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DynDOLOD 3.00 Alpha 180


sheson

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Hello all.

I tried running dyndolod twice now and got Error: Item not found while processing textures\landscape\trees\northern hemispheres\ashpineatlas.dds. I'm using Fabled Forests and have successfully generated DynDOLOD many times with it. IDK what i did wrong or if its DynDOLOD itself causing this issue. The error occurs repeatedly on different files from this mod yet they are all present in my load order. 

I couldn't attatch the SSE_Debug.log since it's 11mb, tried compressing to zip but didn't work either. If anyone knows how please lmk i will upload. Thanks for any help :)

bugreport.txt DynDOLOD_SSE_log (2).txt

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1 hour ago, Soulmancer said:

Since updating to 163 I've been getting this error.

http://icecream.me/uploads/31f3595963c16ccfa1b27a011985eea2.png

Haven't encountered it on 162 or prior.

This is the texture:  https://drive.google.com/file/d/1vbiZ7F1EO1s0qqXS0VvQk1NdapLqUiKh/view?usp=sharing

This is the log: https://drive.google.com/file/d/1Yd9k0X0IF4znWwCRxd3i-5bnTMqNfq9m/view?usp=sharing

 

I tried running it through Cathedral Asset Optimizer but it did not process/modify the texture.

Instead of posting screenshots of messages, use the Copy message to clipboard link and post the text as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Posts-Logs which debug log and bugreport.txt to also upload when making posts.

See https://dyndolod.info/Messages/Exceptions#Item-not-found

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1 hour ago, User77111 said:

Is this the "unwanted side effects" you were talking about?

GMr0bb2.png

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log and bugreport.txt to upload when making posts.

As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text, use the Copy message to clipboard link and post the text instead of a screenshot.

See https://dyndolod.info/Messages/Exceptions#Item-not-found

I meant side effects like LOD textures issues in the game.

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1 hour ago, izzybinbizzy said:

Hello all.

I tried running dyndolod twice now and got Error: Item not found while processing textures\landscape\trees\northern hemispheres\ashpineatlas.dds. I'm using Fabled Forests and have successfully generated DynDOLOD many times with it. IDK what i did wrong or if its DynDOLOD itself causing this issue. The error occurs repeatedly on different files from this mod yet they are all present in my load order. 

I couldn't attatch the SSE_Debug.log since it's 11mb, tried compressing to zip but didn't work either. If anyone knows how please lmk i will upload. Thanks for any help :)

bugreport.txt 1.41 MB · 2 downloads DynDOLOD_SSE_log (2).txt 1.07 MB · 0 downloads

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to upload large files to a file service. 

See https://dyndolod.info/Messages/Exceptions#Item-not-found

Thanks to the bugreport.txt this will be fixed in the next Alpha version.

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  • sheson changed the title to DynDOLOD 3.00 Alpha 164
19 minutes ago, izzybinbizzy said:

https://ufile.io/kez56lbx this is the debug file if needed, might not match up perfectly with the other two as i tried to re-run just to make sure i wasn't going crazy. But glad to hear it's not something i did! Thanks for all of your hard work!

This is the debug log from TexGen. It seems it completed without errors.

But the upload works, so you are set in case you need to provide large logs/files in the future.

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9 hours ago, sheson said:

I made a different attempt at blending an average background color for textures where it is black. Hopefully it doesn't have unwanted side effects this time.

Thanks for this. I just tried it out and it looks like it does the job on the trees you stated it would work on. Will there be an INI edit in the future to disable this added feature to return to how it operated before in case I get permission from the mod author one day?

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7 hours ago, User77111 said:

Thanks for this. I just tried it out and it looks like it does the job on the trees you stated it would work on. Will there be an INI edit in the future to disable this added feature to return to how it operated before in case I get permission from the mod author one day?

This only applies to textures with entire black transparent background. If they are fixed - in this case the textures Simplygon produces are kept as is - nothing is done anyways.

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Hi all.  I'm having trouble getting TexGenx64.exe to run through MO2 on a new Windows 11 PC.  It starts up then hangs after the line that reads:

Loading active plugin list: C:\Users\[My Name]\AppData\Local\Skyrim Special Edition\Plugins.txt

About one try in 10 it will progress slightly further and hang after the line that reads:

Game: D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe, Version 1.6.1130, Date: 2023-12-25 11:00:33

No log files have been created since it never actually errors out.  It just sits there with 0% CPU and Memory Usage remaining constant.  SSEEdit, BodySlide, SSELODGen and the ACMOS Road Generator all run normally.  I have Alpha 164 of DynDOLOD and Alpha 47 of DynDOLOD Resources SE installed.  I've added exceptions to my anti-virus.  I tried running it with the anti-virus shut down.  I've checked that all the requirements are there.  Reinstalled/enabled/repaired .Net 3.5, 4.8, 6, and 8, and all the various MS Visual C++ modules, both x86 and x64.  PapyrusUtil SE and DynDOLOD Resources SE are installed and active.  I've cleaned all plug-ins detected by LOOT as having issues.  I tried the x86 version.  I tried running it with MO2 and all the DynDOLOD executables set to run as administrator.  I also tried running them in Compatibility Mode for Windows 8.  None of the above seems to be the ticket.  It really feels like a file access issue but I'm at a loss to determine what's getting in the way.  I had no issues on my Windows 10 machine.  Any insight or steps to try would be greatly appreciated.  Thanks.

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1 hour ago, Aelorien said:

Hi all.  I'm having trouble getting TexGenx64.exe to run through MO2 on a new Windows 11 PC.  It starts up then hangs after the line that reads:

Loading active plugin list: C:\Users\[My Name]\AppData\Local\Skyrim Special Edition\Plugins.txt

About one try in 10 it will progress slightly further and hang after the line that reads:

Game: D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe, Version 1.6.1130, Date: 2023-12-25 11:00:33

No log files have been created since it never actually errors out.  It just sits there with 0% CPU and Memory Usage remaining constant.  SSEEdit, BodySlide, SSELODGen and the ACMOS Road Generator all run normally.  I have Alpha 164 of DynDOLOD and Alpha 47 of DynDOLOD Resources SE installed.  I've added exceptions to my anti-virus.  I tried running it with the anti-virus shut down.  I've checked that all the requirements are there.  Reinstalled/enabled/repaired .Net 3.5, 4.8, 6, and 8, and all the various MS Visual C++ modules, both x86 and x64.  PapyrusUtil SE and DynDOLOD Resources SE are installed and active.  I've cleaned all plug-ins detected by LOOT as having issues.  I tried the x86 version.  I tried running it with MO2 and all the DynDOLOD executables set to run as administrator.  I also tried running them in Compatibility Mode for Windows 8.  None of the above seems to be the ticket.  It really feels like a file access issue but I'm at a loss to determine what's getting in the way.  I had no issues on my Windows 10 machine.  Any insight or steps to try would be greatly appreciated.  Thanks.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts. Also continue to read it for:
The log and debug log are saved when the program shuts down. Do not interrupt the shut down process so it can write the log files. While the new log is appended to older logs, the debug log is replaced every time. Keep a copy somewhere else for future references if required.
If there are no logs or debug logs because the tool is being terminated prematurely, check the Windows Event log for related messages. Add RealTimeLog=1 under [TexGen] or [DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI respectively. Then execute the tool again to generate a debug log in the Logs folder in real time and upload that.

"Loading active plugin list" and the background loader is xEdit code . If reading that file works in xEdit/xLODGen but not in TexGen or DynDOLOD, then it is most likely because of the OS, antivir or an other process blocking access. Check the MO2 file access logs for hints (might need to increase the log level). However, consider that it might have read the plugins.txt and then has problems loading the plugins or anything else after that.

Remove/disable crapware installed with graphics drivers.

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