sheson Posted October 23 Author Share Posted October 23 8 hours ago, D1Z4STR said: Finally got around to regenerating with the 2 meshes as requested and it made no difference when checking in game. I am just going to make this easy and regenerate LOD again sometime and remove the dynamic flag from waterfalls and change LOD levels to 'None' minus LOD 32. That will look and work better for what I am looking for since dynamic LOD is not working. No logs or screenshots were provided for the new generation. That is not really a satisfactory solution or seems logical. Didn't you report that you see the animated dynamic LOD reference added by DynDOLOD plugins beyond the large reference distance in the LOD area once you if you disabled all LOD with tll? Why would the static LOD model that should be a bit lower and smaller than the animated dynamic LOD model cover it? If anything either only uncheck Dynamic and leave everything else as is, or just set LOD Level 4 to None and leave everything else as is. Link to comment Share on other sites More sharing options...
m1sf1t711 Posted October 23 Share Posted October 23 CrashDump2.7z 1 hour ago, sheson said: So far so good. Delete all old dmp. Replace LODGenx64.exe in Edit Scripts with this version https://mega.nz/file/wMhQkbYK#txe4unb3FlDtjlAaaIoVuOUohMoGqUNNA6oH4AABulY Start DynDOLOD in expert mode and Execute LODGen for whatever worldspace and season with the problem. Upload new dmp file(s). Thanks Just tried that but DynDOLOD wouldn't start and I got error code E0434352 I still have LODGENx64Win hidden. Should I have put that back? I have run the repair tool again for .NET Desktop Runtime 6 but a second attempt had the same result. I've attached the CrashDump files CrashDump2.7z Link to comment Share on other sites More sharing options...
sheson Posted October 23 Author Share Posted October 23 35 minutes ago, m1sf1t711 said: CrashDump2.7z 1.78 MB · 1 download Thanks Just tried that but DynDOLOD wouldn't start and I got error code E0434352 I still have LODGENx64Win hidden. Should I have put that back? I have run the repair tool again for .NET Desktop Runtime 6 but a second attempt had the same result. I've attached the CrashDump files CrashDump2.7z 1.78 MB · 1 download Leave LODGenx64Win.exe hidden. We will continue with the Framework 4.8 version. If you like you can try updating/uninstalling/reinstalling/repairing the latest Framework version. On a windows command prompt you can try running C:\Windows\Microsoft.NET\Framework64\v4.0.30319\ngen.exe update /force You can also try a sfc /scannow https://support.microsoft.com/en-us/windows/using-system-file-checker-in-windows-365e0031-36b1-6031-f804-8fd86e0ef4ca Reboot after each. I doubt though that this is going to make a difference, since both Framework and .NET have the crash that is typically cause by CPU/memory issues. I have another test version. Replace the LODGenx64.exe with the one in this archive https://mega.nz/file/4RIzHSQZ#aTjH9RtZRcigS_RxmE3ZNbkglSvj6dIVmE1bhJRILPs Also put the same LODGenx64.pdb next to it. Delete old dmp files, and Execute LODGen in expert mode for a single worldspace and season so it only starts one processes. Upload dmp file(s). Link to comment Share on other sites More sharing options...
m1sf1t711 Posted October 23 Share Posted October 23 15 minutes ago, sheson said: Leave LODGenx64Win.exe hidden. We will continue with the Framework 4.8 version. If you like you can try updating/uninstalling/reinstalling/repairing the latest Framework version. On a windows command prompt you can try running C:\Windows\Microsoft.NET\Framework64\v4.0.30319\ngen.exe update /force You can also try a sfc /scannow https://support.microsoft.com/en-us/windows/using-system-file-checker-in-windows-365e0031-36b1-6031-f804-8fd86e0ef4ca Reboot after each. I doubt though that this is going to make a difference, since both Framework and .NET have the crash that is typically cause by CPU/memory issues. I have another test version. Replace the LODGenx64.exe with the one in this archive https://mega.nz/file/4RIzHSQZ#aTjH9RtZRcigS_RxmE3ZNbkglSvj6dIVmE1bhJRILPs Also put the same LODGenx64.pdb next to it. Delete old dmp files, and Execute LODGen in expert mode for a single worldspace and season so it only starts one processes. Upload dmp file(s). Windows Defender is blocking the download saying a virus has been detected? Link to comment Share on other sites More sharing options...
sheson Posted October 23 Author Share Posted October 23 55 minutes ago, m1sf1t711 said: Windows Defender is blocking the download saying a virus has been detected? https://dyndolod.info/FAQ#Virus https://www.virustotal.com/gui/file/2a9ec9170c35f28b765d5f87f834c81d7ac722076f384ff40f4f01ed41748745 Link to comment Share on other sites More sharing options...
m1sf1t711 Posted October 23 Share Posted October 23 1 hour ago, sheson said: https://dyndolod.info/FAQ#Virus https://www.virustotal.com/gui/file/2a9ec9170c35f28b765d5f87f834c81d7ac722076f384ff40f4f01ed41748745 Thank you! And sorry I should have checked and found that information myself. I knew it must be a false positive. I've rerun in Expert for just Tamriel Seasons using the new LODGenx64.exe and the LODGenx64.pdb and attached the crash logs CrashDump3.7z Link to comment Share on other sites More sharing options...
MisterMorden Posted October 23 Share Posted October 23 The new TexGen did indeed resolve the folder/path issue, thank you. Link to comment Share on other sites More sharing options...
sheson Posted October 23 Author Share Posted October 23 4 hours ago, m1sf1t711 said: Thank you! And sorry I should have checked and found that information myself. I knew it must be a false positive. I've rerun in Expert for just Tamriel Seasons using the new LODGenx64.exe and the LODGenx64.pdb and attached the crash logs CrashDump3.7z 1.94 MB · 1 download Those crashes are all over the place, meaning random - as expected unfortunately. See what happens if you do this: Find the corresponding export for the worldspace and seasons files like C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_WIN.txt C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR.txt etc. Open in notepad and find the line ThreadSplit= and change to ThreadSplit=1 and add a new line under it with Threads=1. Then Execute LODGen for one of the wordspace + season you edited to see if that makes a difference. Link to comment Share on other sites More sharing options...
LilSxmmy Posted October 23 Share Posted October 23 (edited) Need some help, i've used dyndo a long time ago but ive changed my whole modlist, so i ran thru all the steps for dyndo again, but i get halfway thru texgen and it freezes. It stops every time at "Gathering base records for billboards". Even waiting up to ten minutes and it's still frozen. This is my texgen realtime log: https://pastebin.com/sRx3xgHP any help is appreciated. edit: i see the problem is a dds file, but when i search for this file, it shows up in like 6 different mods. Not quite sure what to do. Edited October 23 by LilSxmmy Link to comment Share on other sites More sharing options...
sheson Posted October 23 Author Share Posted October 23 12 hours ago, LilSxmmy said: Need some help, i've used dyndo a long time ago but ive changed my whole modlist, so i ran thru all the steps for dyndo again, but i get halfway thru texgen and it freezes. It stops every time at "Gathering base records for billboards". Even waiting up to ten minutes and it's still frozen. This is my texgen realtime log: https://pastebin.com/sRx3xgHP any help is appreciated. edit: i see the problem is a dds file, but when i search for this file, it shows up in like 6 different mods. Not quite sure what to do. Upload the entire log as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs. The log shows a message window was created to show the error. Clicking on the "Click on this link for additional explanations and help for this message" should open https://dyndolod.info/Help/Texconv: The texture is not a valid file format or corrupted and needs to be converted or replaced. Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. If the mentioned texture is part of the DynDOLOD output, delete the entire output from former session before trying again. Only one mod can supply the wining texture for any given unique file path. Link to comment Share on other sites More sharing options...
LilSxmmy Posted October 23 Share Posted October 23 (edited) 1 hour ago, sheson said: Upload the entire log as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs. Only one mod can supply the wining texture for any given unique file path. https://dyndolod.info/Help/Texconv The texture is not a valid file format or corrupted and needs to be converted or replaced. Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. If the mentioned texture is part of the DynDOLOD output, delete the entire output from former session before trying again. that's the only log it gives me, i don't see any log other than the texgen realtime one. Also, when texgen freezes, no window pops up. so what you're saying is tho,, since ewpshore07.dds is already in the textures in the actual game files,, i should just delete the copies coming from mods? Edited October 23 by LilSxmmy Link to comment Share on other sites More sharing options...
m1sf1t711 Posted October 23 Share Posted October 23 2 hours ago, sheson said: Those crashes are all over the place, meaning random - as expected unfortunately. See what happens if you do this: Find the corresponding export for the worldspace and seasons files like C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_WIN.txt C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR.txt etc. Open in notepad and find the line ThreadSplit= and change to ThreadSplit=1 and add a new line under it with Threads=1. Then Execute LODGen for one of the wordspace + season you edited to see if that makes a difference. Tested that. Same failure to generate LOD Crash dump files attached. Thanks for your patience CrashDump4.7z Link to comment Share on other sites More sharing options...
sheson Posted October 24 Author Share Posted October 24 11 hours ago, LilSxmmy said: that's the only log it gives me, i don't see any log other than the texgen realtime one. Also, when texgen freezes, no window pops up. so what you're saying is tho,, since ewpshore07.dds is already in the textures in the actual game files,, i should just delete the copies coming from mods? You did not upload the entire log starting with the line TexGen ... starting session to the end. The log shows a message dialog was created and executed. Sometimes the OS hides new windows behind other ones despite the instruction to show it in front. As explained, the winning version of textures\landscape\grass\ewpshore07.dds is not a valid texture. Replace it with a valid texture as explained. For example, download and install the winning mod again. Link to comment Share on other sites More sharing options...
sheson Posted October 24 Author Share Posted October 24 12 hours ago, m1sf1t711 said: Tested that. Same failure to generate LOD Crash dump files attached. Thanks for your patience CrashDump4.7z 1.96 MB · 1 download Run and upload the dmp files from this version https://mega.nz/file/0FxWQLTQ#tXQ5OQRwclahHfcrS2pMTq0mNQ856rMXrG6VpRv2FBI Link to comment Share on other sites More sharing options...
m1sf1t711 Posted October 24 Share Posted October 24 2 hours ago, sheson said: Run and upload the dmp files from this version https://mega.nz/file/0FxWQLTQ#tXQ5OQRwclahHfcrS2pMTq0mNQ856rMXrG6VpRv2FBI Thank you again Tested with the new download and dmp files attached. CrashDump5.7z Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now