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DynDOLOD 3.00 Alpha 180


sheson

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9 minutes ago, sheson said:

Look at the crash log. The only time "DynDOLOD" is mentioned, is the list of DLLs and plugins.

Make sure the EngineFixes.toml has all the required changes for 1.6.1130.

Doublecheck that all DLL plugins (especially the ones that do not report a version number in the crashlog) are the correct and working version for 1.6.1130.
Double check the SKSE log as well the loaded. If in doubt, disable them.

I also suggest to actually pay attention to log message from DynDOLOD and the summary as explained at https://dyndolod.info/Messages and https://dyndolod.info/Help/Summary-Of-Messages
Use NifSkope to fix meshes that have root blocks that are BSXFlags / NiNode. https://dyndolod.info/Messages/Root-Block
Use NifSkope to fix (make pure statics) or delete "LOD" meshes that have controller blocks. https://dyndolod.info/Messages/LOD-Model-Contains-Controller-Block
Try to fix or permanently remove broken plugins that have HITMEs. https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME

Do proper troubleshooting by elimination, where you remove everything step by step that does not contribute to the CTD until only the thing(s) that contribute remain.

Here is a log mentioning Dyndolod: https://pastebin.com/WWsngzDf

Thing is, every crashlog seems to point to something different but as soon as I remove Dyndolod the crashes stop. I will try to eliminiate all warnings from the Dyndolod log by removing the mods and do another test run following your advice. I have had a fully functional Dyndolod setup pre 1130 with this load order though.

Changes for engine fixes have been done and I've tripple checked all other SKSE plugins as well.

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21 minutes ago, Skar2k said:

Here is a log mentioning Dyndolod: https://pastebin.com/WWsngzDf

Thing is, every crashlog seems to point to something different but as soon as I remove Dyndolod the crashes stop. I will try to eliminiate all warnings from the Dyndolod log by removing the mods and do another test run following your advice. I have had a fully functional Dyndolod setup pre 1130 with this load order though.

Changes for engine fixes have been done and I've tripple checked all other SKSE plugins as well.

This second crash log has same address, same keyword/horse record and NPC like the first crash log and EngineFixes.dll between.

Start looking at the most likely culprits, which are the records/plugin listed on top of the stacks as they are ordered by recent the engine was working on last.
This looks like a crash when reading data from the SKSE cosave (done by DLL plugins) which seems related to horse/keyword and/or the NPC.
Maybe creating the cosave makes it contain data that causing the read of it to fail.

A random reference in a DynDOLOD plugin that shows up in one crash report but not the other, while the relevant things on top stay the same is typically unrelated.
Crashes caused by assets/records used by DynDOLOD are 100% reproduceable and would be right at the top. Crash caused by wrong version or problem in DynDOLOD.DLL should list it every time in the probably call stack.

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Log Files: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing

I've been getting issues with stuttering with DynDOLOD.esp enabled. I could only replicate the issue with the intro sequence because it happens at the same place every time.

DynDOLOD.esp enabled:

https://imgur.com/a/1sznyMW

DynDOLOD.esp  disabled:

https://imgur.com/a/ZgjScYU

 

Keep in mind this kind of stuttering happens all the time during normal gameplay when turning my head really fast or at completely random times. 

 

I also keep getting crashes that include occlusion.esp and sometimes just completely random. These crashes are not present with dyndolod uninstalled. 

https://pastebin.com/Mta7jRwQ

https://pastebin.com/VE07U0V8

 

These crashes happen when switching saves or fast traveling. 

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1 hour ago, User77111 said:

Log Files: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing

I've been getting issues with stuttering with DynDOLOD.esp enabled. I could only replicate the issue with the intro sequence because it happens at the same place every time.

DynDOLOD.esp enabled:

https://imgur.com/a/1sznyMW

DynDOLOD.esp  disabled:

https://imgur.com/a/ZgjScYU

 

Keep in mind this kind of stuttering happens all the time during normal gameplay when turning my head really fast or at completely random times. 

 

I also keep getting crashes that include occlusion.esp and sometimes just completely random. These crashes are not present with dyndolod uninstalled. 

https://pastebin.com/Mta7jRwQ

https://pastebin.com/VE07U0V8

 

These crashes happen when switching saves or fast traveling. 

Stuttering while turning the head is usually because of full models loading in, as LOD is always loaded and enabled/disabled when crossing cell borders.
Test with standard tree LOD. Test with low preset.
If problem persists, do more specific tests with either disabling dynamic LOD in MCM, hiding LOD meshes folder, disabling plugins.
Report results.

The crash logs seem to show that the load order of plugins is different to the one when LOD was generated. You might need to generate LOD for the current load order.

The first crash log shows a crash in CrashLogger.dll, the register show it might be related to skeleton, the stack mentions collisions.
The first crash log mentions skse64_1_6_1130.dll and a Eldergleam Sap reference with a temporary formid, which should not be related to DynDOLOD at all.
The crash logs do not point to any issues with assets/records or problems with DynDOLOD plugins.

Doublecheck that all DLL plugins (especially the ones that do not report a version number in the crashlog) are the correct version and reported as working for 1.6.1130. Double check the SKSE log as well the loaded. If in doubt, disable them.

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53 minutes ago, sheson said:

Stuttering while turning the head is usually because of full models loading in, as LOD is always loaded and enabled/disabled when crossing cell borders.
Test with standard tree LOD. Test with low preset.
If problem persists, do more specific tests with either disabling dynamic LOD in MCM, hiding LOD meshes folder, disabling plugins.
Report results.

The crash logs seem to show that the load order of plugins is different to the one when LOD was generated. You might need to generate LOD for the current load order.

The first crash log shows a crash in CrashLogger.dll, the register show it might be related to skeleton, the stack mentions collisions.
The first crash log mentions skse64_1_6_1130.dll and a Eldergleam Sap reference with a temporary formid, which should not be related to DynDOLOD at all.
The crash logs do not point to any issues with assets/records or problems with DynDOLOD plugins.

Doublecheck that all DLL plugins (especially the ones that do not report a version number in the crashlog) are the correct version and reported as working for 1.6.1130. Double check the SKSE log as well the loaded. If in doubt, disable them.

Setting it to Low worked. Is there a preset that works like xLODGen with HD tree LOD? I would like it to just be like I'm running xLODGen with 3d tree LOD. No added other objects unless xLODGen does so. 

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1 hour ago, User77111 said:

Setting it to Low worked. Is there a preset that works like xLODGen with HD tree LOD? I would like it to just be like I'm running xLODGen with 3d tree LOD. No added other objects unless xLODGen does so.

Check the Ultra checkbox and configure the ultra tree LOD "tree" rule to whatever you want after loading the low preset rules. https://dyndolod.info/Help/Ultra-Tree-LOD
I suggest to use Billboards in LOD level 8 and higher and only use 3D tree LOD models in LOD level 4.

In case this affects performance too much and the log shows that the texture atlas is greater than 8192 resolution in any direction, try setting MaxTextureSize=8192 in C:\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

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Hi.

I'm author of Animated Ice Floes and there has been reports of disappearing floes after running Dyndolod Alpha 165.

I personally did not see the problem yet. But i do have issues with Windmills after generating Dyndolod. I use Renthal Windmill.

The mesh of mill is completely gone. Only blades are visable. But when save/reload, it is there. 

This is the exact same issue peeps have with missing Ice Floes. For me the windmill issue was not there with Alpha 156 when i used that version.

 

EDIT: 

Also forgot to mention. I also have a problem which did not occur with Alpha 156. 

Grass Cashe/lod looks fantastic overall in distance. But when i walk/run, normally you would expect the grass pops in when getting closer.

But now it pops out? Half way distance. Not very far distance.

 

Thanx.

Edited by ToosTruus
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Running into an issue of missing textures.

From DynDOLOD_Index summary, for missing textures:

Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dawnguard.esm IcePileL03_INTERIOR [STAT:0201A044]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dragonborn.esm IcePileIceL03 [STAT:0401997C]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Update.esm IcePileL03 [STAT:000CC760]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim01.nif Update.esm GlacierTrim01_LightSN [STAT:0005E3F2]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim02.nif Update.esm GlacierTrim02_LightSN [STAT:0005E3F3]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Dawnguard.esm DLC1IceFloesSolid01INT_HeavySN [STAT:02013832]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Skyrim.esm IceFloesSolid01 [STAT:0008CCFE]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid02.nif Skyrim.esm IceFloesSolid02 [STAT:00092217]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_INTERIOR [STAT:0201A0CF]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_NoSN [STAT:02012E91]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Update.esm IcePileL02 [STAT:000CC761]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01INTERIOR [STAT:02001C21]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01_NoSN [STAT:02012E92]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dragonborn.esm IcePileL01Ice01 [STAT:0401997B]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Update.esm IcePileL01SnowRocks01 [STAT:000CC75F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_INTERIOR [STAT:0201A01F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_NoSN [STAT:02012E90]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Update.esm IcePileM02 [STAT:000CC75E]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles03.nif Update.esm IcePileS03 [STAT:000F1FF0]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_INTERIOR [STAT:0201A031]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_NoSN [STAT:02012E8F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Update.esm IcePileS04 [STAT:000F1FF1]

https://modwat.ch/u/Falaal/plugins mod list

https://paste.ee/p/XTQve DynDOLOD and TexGen logs

https://ibb.co/zQcnZP0 screenshot.

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On 1/11/2024 at 11:47 PM, ToosTruus said:

i do have issues with Windmills after generating Dyndolod. I use Renthal Windmill.

The mesh of mill is completely gone. Only blades are visable. But when save/reload, it is there. 

This is the exaFor me the windmill issue was not there with Alpha 156 when i used that version.

EDIT: 

Also forgot to mention. I also have a problem which did not occur with Alpha 156. 

Grass Cashe/lod looks fantastic overall in distance. But when i walk/run, normally you would expect the grass pops in when getting closer.

But now it pops out? Half way distance. Not very far distance.

Thanx.

Read the first posy and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of the affect full model with more informative console or provide the form id for the reference.

Renthal Windmill is just a meshes and texture replacers and thus is probable irrelevant to whatever the issue is.

The grass problem sounds typical to having generated grass LOD with mode 2, but NGIO being set to DynDOLODGrassMode=1https://dyndolod.info/Help/Grass-LOD#Settings
With No Grass In Objects full grass can render past the active cells, so Grass LOD can either start right beyond the active exterior cells (uGridsToLoad) which equals to Mode/DynDOLODGrassMode=1 (better for performance) or beyond the large reference distance (uLargeRefLODGridSize) which equals to Mode/DynDOLODGrassMode=2. If No Grass In Objects is not used, set Mode to 1, obviously.
Set the desired Mode in the advanced mode of DynDOLOD under the Grass LOD checkbox and for DynDOLODGrassMode in ..\NetScriptFramework\Plugins\GrassControl.config.txt. While the DynDOLODGrassMode can be changed at any time, the Mode used to generate grass LOD is baked into the object LOD meshes. See Updating below how to update the object LOD meshes.

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8 hours ago, Falaal said:

Running into an issue of missing textures.

From DynDOLOD_Index summary, for missing textures:

Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dawnguard.esm IcePileL03_INTERIOR [STAT:0201A044]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dragonborn.esm IcePileIceL03 [STAT:0401997C]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Update.esm IcePileL03 [STAT:000CC760]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim01.nif Update.esm GlacierTrim01_LightSN [STAT:0005E3F2]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim02.nif Update.esm GlacierTrim02_LightSN [STAT:0005E3F3]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Dawnguard.esm DLC1IceFloesSolid01INT_HeavySN [STAT:02013832]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Skyrim.esm IceFloesSolid01 [STAT:0008CCFE]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid02.nif Skyrim.esm IceFloesSolid02 [STAT:00092217]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_INTERIOR [STAT:0201A0CF]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_NoSN [STAT:02012E91]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Update.esm IcePileL02 [STAT:000CC761]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01INTERIOR [STAT:02001C21]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01_NoSN [STAT:02012E92]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dragonborn.esm IcePileL01Ice01 [STAT:0401997B]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Update.esm IcePileL01SnowRocks01 [STAT:000CC75F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_INTERIOR [STAT:0201A01F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_NoSN [STAT:02012E90]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Update.esm IcePileM02 [STAT:000CC75E]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles03.nif Update.esm IcePileS03 [STAT:000F1FF0]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_INTERIOR [STAT:0201A031]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_NoSN [STAT:02012E8F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Update.esm IcePileS04 [STAT:000F1FF1]

https://modwat.ch/u/Falaal/plugins mod list

https://paste.ee/p/XTQve DynDOLOD and TexGen logs

https://ibb.co/zQcnZP0 screenshot.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots.

See https://dyndolod.info/Messages/File-Not-Found-Textures
Check that all requirements of the mod containing the reported NIFs are fulfilled and that it is installed correctly.

The problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures.
It looks like meshes that have parallax are being used with snow shaders that do not support it. One way to fix that would be Auto Parallax.

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23 minutes ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots.

See https://dyndolod.info/Messages/File-Not-Found-Textures
Check that all requirements of the mod containing the reported NIFs are fulfilled and that it is installed correctly.

The problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures.
It looks like meshes that have parallax are being used with snow shaders that do not support it. One way to fix that would be Auto Parallax.

I don't understand things, but the spots in the screenshot have gotten fixed even though I'm still getting those error messages. I'm tired of trying to fix this so I'm just going to accept it as a success. Also the debug log was like 111 mb and that's why I was hesitant to upload it.

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5 minutes ago, Falaal said:

I don't understand things, but the spots in the screenshot have gotten fixed even though I'm still getting those error messages. I'm tired of trying to fix this so I'm just going to accept it as a success. Also the debug log was like 111 mb and that's why I was hesitant to upload it.

As I wrote, the problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures.

A "file not found texture" message means the reported file does not exist.
If you need further help understanding or troubleshooting file not found errors, then ask a specific questions while also including the required log files.

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<scDynDOLOD NG plugin version: 3.0.13.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Default Trampoline => 0B / 28B (00.00%)
Trampoline initialized.
Default Trampoline => 14B / 28B (50.00%)
Default Trampoline => 28B / 28B (100.00%)
DynDOLOD Patch installed.
DynDOLOD Cell Events installed.
DynDOLOD Menu Events installed.
DynDOLOD Player Events installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not get version from dyndolod.esm
dyndolod.esm not found
dyndolod.esp not found

 

 

I don’t know which version the DynDOLOD initialization will not be displayed at the beginning, and the mcm menu will not be displayed. However, the DynDOLOD effect is normal, and the dynamic lod in the distance is normal.

35 minutes ago, ck1007197714 said:

<scDynDOLOD NG 插件版本:3.0.13.0 | SKSE版本:2.0.20.0 | 游戏版本:1-5-97-0安装了
DynDOLOD保存/加载处理程序。
安装了DynDOLOD Papyrus 功能。
默认 Trampoline => 0B / 28B (00.00%)
Trampoline 已初始化。
默认 Trampoline => 14B / 28B (50.00%)
默认 Trampoline => 28B / 28B (100.00%)已安装
DynDOLOD补丁。
安装了DynDOLOD Cell Events。安装
DynDOLOD菜单事件。
已安装DynDOLOD玩家活动。
读取文件 Data/ SKSE /Plugins/DynDOLOD_Data
/DynDOLOD_NG_Worlds.txt 无法从dyndolod .esm
dyndolod .esm 未找到
dyndolod .esp 未找到版本

 

 

不知道哪个版本DynDOLOD初始化一开始就不会显示,而且mcm菜单也不会显示。不过DynDOLOD效果正常,远处的动态lod也正常。

DynDOLOD_NG_0MiyapsWorld.txt

 

[Config]
bunchofnumbers=0N3O1S0E7H3S10O4T36T1I4M5B5U4S7
master=4422048,DynDOLOD.esp
x=-96
y=-96
[Objects]
4422049,DynDOLOD.esp,1,,1,1,,293717,MiyapsDungeon.esp,-1,-1,,1,,293717,MiyapsDungeon.esp,
4422050,DynDOLOD.esp,0,,1,1,,5686191,MiyapsDungeon.esp,-1,-1,,1,,5686191,MiyapsDungeon.esp,
4422051,DynDOLOD.esp,1,1,1,,,4422051,DynDOLOD.esp,-1,-1,,,,2221087,MiyapsDungeon.esp,
4422052,DynDOLOD.esp,1,1,1,,,4422052,DynDOLOD.esp,-1,-1,,,,2276855,MiyapsDungeon.esp,
4422053,DynDOLOD.esp,1,,1,1,,64867,MiyapsDungeon.esp,-1,-1,,1,,64867,MiyapsDungeon.esp,
4422054,DynDOLOD.esp,0,,1,1,,4731415,MiyapsDungeon.esp,-1,-1,,1,,4731415,MiyapsDungeon.esp,
4422055,DynDOLOD.esp,1,,1,1,,5867227,MiyapsDungeon.esp,-1,-1,,1,,5867227,MiyapsDungeon.esp,
4422056,DynDOLOD.esp,0,,1,1,,5298416,MiyapsDungeon.esp,-1,-1,,1,,5298416,MiyapsDungeon.esp,
4422057,DynDOLOD.esp,0,,1,1,,6602327,MiyapsDungeon.esp,-1,-1,,1,,6602327,MiyapsDungeon.esp,
4422058,DynDOLOD.esp,1,,1,1,,7499485,MiyapsDungeon.esp,-1,-1,,1,,7499485,MiyapsDungeon.esp,
4422059,DynDOLOD.esp,1,,1,1,,16054734,MiyapsDungeon.esp,-1,-1,,1,,16054734,MiyapsDungeon.esp,
4422060,DynDOLOD.esp,1,1,1,1,,7508354,MiyapsDungeon.esp,-1,-1,,1,,7508354,MiyapsDungeon.esp,
4422061,DynDOLOD.esp,1,1,1,,,4422061,DynDOLOD.esp,-1,-1,,,,2221086,MiyapsDungeon.esp,
4422062,DynDOLOD.esp,1,1,1,,,4422062,DynDOLOD.esp,-1,-1,,,,2276854,MiyapsDungeon.esp,
4422063,DynDOLOD.esp,1,,1,1,,7462243,MiyapsDungeon.esp,-1,-1,,1,,7462243,MiyapsDungeon.esp,
4422064,DynDOLOD.esp,1,,1,,,4422064,DynDOLOD.esp,-1,-1,,,,2974648,MiyapsDungeon.esp,
4422065,DynDOLOD.esp,1,,1,1,,5579689,MiyapsDungeon.esp,-1,-1,,1,,5579689,MiyapsDungeon.esp,
4422066,DynDOLOD.esp,1,,1,1,,5172054,MiyapsDungeon.esp,-1,-1,,1,,5172054,MiyapsDungeon.esp,
4422067,DynDOLOD.esp,0,,1,1,,10360215,MiyapsDungeon.esp,-1,-1,,1,,10360215,MiyapsDungeon.esp,
4422068,DynDOLOD.esp,1,,1,1,,13426071,MiyapsDungeon.esp,-1,-1,,1,,13426071,MiyapsDungeon.esp,
4422069,DynDOLOD.esp,1,1,1,1,,2266885,MiyapsDungeon.esp,-1,-1,,1,,2266885,MiyapsDungeon.esp,
4422070,DynDOLOD.esp,0,,1,1,,14661252,MiyapsDungeon.esp,-1,-1,,1,,14661252,MiyapsDungeon.esp,
4422071,DynDOLOD.esp,1,,1,1,,2873249,MiyapsDungeon.esp,-1,-1,,1,,2873249,MiyapsDungeon.esp,
4422072,DynDOLOD.esp,1,,1,1,,5218186,MiyapsDungeon.esp,-1,-1,,1,,5218186,MiyapsDungeon.esp,
4422073,DynDOLOD.esp,1,,1,1,,12287570,MiyapsDungeon.esp,-1,-1,,1,,12287570,MiyapsDungeon.esp,
4422074,DynDOLOD.esp,1,,1,1,,13182186,MiyapsDungeon.esp,-1,-1,,1,,13182186,MiyapsDungeon.esp,
4422075,DynDOLOD.esp,1,,1,1,,8609266,MiyapsDungeon.esp,-1,-1,,1,,8609266,MiyapsDungeon.esp,
4422076,DynDOLOD.esp,1,,1,1,,2566592,MiyapsDungeon.esp,-1,-1,,1,,2566592,MiyapsDungeon.esp,
4422077,DynDOLOD.esp,1,,1,1,,10177798,MiyapsDungeon.esp,-1,-1,,1,,10177798,MiyapsDungeon.esp,
4422078,DynDOLOD.esp,1,,1,1,,11744389,MiyapsDungeon.esp,-1,-1,,1,,11744389,MiyapsDungeon.esp,
[Markers]
[Resets]
5686237,MiyapsDungeon.esp
5686236,MiyapsDungeon.esp
7508354,MiyapsDungeon.esp
2194937,MiyapsDungeon.esp
14094758,MiyapsDungeon.esp
 

 

https://ufile.io/hvtychaq

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39 minutes ago, ck1007197714 said:

<scDynDOLOD NG plugin version: 3.0.13.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Default Trampoline => 0B / 28B (00.00%)
Trampoline initialized.
Default Trampoline => 14B / 28B (50.00%)
Default Trampoline => 28B / 28B (100.00%)
DynDOLOD Patch installed.
DynDOLOD Cell Events installed.
DynDOLOD Menu Events installed.
DynDOLOD Player Events installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not get version from dyndolod.esm
dyndolod.esm not found
dyndolod.esp not found

 

 

I don’t know which version the DynDOLOD initialization will not be displayed at the beginning, and the mcm menu will not be displayed. However, the DynDOLOD effect is normal, and the dynamic lod in the distance is normal.

DynDOLOD_NG_0MiyapsWorld.txt

 

[Config]
bunchofnumbers=0N3O1S0E7H3S10O4T36T1I4M5B5U4S7
master=4422048,DynDOLOD.esp
x=-96
y=-96
[Objects]
4422049,DynDOLOD.esp,1,,1,1,,293717,MiyapsDungeon.esp,-1,-1,,1,,293717,MiyapsDungeon.esp,
4422050,DynDOLOD.esp,0,,1,1,,5686191,MiyapsDungeon.esp,-1,-1,,1,,5686191,MiyapsDungeon.esp,
4422051,DynDOLOD.esp,1,1,1,,,4422051,DynDOLOD.esp,-1,-1,,,,2221087,MiyapsDungeon.esp,
4422052,DynDOLOD.esp,1,1,1,,,4422052,DynDOLOD.esp,-1,-1,,,,2276855,MiyapsDungeon.esp,
4422053,DynDOLOD.esp,1,,1,1,,64867,MiyapsDungeon.esp,-1,-1,,1,,64867,MiyapsDungeon.esp,
4422054,DynDOLOD.esp,0,,1,1,,4731415,MiyapsDungeon.esp,-1,-1,,1,,4731415,MiyapsDungeon.esp,
4422055,DynDOLOD.esp,1,,1,1,,5867227,MiyapsDungeon.esp,-1,-1,,1,,5867227,MiyapsDungeon.esp,
4422056,DynDOLOD.esp,0,,1,1,,5298416,MiyapsDungeon.esp,-1,-1,,1,,5298416,MiyapsDungeon.esp,
4422057,DynDOLOD.esp,0,,1,1,,6602327,MiyapsDungeon.esp,-1,-1,,1,,6602327,MiyapsDungeon.esp,
4422058,DynDOLOD.esp,1,,1,1,,7499485,MiyapsDungeon.esp,-1,-1,,1,,7499485,MiyapsDungeon.esp,
4422059,DynDOLOD.esp,1,,1,1,,16054734,MiyapsDungeon.esp,-1,-1,,1,,16054734,MiyapsDungeon.esp,
4422060,DynDOLOD.esp,1,1,1,1,,7508354,MiyapsDungeon.esp,-1,-1,,1,,7508354,MiyapsDungeon.esp,
4422061,DynDOLOD.esp,1,1,1,,,4422061,DynDOLOD.esp,-1,-1,,,,2221086,MiyapsDungeon.esp,
4422062,DynDOLOD.esp,1,1,1,,,4422062,DynDOLOD.esp,-1,-1,,,,2276854,MiyapsDungeon.esp,
4422063,DynDOLOD.esp,1,,1,1,,7462243,MiyapsDungeon.esp,-1,-1,,1,,7462243,MiyapsDungeon.esp,
4422064,DynDOLOD.esp,1,,1,,,4422064,DynDOLOD.esp,-1,-1,,,,2974648,MiyapsDungeon.esp,
4422065,DynDOLOD.esp,1,,1,1,,5579689,MiyapsDungeon.esp,-1,-1,,1,,5579689,MiyapsDungeon.esp,
4422066,DynDOLOD.esp,1,,1,1,,5172054,MiyapsDungeon.esp,-1,-1,,1,,5172054,MiyapsDungeon.esp,
4422067,DynDOLOD.esp,0,,1,1,,10360215,MiyapsDungeon.esp,-1,-1,,1,,10360215,MiyapsDungeon.esp,
4422068,DynDOLOD.esp,1,,1,1,,13426071,MiyapsDungeon.esp,-1,-1,,1,,13426071,MiyapsDungeon.esp,
4422069,DynDOLOD.esp,1,1,1,1,,2266885,MiyapsDungeon.esp,-1,-1,,1,,2266885,MiyapsDungeon.esp,
4422070,DynDOLOD.esp,0,,1,1,,14661252,MiyapsDungeon.esp,-1,-1,,1,,14661252,MiyapsDungeon.esp,
4422071,DynDOLOD.esp,1,,1,1,,2873249,MiyapsDungeon.esp,-1,-1,,1,,2873249,MiyapsDungeon.esp,
4422072,DynDOLOD.esp,1,,1,1,,5218186,MiyapsDungeon.esp,-1,-1,,1,,5218186,MiyapsDungeon.esp,
4422073,DynDOLOD.esp,1,,1,1,,12287570,MiyapsDungeon.esp,-1,-1,,1,,12287570,MiyapsDungeon.esp,
4422074,DynDOLOD.esp,1,,1,1,,13182186,MiyapsDungeon.esp,-1,-1,,1,,13182186,MiyapsDungeon.esp,
4422075,DynDOLOD.esp,1,,1,1,,8609266,MiyapsDungeon.esp,-1,-1,,1,,8609266,MiyapsDungeon.esp,
4422076,DynDOLOD.esp,1,,1,1,,2566592,MiyapsDungeon.esp,-1,-1,,1,,2566592,MiyapsDungeon.esp,
4422077,DynDOLOD.esp,1,,1,1,,10177798,MiyapsDungeon.esp,-1,-1,,1,,10177798,MiyapsDungeon.esp,
4422078,DynDOLOD.esp,1,,1,1,,11744389,MiyapsDungeon.esp,-1,-1,,1,,11744389,MiyapsDungeon.esp,
[Markers]
[Resets]
5686237,MiyapsDungeon.esp
5686236,MiyapsDungeon.esp
7508354,MiyapsDungeon.esp
2194937,MiyapsDungeon.esp
14094758,MiyapsDungeon.esp
 

 

https://ufile.io/hvtychaq

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

The DynDOLOD.esm and DynDOLOD.esp plugins need to be both installed and activated so that thee LOD patch, large reference bugs workarounds, dynamic LOD, DynDOLOD SkyUI MCM etc. work properly. Tree and Object LOD will work regardless, however without any bugfixes.

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