sheson Posted October 20, 2023 Author Share Posted October 20, 2023 58 minutes ago, tamrieltwo said: Yeah, CLAMP_S_CLAMP_T on the crown works perfectly, it only fails with the trunk. I'm using Simplygon now. I'm trying to constrain the trunk UV between [0,1] so that I can use CLAMP_S_CLAMP_T. Do you know what option I should try? Basic options: Advanced options: I tried the ReductionPipeline. It decimated the mesh (50% less polys on trunk), but the UV mapping still appears to be the same as before (i.e. not in [0, 1]). Btw, this is the original full model before decimation of the tree Im working on from NOTW: pinus04.nif Under Aggregation check SubdividedGeomtryBasedOnUVTiles and set the slider to 1. Link to comment Share on other sites More sharing options...
adancau Posted October 20, 2023 Share Posted October 20, 2023 20 hours ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug and bugreport.txt if it exists to upload. See https://dyndolod.info/Messages/Exceptions#OpenGL which should open when clicking the link "Click on this link for additional explanations and help for this message" of the message prompt. Having the same OpenGL framebugger objects unsupported issue with the latest Nvidia WHQL Game ready driver (545.84, released Oct 17). Attaching the requested files. Logs.zip Link to comment Share on other sites More sharing options...
sheson Posted October 20, 2023 Author Share Posted October 20, 2023 On 10/20/2023 at 4:19 PM, adancau said: Having the same OpenGL framebugger objects unsupported issue with the latest Nvidia WHQL Game ready driver (545.84, released Oct 17). Attaching the requested files. Logs.zip 689.93 kB · 0 downloads Do not install newer alpha version over older versions. Read https://dyndolod.info/Installation-Instructions Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. https://dyndolod.info/Updating If the problem persists after properly unpacking the DynDOLOD Standalone into a new and empty folder, edit D:\Mod Repository\Skyrim SE & VR\tools\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini with notepad and add GLDebug=1 to the INI and then run again and upload that log and debug log and bugreport.txt if it exists. If problem persists, add RenderSingle=1 under [TexGen] to see if it makes a difference. If not, also add RenderTexturesSingleThread=1 to the INI and test if that makes a difference. Link to comment Share on other sites More sharing options...
adancau Posted October 20, 2023 Share Posted October 20, 2023 3 hours ago, sheson said: If the problem persists after properly unpacking the DynDOLOD Standalone into a new and empty folder, edit D:\Mod Repository\Skyrim SE & VR\tools\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini with notepad and add RenderSingle=1 under [TexGen] to see if it makes a difference. I did a clean install, but it didn't help. I added the RenderSingle=1 afterwards, and that allowed it to complete, but it took 20 times as long. For the kicks, I removed RenderSingle=1 afterwards and re-ran, and got the framebuffer objects unsupported again. For whatever it's worth - last time I ran this version of TexGen was before the Nvidia driver update - and I had no issues. In fact I have not had any issues with TexGen/Dyndolod in a very very long time. Link to comment Share on other sites More sharing options...
z929669 Posted October 20, 2023 Share Posted October 20, 2023 3 hours ago, adancau said: I did a clean install, but it didn't help. I added the RenderSingle=1 afterwards, and that allowed it to complete, but it took 20 times as long. For the kicks, I removed RenderSingle=1 afterwards and re-ran, and got the framebuffer objects unsupported again. For whatever it's worth - last time I ran this version of TexGen was before the Nvidia driver update - and I had no issues. In fact I have not had any issues with TexGen/Dyndolod in a very very long time. As explained in several posts previously, the long gen times can be caused by driver-related software (some might say 'bloat'). Disabling all such software via Task manager such that only the NVIDIA/AMD drivers are at work rather than the post-processing --and other 'fancy' algorithms employed by some driver-related software-- are not interfering can vastly improve generation time. Example: I disable all of my AMD sortware, including Adrenaline, when generating any LOD. Link to comment Share on other sites More sharing options...
NeedsMoreBirds Posted October 21, 2023 Share Posted October 21, 2023 I've been fiddling about with my mod list again, trying out different grass and foliage mods and also decided to give ENB water a go. I'm having trouble generating for Solstheim again, though: https://paste.ee/p/tgBuK Link to comment Share on other sites More sharing options...
sheson Posted October 21, 2023 Author Share Posted October 21, 2023 3 hours ago, NeedsMoreBirds said: I've been fiddling about with my mod list again, trying out different grass and foliage mods and also decided to give ENB water a go. I'm having trouble generating for Solstheim again, though: https://paste.ee/p/tgBuK Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Is the error 100% repeatable if you just Execute LODGen again in expert mode for just Solstheim? https://dyndolod.info/Help/Expert-Mode#Execute-LODGen Do you mean this mod https://www.nexusmods.com/skyrimspecialedition/mods/37061? Does the error not happen if you remove the mod again? Link to comment Share on other sites More sharing options...
adancau Posted October 21, 2023 Share Posted October 21, 2023 13 hours ago, z929669 said: As explained in several posts previously, the long gen times can be caused by driver-related software (some might say 'bloat'). Disabling all such software via Task manager such that only the NVIDIA/AMD drivers are at work rather than the post-processing --and other 'fancy' algorithms employed by some driver-related software-- are not interfering can vastly improve generation time. Example: I disable all of my AMD sortware, including Adrenaline, when generating any LOD. I have nothing else apart from the drivers themselves. Normally generation takes about 5 minutes, but setting RenderSingle=1 in order to bypass the opengl error made it take more than an hour. I assume this is because it runs a single thread rather than doing multithreading as normal. Link to comment Share on other sites More sharing options...
tamrieltwo Posted October 22, 2023 Share Posted October 22, 2023 I'm getting an issue: DynDOLOD is choosing the wrong passthru_lod file. It's choosing pinus04_599919f0passthru_lod_80pct.nif (an old file in the same folder that I renamed) instead of pinus04_599919f0passthru_lod.nif. Why's this? This is my 3D LODs folder: pinus04 in Tree Report: Quote TreePineForest04 "pinus 04" [TREE:0004FBB0] Meshes\landscape\trees\nature_of_the_wild_lands\pinus\pinus04.nif [CRC32:599919F0] using textures\true forest\pinus\new\atlas_pine.dds, textures\true forest\pinus\new\atlas_pine_n.dds, textures\true forest\pinus\new\atlas_pine_sk.dds, textures\true forest\pinus\new\cap.dds, textures\true forest\pinus\new\cap_n.dds, textures\true forest\pinus\new\trunk_3.dds, textures\true forest\pinus\new\trunk_3_n.dds, textures\true forest\pinus\new\bark_4.dds, textures\true forest\pinus\new\bark_4_n.dds New tree, Billboard found, 3D LOD model found Billboard_0: textures\terrain\lodgen\skyrim.esm\pinus04_0004fbb0.dds, textures\default_n.dds Billboard_1: textures\terrain\lodgen\skyrim.esm\pinus04_0004fbb0_1.dds, textures\terrain\lodgen\skyrim.esm\pinus04_0004fbb0_1_n.dds Billboard_2: textures\terrain\lodgen\skyrim.esm\pinus04_0004fbb0_2.dds, textures\terrain\lodgen\skyrim.esm\pinus04_0004fbb0_2_n.dds Level0: meshes\dyndolod\lod\trees\pinus04_599919f0passthru_lod_80pct.nif [CRC32:9B3E1EF8] using textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1_n.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2_n.dds, textures\true forest\pinus\new\atlas_pine.dds, textures\true forest\pinus\new\atlas_pine_n.dds, textures\true forest\pinus\new\atlas_pine_sk.dds Level1: meshes\dyndolod\lod\trees\pinus04_599919f0passthru_lod_80pct.nif [CRC32:9B3E1EF8] using textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1_n.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2_n.dds, textures\true forest\pinus\new\atlas_pine.dds, textures\true forest\pinus\new\atlas_pine_n.dds, textures\true forest\pinus\new\atlas_pine_sk.dds Level2: meshes\dyndolod\lod\trees\pinus04_599919f0passthru_lod_80pct.nif [CRC32:9B3E1EF8] using textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1_n.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2_n.dds, textures\true forest\pinus\new\atlas_pine.dds, textures\true forest\pinus\new\atlas_pine_n.dds, textures\true forest\pinus\new\atlas_pine_sk.dds Dynamic: Meshes\landscape\trees\nature_of_the_wild_lands\pinus\pinus04.nif [CRC32:599919F0] using textures\true forest\pinus\new\atlas_pine.dds, textures\true forest\pinus\new\atlas_pine_n.dds, textures\true forest\pinus\new\atlas_pine_sk.dds, textures\true forest\pinus\new\cap.dds, textures\true forest\pinus\new\cap_n.dds, textures\true forest\pinus\new\trunk_3.dds, textures\true forest\pinus\new\trunk_3_n.dds, textures\true forest\pinus\new\bark_4.dds, textures\true forest\pinus\new\bark_4_n.dds Mask: tree File: C:\Games\Modding\DynDOLOD 3\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_Medium.ini LOD4: Level0 LOD8: Billboard1 using internal LOD16: Billboard1 using internal Full logs: https://file.io/fS0zu3pc2CvD pinus04_599919f0passthru_lod.nif: pinus04_599919f0passthru_lod.nif pinus04_599919f0passthru_lod_80pct.nif: pinus04_599919f0passthru_lod_80pct.nif Link to comment Share on other sites More sharing options...
sheson Posted October 22, 2023 Author Share Posted October 22, 2023 2 hours ago, tamrieltwo said: I'm getting an issue: DynDOLOD is choosing the wrong passthru_lod file. It's choosing pinus04_599919f0passthru_lod_80pct.nif (an old file in the same folder that I renamed) instead of pinus04_599919f0passthru_lod.nif. Why's this? This is my 3D LODs folder: pinus04 in Tree Report: Full logs: https://file.io/fS0zu3pc2CvD pinus04_599919f0passthru_lod.nif: pinus04_599919f0passthru_lod.nif pinus04_599919f0passthru_lod_80pct.nif: pinus04_599919f0passthru_lod_80pct.nif This is because filenames with numbers that it tries to apply to lod levels take priority. If you want to ensure that a nif in the data\meshes folder is not used use MO2 hide feature. Link to comment Share on other sites More sharing options...
Foris Posted October 22, 2023 Share Posted October 22, 2023 Hi. I need some help. In the past I was using DynDOLOD-Standalone.3.00-Alpha-58, it was working well, not a problem to be found when playing. But I added a mod that requires rerunning dyndolod so I tried but I got the error "version expired". After installing a new version I got error that there was a problem with Update.esm and USSEP... (Skyrim VR + USSEP 4.1.2a) I don't want to deal with this as I don't care if there is a problem as I never got CTD when I played last time (over 40h playtime). So the question is simple, how to disable "version expired" check in older versions? It was working fine enough for me and I don't see a reason to deal with the new version. Link to comment Share on other sites More sharing options...
Mousetick Posted October 22, 2023 Share Posted October 22, 2023 Hi sheson, It seems you may have missed a problem report I posted a couple days ago. Could you take a look at it please when you get a chance? Thanks in advance for your attention. Link to comment Share on other sites More sharing options...
sheson Posted October 22, 2023 Author Share Posted October 22, 2023 11 hours ago, Foris said: Hi. I need some help. In the past I was using DynDOLOD-Standalone.3.00-Alpha-58, it was working well, not a problem to be found when playing. But I added a mod that requires rerunning dyndolod so I tried but I got the error "version expired". After installing a new version I got error that there was a problem with Update.esm and USSEP... (Skyrim VR + USSEP 4.1.2a) I don't want to deal with this as I don't care if there is a problem as I never got CTD when I played last time (over 40h playtime). So the question is simple, how to disable "version expired" check in older versions? It was working fine enough for me and I don't see a reason to deal with the new version. https://dyndolod.info/FAQ#Older-versions https://dyndolod.info/Mods/Skyrim-VR Link to comment Share on other sites More sharing options...
sheson Posted October 22, 2023 Author Share Posted October 22, 2023 1 hour ago, Mousetick said: Hi sheson, It seems you may have missed a problem report I posted a couple days ago. Could you take a look at it please when you get a chance? Thanks in advance for your attention. Remind me again by end of the week if still nessesssry. Link to comment Share on other sites More sharing options...
Foris Posted October 22, 2023 Share Posted October 22, 2023 I understand your point, but this is my point. I'm a working adult with limited free time. I have a working mod list (nearly 400 mods) and I found will and a few hours of free time to play today. I haven't played Skyrim for over half a year and want to spend relaxing time but I can't because of course something broke. And because I deleted the output just before I started creating a new one, I cannot even come back to the working version. Well, today is too late to play anyway, tomorrow I have work so most likely come back to Skyrim after another few months... Or never :/ Link to comment Share on other sites More sharing options...
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