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DynDOLOD 3.00 Alpha 182


sheson

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8 hours ago, D1Z4STR said:

Finally got around to regenerating with the 2 meshes as requested and it made no difference when checking in game. I am just going to make this easy and regenerate LOD again sometime and remove the dynamic flag from waterfalls and change LOD levels to 'None' minus LOD 32. That will look and work better for what I am looking for since dynamic LOD is not working.

No logs or screenshots were provided for the new generation.
That is not really a satisfactory solution or seems logical.

Didn't you report that you see the animated dynamic LOD reference added by DynDOLOD plugins beyond the large reference distance in the LOD area once you if you disabled all LOD with tll?
Why would the static LOD model that should be a bit lower and smaller than the animated dynamic LOD model cover it?
If anything either only uncheck Dynamic and leave everything else as is, or just set LOD Level 4 to None and leave everything else as is.

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CrashDump2.7z

1 hour ago, sheson said:

So far so good. Delete all old dmp.
Replace LODGenx64.exe in Edit Scripts with this version https://mega.nz/file/wMhQkbYK#txe4unb3FlDtjlAaaIoVuOUohMoGqUNNA6oH4AABulY
Start DynDOLOD in expert mode and Execute LODGen for whatever worldspace and season with the problem.
Upload new dmp file(s). 

Thanks

Just tried that but DynDOLOD wouldn't start and I got error code E0434352

 

I still have LODGENx64Win hidden. Should I have put that back?

I have run the repair tool again for .NET Desktop Runtime 6 but a second attempt had the same result. I've attached the CrashDump files

CrashDump2.7z

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35 minutes ago, m1sf1t711 said:

CrashDump2.7z 1.78 MB · 1 download

Thanks

Just tried that but DynDOLOD wouldn't start and I got error code E0434352

 

I still have LODGENx64Win hidden. Should I have put that back?

I have run the repair tool again for .NET Desktop Runtime 6 but a second attempt had the same result. I've attached the CrashDump files

CrashDump2.7z 1.78 MB · 1 download

Leave LODGenx64Win.exe hidden. We will continue with the Framework 4.8 version.

If you like you can try updating/uninstalling/reinstalling/repairing the latest Framework version.

On a windows command prompt you can try running
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\ngen.exe update /force

You can also try a sfc /scannow https://support.microsoft.com/en-us/windows/using-system-file-checker-in-windows-365e0031-36b1-6031-f804-8fd86e0ef4ca

Reboot after each.
I doubt though that this is going to make a difference, since both Framework and .NET have the crash that is typically cause by CPU/memory issues.

 

I have another test version. Replace the LODGenx64.exe with the one in this archive https://mega.nz/file/4RIzHSQZ#aTjH9RtZRcigS_RxmE3ZNbkglSvj6dIVmE1bhJRILPs
Also put the same LODGenx64.pdb next to it.
Delete old dmp files, and Execute LODGen in expert mode for a single worldspace and season so it only starts one processes. Upload dmp file(s).

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15 minutes ago, sheson said:

Leave LODGenx64Win.exe hidden. We will continue with the Framework 4.8 version.

If you like you can try updating/uninstalling/reinstalling/repairing the latest Framework version.

On a windows command prompt you can try running
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\ngen.exe update /force

You can also try a sfc /scannow https://support.microsoft.com/en-us/windows/using-system-file-checker-in-windows-365e0031-36b1-6031-f804-8fd86e0ef4ca

Reboot after each.
I doubt though that this is going to make a difference, since both Framework and .NET have the crash that is typically cause by CPU/memory issues.

 

I have another test version. Replace the LODGenx64.exe with the one in this archive https://mega.nz/file/4RIzHSQZ#aTjH9RtZRcigS_RxmE3ZNbkglSvj6dIVmE1bhJRILPs
Also put the same LODGenx64.pdb next to it.
Delete old dmp files, and Execute LODGen in expert mode for a single worldspace and season so it only starts one processes. Upload dmp file(s).

Windows Defender is blocking the download saying a virus has been detected? 

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1 hour ago, sheson said:

Thank you! And sorry I should have checked and found that information myself. I knew it must be a false positive.

 

I've rerun in Expert for just Tamriel Seasons using the new LODGenx64.exe and the LODGenx64.pdb and attached the crash logs :)

CrashDump3.7z

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4 hours ago, m1sf1t711 said:

Thank you! And sorry I should have checked and found that information myself. I knew it must be a false positive.

 

I've rerun in Expert for just Tamriel Seasons using the new LODGenx64.exe and the LODGenx64.pdb and attached the crash logs :)

CrashDump3.7z 1.94 MB · 1 download

Those crashes are all over the place, meaning random - as expected unfortunately.

See what happens if you do this:
Find the corresponding export for the worldspace and seasons files like
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_WIN.txt
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR.txt
etc.

Open in notepad and find the line ThreadSplit= and change to ThreadSplit=1 and add a new line under it with Threads=1.
Then Execute LODGen for one of the wordspace + season you edited to see if that makes a difference.

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Need some help, i've used dyndo a long time ago but ive changed my whole modlist, so i ran thru all the steps for dyndo again, but i get halfway thru texgen and it freezes. It stops every time at "Gathering base records for billboards". Even waiting up to ten minutes and it's still frozen. 

This is my texgen realtime log: https://pastebin.com/sRx3xgHP

any help is appreciated. 

edit: i see the problem is a dds file, but when i search for this file, it shows up in like 6 different mods. Not quite sure what to do.

Edited by LilSxmmy
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12 hours ago, LilSxmmy said:

Need some help, i've used dyndo a long time ago but ive changed my whole modlist, so i ran thru all the steps for dyndo again, but i get halfway thru texgen and it freezes. It stops every time at "Gathering base records for billboards". Even waiting up to ten minutes and it's still frozen. 

This is my texgen realtime log: https://pastebin.com/sRx3xgHP

any help is appreciated. 

edit: i see the problem is a dds file, but when i search for this file, it shows up in like 6 different mods. Not quite sure what to do.

Upload the entire log as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs.

The log shows a message window was created to show the error.

Clicking on the "Click on this link for additional explanations and help for this message" should open https://dyndolod.info/Help/Texconv:
The texture is not a valid file format or corrupted and needs to be converted or replaced. Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. If the mentioned texture is part of the DynDOLOD output, delete the entire output from former session before trying again.

Only one mod can supply the wining texture for any given unique file path.

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1 hour ago, sheson said:

Upload the entire log as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs.

Only one mod can supply the wining texture for any given unique file path.

https://dyndolod.info/Help/Texconv
The texture is not a valid file format or corrupted and needs to be converted or replaced. Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. If the mentioned texture is part of the DynDOLOD output, delete the entire output from former session before trying again.

that's the only log it gives me, i don't see any log other than the texgen realtime one. Also, when texgen freezes, no window pops up.

so what you're saying is tho,, since ewpshore07.dds is already in the textures in the actual game files,, i should just delete the copies coming from mods?

Edited by LilSxmmy
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2 hours ago, sheson said:

Those crashes are all over the place, meaning random - as expected unfortunately.

See what happens if you do this:
Find the corresponding export for the worldspace and seasons files like
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_WIN.txt
C:\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR.txt
etc.

Open in notepad and find the line ThreadSplit= and change to ThreadSplit=1 and add a new line under it with Threads=1.
Then Execute LODGen for one of the wordspace + season you edited to see if that makes a difference.

Tested that. Same failure to generate LOD

Crash dump files attached. 

Thanks for your patience :)

CrashDump4.7z

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11 hours ago, LilSxmmy said:

that's the only log it gives me, i don't see any log other than the texgen realtime one. Also, when texgen freezes, no window pops up.

so what you're saying is tho,, since ewpshore07.dds is already in the textures in the actual game files,, i should just delete the copies coming from mods?

You did not upload the entire log starting with the line TexGen ... starting session to the end.

The log shows a message dialog was created and executed. Sometimes the OS hides new windows behind other ones despite the instruction to show it in front.

As explained, the winning version of textures\landscape\grass\ewpshore07.dds is not a valid texture. Replace it with a valid texture as explained. For example, download and install the winning mod again.

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