sheson Posted September 29 Author Share Posted September 29 2 hours ago, Gamma_Metroid said: Yes, it's still there. I haven't moved or changed it since I first set it up. Check if this version https://mega.nz/file/5VQkCChZ#gIXhhOCyzAu4EynOl8or28CdbOIxd75hSqUi5kzoJSs loads the config file again and that this also fixes the matching. Link to comment Share on other sites More sharing options...
Gamma_Metroid Posted September 29 Share Posted September 29 8 hours ago, sheson said: Check if this version https://mega.nz/file/5VQkCChZ#gIXhhOCyzAu4EynOl8or28CdbOIxd75hSqUi5kzoJSs loads the config file again and that this also fixes the matching. That does fix it, thanks again! Link to comment Share on other sites More sharing options...
Alaxouche Posted October 4 Share Posted October 4 Hey! I was told recently that we can create ini fils to prevent DynDOLOD from generating LODs for those by adding lines of exclusion like those seens in the expert menu of DynDOLOD. Tho, the mod i want to exclude is mostly using vanilla assets and I need to exclude a whole land. I could do it manually by excluding each reference from the plugin, but can't we simply exclude a whole plugin? Is this possible or not? Thanks for your time Link to comment Share on other sites More sharing options...
sheson Posted October 5 Author Share Posted October 5 7 hours ago, Alaxouche said: Hey! I was told recently that we can create ini fils to prevent DynDOLOD from generating LODs for those by adding lines of exclusion like those seens in the expert menu of DynDOLOD. Tho, the mod i want to exclude is mostly using vanilla assets and I need to exclude a whole land. I could do it manually by excluding each reference from the plugin, but can't we simply exclude a whole plugin? Is this possible or not? Thanks for your time Moved to the DynDOLOD 3 Alpha thread. Can you describe the problem you want to solve? Link to comment Share on other sites More sharing options...
ZoiLATC10 Posted October 8 Share Posted October 8 Hello. I am trying to generate seasonal lod using Nature of the Wild Lands 3.0 and its seasonal patch. All LOD is swapping with the seasons except for trees. I tried to use Happy Little Trees instead and had the same problem there. When I set the season to permanent seasons in po3_SeasonsOfSkyrim.ini it still does not change the tree lod when I start a new game with the permanent season setting enabled. No matter what the tree lods keep their summer appearance. Any help would be appreciated. Here are the required logs DynDOLOD_SSE_log.txt https://ufile.io/o8nzbe9w TexGen_SSE_log.txt https://ufile.io/8mphju3z DynDOLOD_SSE_Debug_log.txt https://ufile.io/o64gf86t TexGen_SSE_Debug_log.txt https://ufile.io/sg2ffqlp Link to comment Share on other sites More sharing options...
sheson Posted October 9 Author Share Posted October 9 9 hours ago, ZoiLATC10 said: Hello. I am trying to generate seasonal lod using Nature of the Wild Lands 3.0 and its seasonal patch. All LOD is swapping with the seasons except for trees. I tried to use Happy Little Trees instead and had the same problem there. When I set the season to permanent seasons in po3_SeasonsOfSkyrim.ini it still does not change the tree lod when I start a new game with the permanent season setting enabled. No matter what the tree lods keep their summer appearance. Any help would be appreciated. Here are the required logs DynDOLOD_SSE_log.txt https://ufile.io/o8nzbe9w TexGen_SSE_log.txt https://ufile.io/8mphju3z DynDOLOD_SSE_Debug_log.txt https://ufile.io/o64gf86t TexGen_SSE_Debug_log.txt https://ufile.io/sg2ffqlp Provide at least one reference or base record form ID of a tree from the mod that does not change. Upload ..DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt Upload ..Data\seasons\Nature of the Wild Lands_WIN.ini or whatever season you are setting permanently. Link to comment Share on other sites More sharing options...
ZoiLATC10 Posted October 9 Share Posted October 9 Nature of the Wild Lands_WIN.ini https://ufile.io/sl9ugy76 DynDOLOD_SSE_Object_Report.txt https://ufile.io/6t74cuws aspen_common_big01_summer(080BC4D5) should change to aspen_common_big01_winter(082F7230) but doesnt Link to comment Share on other sites More sharing options...
sheson Posted October 9 Author Share Posted October 9 9 hours ago, ZoiLATC10 said: Nature of the Wild Lands_WIN.ini https://ufile.io/sl9ugy76 DynDOLOD_SSE_Object_Report.txt https://ufile.io/6t74cuws aspen_common_big01_summer(080BC4D5) should change to aspen_common_big01_winter(082F7230) but doesnt Delete all old logs in the log folder Generate with this test version https://mega.nz/file/NEJDHCBA#fv9a_1xgmAyFs4fkavMuBSV04vaYkJb2hA3bfIC7z7g, which should hopefully fix it. Upload new logs if there is still an issue. Link to comment Share on other sites More sharing options...
ZoiLATC10 Posted October 9 Share Posted October 9 Will do. Thank you very much. Link to comment Share on other sites More sharing options...
ZoiLATC10 Posted October 9 Share Posted October 9 Still having trouble DynDOLOD_SSE_Object_Report.txt https://ufile.io/akp7ysch DynDOLOD_SSE_Debug_log.txt https://ufile.io/5qho6x1t TexGen_SSE_Debug_log.txt https://ufile.io/i4g7k22b TexGen_SSE_log https://ufile.io/7uy4kgb6 DynDOLOD_SSE_log.txt https://ufile.io/fs955poa Link to comment Share on other sites More sharing options...
sheson Posted October 9 Author Share Posted October 9 16 minutes ago, ZoiLATC10 said: Still having trouble DynDOLOD_SSE_Object_Report.txt https://ufile.io/akp7ysch DynDOLOD_SSE_Debug_log.txt https://ufile.io/5qho6x1t TexGen_SSE_Debug_log.txt https://ufile.io/i4g7k22b TexGen_SSE_log https://ufile.io/7uy4kgb6 DynDOLOD_SSE_log.txt https://ufile.io/fs955poa "Trouble" means you not seeing any changes in the game? The debug log shows that references using the base record xx0BC4D5 are now swapped to xx2F7230 [BuildReferences] <Debug: Season WIN, swapped [REFR:620C162E] (places aspen_common_big01_summer [TREE:620BC4D5] in GRUP Cell Temporary Children of [CELL:00009B5C] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-13)) to Nature of the Wild Lands.esp aspen_common_big01_winter [TREE:622F7230]> Search for the reference form ID 620C162E in ..DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt and scroll the line to the right you should see it using aspen_common_big01_summer_000bc4d5.dds. If you look up the same in ..DynDOLOD3\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_WIN.txt you should see it using aspen_common_big01_winter_002f7230.dds Is that not the case? If that is the case, double check a newly generated *.BTO in NifSkope it shows the right textures. If that is the case, make sure the newly generated LOD meshes are installed and active and not overwritten by anything. Link to comment Share on other sites More sharing options...
m1sf1t711 Posted October 9 Share Posted October 9 (edited) I can't find any recent posts about a similar issue so I expect this will be a specific problem on my end but I'm hoping you might be able to point me in the right direction to troubleshoot. The windmill nearest to the Whiterun main gate (Chillfurrow Farm with CACO Farm Overhaul installed) doesn't seem to have lod. I can only see the sails. The other windmills around Whiterun have no issues. Here's a link to a zip file with my logs and some screenshots: https://drive.google.com/file/d/1jaRq6AutqBAStTYL7PjGS_b5aRmh7esC/view?usp=sharing Edited October 9 by m1sf1t711 Link to comment Share on other sites More sharing options...
sheson Posted October 9 Author Share Posted October 9 3 minutes ago, m1sf1t711 said: I can't find any recent posts about a similar issue so I expect this will be a specific problem on my end but I'm hoping you might be able to point me in the right direction to troubleshoot. The windmill nearest to the Whiterun main gate (Chillfurrow Farm with CACO Farm Overhaul installed) doesn't seem to have lod. I can only see the sails. The other windmills around Whiterun have no issues. Here's a link to a zip file with my lods and some screenshots: https://drive.google.com/file/d/1jaRq6AutqBAStTYL7PjGS_b5aRmh7esC/view?usp=sharing This rather looks like the full model is not loading. LOD shows beyond the active cells or in this case beyond the uLargeRefLODGridSize for large reference in the distance. See if this helps https://stepmodifications.org/forum/topic/20072-dyndolod-dll/?do=findComment&comment=281310 Link to comment Share on other sites More sharing options...
ZoiLATC10 Posted October 9 Share Posted October 9 (edited) Yes Im sorry. Trouble meant I was not seeing any difference in game. I searched those txt files as you said and everything appeared as you said it would Nothing is overwriting the Dyndolod or Texgen outputs in my load order I am not very experienced with nifskope but I do have it installed. I opened it up and checked Tamriel.4.0.0.WIN.bto and everything in Nifskope was lacking a texture entirely (it was all purple) I dont know if that was simple me not using Nifskope correctly and if it was I do not know how to make it so that Nifskope will show me the textures being used. Edit: I have looked up a Nifskope guide for how to do this. I will check properly in a moment. Edited October 9 by ZoiLATC10 Link to comment Share on other sites More sharing options...
sheson Posted October 9 Author Share Posted October 9 6 minutes ago, ZoiLATC10 said: Yes Im sorry. Trouble meant I was not seeing any difference in game. I searched those txt files as you said and everything appeared as you said it would Nothing is overwriting the Dyndolod or Texgen outputs in my load order I am not very experienced with nifskope but I do have it installed. I opened it up and checked Tamriel.4.0.0.WIN.bto and everything in Nifskope was lacking a texture entirely (it was all purple) I dont know if that was simple me not using Nifskope correctly and if it was I do not know how to make it so that Nifskope will show me the textures being used. NifSkope won't find assets in the virtual data folder unless you open it from the MO2 Explorer (Explore Virtual Folder). You might also need to set the "resources" like paths, archives etc. in Nifkscope, menu Options, Resources tab. Link to comment Share on other sites More sharing options...
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