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DynDOLOD 3.00 Alpha 182


sheson

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Hey!
I was told recently that we can create ini fils to prevent DynDOLOD from generating LODs for those by adding lines of exclusion like those seens in the expert menu of DynDOLOD. Tho, the mod i want to exclude is mostly using vanilla assets and I need to exclude a whole land. I could do it manually by excluding each reference from the plugin, but can't we simply exclude a whole plugin? Is this possible or not?
Thanks for your time

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7 hours ago, Alaxouche said:

Hey!
I was told recently that we can create ini fils to prevent DynDOLOD from generating LODs for those by adding lines of exclusion like those seens in the expert menu of DynDOLOD. Tho, the mod i want to exclude is mostly using vanilla assets and I need to exclude a whole land. I could do it manually by excluding each reference from the plugin, but can't we simply exclude a whole plugin? Is this possible or not?
Thanks for your time

Moved to the DynDOLOD 3 Alpha thread.

Can you describe the problem you want to solve?

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Hello. I am trying to generate seasonal lod using Nature of the Wild Lands 3.0 and its seasonal patch. All LOD is swapping with the seasons except for trees. I tried to use Happy Little Trees instead and had the same problem there. When I set the season to permanent seasons in po3_SeasonsOfSkyrim.ini it still does not change the tree lod when I start a new game with the permanent season setting enabled. No matter what the tree lods keep their summer appearance. Any help would be appreciated.

Here are the required logs

DynDOLOD_SSE_log.txt

https://ufile.io/o8nzbe9w

TexGen_SSE_log.txt

https://ufile.io/8mphju3z

DynDOLOD_SSE_Debug_log.txt

https://ufile.io/o64gf86t

TexGen_SSE_Debug_log.txt

https://ufile.io/sg2ffqlp

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9 hours ago, ZoiLATC10 said:

Hello. I am trying to generate seasonal lod using Nature of the Wild Lands 3.0 and its seasonal patch. All LOD is swapping with the seasons except for trees. I tried to use Happy Little Trees instead and had the same problem there. When I set the season to permanent seasons in po3_SeasonsOfSkyrim.ini it still does not change the tree lod when I start a new game with the permanent season setting enabled. No matter what the tree lods keep their summer appearance. Any help would be appreciated.

Here are the required logs

DynDOLOD_SSE_log.txt

https://ufile.io/o8nzbe9w

TexGen_SSE_log.txt

https://ufile.io/8mphju3z

DynDOLOD_SSE_Debug_log.txt

https://ufile.io/o64gf86t

TexGen_SSE_Debug_log.txt

https://ufile.io/sg2ffqlp

Provide at least one reference or base record form ID of a tree from the mod that does not change.

Upload ..DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt
Upload ..Data\seasons\Nature of the Wild Lands_WIN.ini or whatever season you are setting permanently.

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9 hours ago, ZoiLATC10 said:

Nature of the Wild Lands_WIN.ini

https://ufile.io/sl9ugy76

DynDOLOD_SSE_Object_Report.txt

https://ufile.io/6t74cuws

aspen_common_big01_summer(080BC4D5) should change to aspen_common_big01_winter(082F7230) but doesnt

Delete all old logs in the log folder
Generate with this test version https://mega.nz/file/NEJDHCBA#fv9a_1xgmAyFs4fkavMuBSV04vaYkJb2hA3bfIC7z7g, which should hopefully fix it.
Upload new logs if there is still an issue.

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16 minutes ago, ZoiLATC10 said:

Still having trouble

DynDOLOD_SSE_Object_Report.txt

https://ufile.io/akp7ysch

DynDOLOD_SSE_Debug_log.txt

https://ufile.io/5qho6x1t

TexGen_SSE_Debug_log.txt

https://ufile.io/i4g7k22b

TexGen_SSE_log

https://ufile.io/7uy4kgb6

DynDOLOD_SSE_log.txt

https://ufile.io/fs955poa

"Trouble" means you not seeing any changes in the game?

The debug log shows that references using the base record xx0BC4D5 are now swapped to xx2F7230
[BuildReferences] <Debug: Season WIN, swapped [REFR:620C162E] (places aspen_common_big01_summer [TREE:620BC4D5] in GRUP Cell Temporary Children of [CELL:00009B5C] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-13)) to Nature of the Wild Lands.esp aspen_common_big01_winter [TREE:622F7230]>

Search for the reference form ID 620C162E in ..DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt and scroll the line to the right you should see it using aspen_common_big01_summer_000bc4d5.dds. If you look up the same in ..DynDOLOD3\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_WIN.txt you should see it using aspen_common_big01_winter_002f7230.dds

Is that not the case?
If that is the case, double check a newly generated *.BTO in NifSkope it shows the right textures.
If that is the case, make sure the newly generated LOD meshes are installed and active and not overwritten by anything.

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I can't find any recent posts about a similar issue so I expect this will be a specific problem on my end but I'm hoping you might be able to point me in the right direction to troubleshoot.

The windmill nearest to the Whiterun main gate (Chillfurrow Farm with CACO Farm Overhaul installed) doesn't seem to have lod. I can only see the sails. The other windmills around Whiterun have no issues. Here's a link to a zip file with my logs and some screenshots:

 

https://drive.google.com/file/d/1jaRq6AutqBAStTYL7PjGS_b5aRmh7esC/view?usp=sharing

Edited by m1sf1t711
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3 minutes ago, m1sf1t711 said:

I can't find any recent posts about a similar issue so I expect this will be a specific problem on my end but I'm hoping you might be able to point me in the right direction to troubleshoot.

The windmill nearest to the Whiterun main gate (Chillfurrow Farm with CACO Farm Overhaul installed) doesn't seem to have lod. I can only see the sails. The other windmills around Whiterun have no issues. Here's a link to a zip file with my lods and some screenshots:

https://drive.google.com/file/d/1jaRq6AutqBAStTYL7PjGS_b5aRmh7esC/view?usp=sharing

This rather looks like the full model is not loading. LOD shows beyond the active cells or in this case beyond the uLargeRefLODGridSize for large reference in the distance.

See if this helps https://stepmodifications.org/forum/topic/20072-dyndolod-dll/?do=findComment&comment=281310

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Yes Im sorry. Trouble meant I was not seeing any difference in game.

I searched those txt files as you said and everything appeared as you said it would

Nothing is overwriting the Dyndolod or Texgen outputs in my load order

I am not very experienced with nifskope but I do have it installed. I opened it up and checked Tamriel.4.0.0.WIN.bto and everything in Nifskope was lacking a texture entirely (it was all purple) I dont know if that was simple me not using Nifskope correctly and if it was I do not know how to make it so that Nifskope will show me the textures being used.

Edit: I have looked up a Nifskope guide for how to do this. I will check properly in a moment.

Edited by ZoiLATC10
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6 minutes ago, ZoiLATC10 said:

Yes Im sorry. Trouble meant I was not seeing any difference in game.

I searched those txt files as you said and everything appeared as you said it would

Nothing is overwriting the Dyndolod or Texgen outputs in my load order

I am not very experienced with nifskope but I do have it installed. I opened it up and checked Tamriel.4.0.0.WIN.bto and everything in Nifskope was lacking a texture entirely (it was all purple) I dont know if that was simple me not using Nifskope correctly and if it was I do not know how to make it so that Nifskope will show me the textures being used.

NifSkope won't find assets in the virtual data folder unless you open it from the MO2 Explorer (Explore Virtual Folder).
You might also need to set the "resources" like paths, archives etc. in Nifkscope, menu Options, Resources tab.

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