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DynDOLOD 3.00 Alpha 182


sheson

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I've spent days trying to get HD LOD's to work using DYNDOLOD 3, please help. My load order is clean and in order according to loot, SSELODGen creates terrain files just fine, and TEXGEN has no errors when I run it.

When I open the DYNDOLOD 3 launcher I get three warnings about Worldspace Transition Tweaks:

 

<Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). Worldspace Transition Tweaks - Skyrim To Solstheim.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]>


<Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). WTT - Skyrim-Solstheim - Worldsettings.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]>


<Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). WTT - Skyrim-Solstheim + Paper Map - Worldsettings.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]>

 

When I try to generate tree and object LOD with DYNDOLOD I get two warnings about large references in Realistic Water Two and a Paper World Map: 

 

<Warning: Large references found in non master plugin RealisticWaterTwo.esp Tamriel "Skyrim" [WRLD:0000003C]>
[00:00]

 

<Warning: Large references found in no master plugin Paper World Map.esp Tamriel "Skyrim" [WRLD:0000003C]>

 

When I run DYNDOLOD for trees objects and occlusion I get a myriad of errors and warnings about files not being found and about large references being overwritten. I've spent days rummaging through year old forums trying to find some useful information as to what to do. 

 

Screenshot (1333).png

DxDiag.txt

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10 hours ago, NukeOhio said:

I've spent days trying to get HD LOD's to work using DYNDOLOD 3, please help. My load order is clean and in order according to loot, SSELODGen creates terrain files just fine, and TEXGEN has no errors when I run it.

When I open the DYNDOLOD 3 launcher I get three warnings about Worldspace Transition Tweaks:

 

<Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). Worldspace Transition Tweaks - Skyrim To Solstheim.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]>


<Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). WTT - Skyrim-Solstheim - Worldsettings.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]>


<Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). WTT - Skyrim-Solstheim + Paper Map - Worldsettings.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]>

 

When I try to generate tree and object LOD with DYNDOLOD I get two warnings about large references in Realistic Water Two and a Paper World Map: 

 

<Warning: Large references found in non master plugin RealisticWaterTwo.esp Tamriel "Skyrim" [WRLD:0000003C]>
[00:00]

 

<Warning: Large references found in no master plugin Paper World Map.esp Tamriel "Skyrim" [WRLD:0000003C]>

 

When I run DYNDOLOD for trees objects and occlusion I get a myriad of errors and warnings about files not being found and about large references being overwritten. I've spent days rummaging through year old forums trying to find some useful information as to what to do. 

 

Screenshot (1333).png

DxDiag.txt 93.82 kB · 0 downloads

Read the first post which entire log and debug log to upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

As explained on the first post, if the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshothttps://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

As explained o the first post, Click on this link for additional explanations and help for this message to open https://dyndolod.info/Messages/Unresolved-Form-ID for further help and information for that error in the load order. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages
In case the message mentions that a plugin might be the wrong version, double check it is the correct version for the game version and for any other plugins using it as a master and vice versa. 

See https://dyndolod.info/Messages (and the summary of message https://dyndolod.info/Help/Summary-Of-Messages that open after the process went through without a stop error for explanations of other log messages.)
https://dyndolod.info/Messages/Worldspace-Bounds
https://dyndolod.info/Messages/Large-References-Found-In-Non-Master-Plugin

Use search to find similar questions and answers as explained on the first post. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search
For example:
https://stepmodifications.org/forum/search/?q=unresolved form id&quick=1&type=forums_topic&nodes=223
https://stepmodifications.org/forum/topic/15567-unresolved-formid/
https://stepmodifications.org/forum/search/?&q="Worldspace bounds"&type=forums_topic&quick=1&nodes=223&search_and_or=and&sortby=relevancy

You did not ask a question. If further help is required, provide the requested information and ask a specific question.

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Hi,

I am having a persistent issue with DynDOLOD where it will not progress past '[Tamriel] Creating texture atlas'.

I have found some older posts about this issue but did not seem to provide the solution. Here is the latest generation log: https://pastebin.com/iTzY6ZCf

I have ran DynDOLOD previously on different load orders and it's ran without issue, however, on my previous load order I had this same issue and managed to resolve it myself but unfortunately this time I haven't been able to.

I have an AMD GPU but have stopped all AMD tasks via task manager. I have also tried adding 'RenderSingle=1' to the ini file as this is what worked previously, but it made no change this time. I have also added exceptions within Windows Security.

Apologies if more info is needed, I am assuming it will be but I am not sure what is relevent. Happy to provide whatever is needed.

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2 hours ago, Tazke said:

Hi,

I am having a persistent issue with DynDOLOD where it will not progress past '[Tamriel] Creating texture atlas'.

I have found some older posts about this issue but did not seem to provide the solution. Here is the latest generation log: https://pastebin.com/iTzY6ZCf

I have ran DynDOLOD previously on different load orders and it's ran without issue, however, on my previous load order I had this same issue and managed to resolve it myself but unfortunately this time I haven't been able to.

I have an AMD GPU but have stopped all AMD tasks via task manager. I have also tried adding 'RenderSingle=1' to the ini file as this is what worked previously, but it made no change this time. I have also added exceptions within Windows Security.

Apologies if more info is needed, I am assuming it will be but I am not sure what is relevent. Happy to provide whatever is needed.

Moved to the DynDOLOD 3 Alpha thread. Read the first post which debug log and bugreport.txt (it exists) to also upload. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

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6 minutes ago, Tazke said:

Sorry about that, there was no bugreport.txt file but here is the debug log: https://pastebin.com/Q4fRdzDW.

The debug is replaced every time the tool is started. The debug log you uploaded shows DynDOLOD being started and existed right away.

Run the tool again and close it normally once the issue occurs so it can save a new debug log. Upload that.

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2 hours ago, sheson said:

The debug is replaced every time the tool is started. The debug log you uploaded shows DynDOLOD being started and existed right away.

Run the tool again and close it normally once the issue occurs so it can save a new debug log. Upload that.

Well DynDOLOD managed to make it further this time, but did eventually hang at '[JaphetsFollyWorld] Creating texture atlas'.

The Debug_log file is huge though. 694755 lines and 142mb in size. Is there any specific part of it I can cut out?

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35 minutes ago, Tazke said:

Well DynDOLOD managed to make it further this time, but did eventually hang at '[JaphetsFollyWorld] Creating texture atlas'.

The Debug_log file is huge though. 694755 lines and 142mb in size. Is there any specific part of it I can cut out?

As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, zip the entire log and upload it to a file service.

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13 minutes ago, Tazke said:

Thanks for the help. Both log.txt and debug_log.txt files uploaded here: https://ufile.io/9tkr808d.

Terminate all crapware that is installed with the AMD driver or install the graphics driver.

Test with RenderSingle=1 added under [DynDOLOD] in C:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
The debug log shows it is set to 0 / false, which is the default, for example if the setting does not exist.

If it still gets stuck upload new logs.

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20 minutes ago, sheson said:

Terminate all crapware that is installed with the AMD driver or install the graphics driver.

Test with RenderSingle=1 added under [DynDOLOD] in C:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
The debug log shows it is set to 0 / false, which is the default, for example if the setting does not exist.

If it still gets stuck upload new logs.

It's worked this time, thanks very much.

I had RenderSingle=1 in the wrong place within the INI file. I'm glad it was something so simple, and thank you for your time in helping.

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Got a bug for the first time since using dyndolod where texgen simply refuses to continue. There's no errors that I can see, no freezing; it just stops. I have to exit from the texgen window so it generates a log then I have to exit texgen through killing the process in taskmanager so it unlocks my MO2 window.

https://ufile.io/0s3aike1 here are my logs from the latest run. Keep in mind I messed up making a new steam library for skyrim so now it runs from "D:\skyrimSE" which is annoyingly enough where like 5 other games are installed and I haven't bothered trying to fix it. I'm running 1.5.97 with the latest dyndolod files.

At first, texgen would simply hang on the file sstonebase01lod.dds and would not progress. I tried removing all related textures from my game, disabling the lod texture from mo2's data folder, reinstalling mods/skyrim/dyndolod/xedit all to no avail. I tried disabling my antiviruses, to no avail. Restarting my pc didn't work either. 

Then I found a post in this forum suggesting adding Locktexconv=1 to the relevant inis. I tried this, and it stopped getting stuck. Now it was sticking on random nifs while generating billboards. Again; no errors. Reinstalling relevant mods didn't help. I tried everything until I eventually tried making texgen run as administrator. It didn't work, so I turned off run as admin. Now it was working; but instead of getting stuck on sstonebase01lod.dds, it was sticking on the file directly beneath that one; cratewood02weatheredlod.dds

I reinstalled my game again, restarted my pc, reinstalled dyndolod and all relevant files and now I'm back to sstonebase01lod.dds freezes. Myself and several people in a discord server have been trying to figure this out and nothing seems to be working. If anyone has any ideas please let me know.

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I keep getting this when running through MO2:

 

TexGen

[Main Instruction]
Installation path not allowed.

[Content]
H:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\

Reason: game data: H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\

Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

It won't give me the option to set a path, and setting a path through MO2's "Modify Executables"  option doesn't work.

I tried moving the folder around, now i get this:

[Window Title]
TexGen

[Main Instruction]
Installation path not allowed.

[Content]
H:\DynDOLOD\

Reason: mod organizer meta.ini.

Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

Clicking that link doesn't give me any information about the meta.ini file.  I removed it, but it still giving me that message.  Been messing with this for hours and i'm getting really aggravated with the whole thing.

Edited by Tourist
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Hello Sheson,

I am once again experiencing some issues with stuck glow LOD (I think). This time it's with the lanterns outside Better Tel Mithryn. Imgur Gallery

When inspecting the LOD I started a new game with Alternate Perspective and spawned in the Retching Netch. Then I exited the bar, waited for DynDOLOD to initialize and took the ferry to Tel Mithryn.

Here are the EditorIDs for the glow statics I could find:
telmithrynesp_040FF0_DLC2SolstheimWorld_DynDOLOD_LOD
telmithrynesp_040FED_DLC2SolstheimWorld_DynDOLOD_LOD
telmithrynesp_03E10C_DLC2SolstheimWorld_DynDOLOD_LOD
telmithrynesp_040FF2_DLC2SolstheimWorld_DynDOLOD_LOD
telmithrynesp_078BF5_DLC2SolstheimWorld_DynDOLOD_LOD
telmithrynesp_040FF3_DLC2SolstheimWorld_DynDOLOD_LOD
telmithrynesp_040FF4_DLC2SolstheimWorld_DynDOLOD_LOD

Logs for the LOD generation

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6 hours ago, pentapox said:

Got a bug for the first time since using dyndolod where texgen simply refuses to continue. There's no errors that I can see, no freezing; it just stops. I have to exit from the texgen window so it generates a log then I have to exit texgen through killing the process in taskmanager so it unlocks my MO2 window.

https://ufile.io/0s3aike1 here are my logs from the latest run. Keep in mind I messed up making a new steam library for skyrim so now it runs from "D:\skyrimSE" which is annoyingly enough where like 5 other games are installed and I haven't bothered trying to fix it. I'm running 1.5.97 with the latest dyndolod files.

At first, texgen would simply hang on the file sstonebase01lod.dds and would not progress. I tried removing all related textures from my game, disabling the lod texture from mo2's data folder, reinstalling mods/skyrim/dyndolod/xedit all to no avail. I tried disabling my antiviruses, to no avail. Restarting my pc didn't work either.

Then I found a post in this forum suggesting adding Locktexconv=1 to the relevant inis. I tried this, and it stopped getting stuck. Now it was sticking on random nifs while generating billboards. Again; no errors. Reinstalling relevant mods didn't help. I tried everything until I eventually tried making texgen run as administrator. It didn't work, so I turned off run as admin. Now it was working; but instead of getting stuck on sstonebase01lod.dds, it was sticking on the file directly beneath that one; cratewood02weatheredlod.dds

I reinstalled my game again, restarted my pc, reinstalled dyndolod and all relevant files and now I'm back to sstonebase01lod.dds freezes. Myself and several people in a discord server have been trying to figure this out and nothing seems to be working. If anyone has any ideas please let me know.

The debug log you uploaded shows that LockTexconv is set to 0 / default.

Add RenderSingle=1 under [TexGen] in D:\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and check if it makes a difference.

If not, check in task manager if there are Texconv processes TexGen might be waiting for. In that case add LockTexonv=1.

If problem persists upload new log and debug.

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