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DynDOLOD 3.00 Alpha 173


sheson

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7 hours ago, sheson said:

Can you test if updating to the latest AMD driver (24.5.1 I believe) makes a difference.

Not possible. 24.3.1 is actually the latest release for my GPU (RX Vega 56) since AMD has put their older cards on a different driver release schedule, as stated here: 

Spoiler

https://www.techpowerup.com/315547/amd-puts-radeon-vega-and-polaris-gpus-on-a-slower-driver-update-track?cp=4

AMD is weaning the market off its older gaming graphics card series that predate the Radeon RX 5000 series. The company is reportedly putting older GPUs based on the "Vega" and "Polaris" graphics architectures on a slower driver update track, which means driver updates to these GPUs will be less frequent. The company's RX 5000, RX 6000, and RX 7000 series, on the other hand, will continue on with the current driver update track that includes one or more driver releases each month, including releases to fix glaring game bugs, or day-zero performance updates.

 

7 hours ago, sheson said:

Can you try to keep an eye on used video memory at the time it starts generating for SIworld?

I can't say I noticed any excessive video memory usage during the entire time DynDOLOD was running, the maximum amount I saw was ~1GB. 

Latest logs: https://ufile.io/h074r74a

No bugreport was generated this time either, the debug log is empty but I included it just in case.

 

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6 hours ago, mooit said:

Hi sheson,

I'm running SSE 1.6.640.0, xLODGen Beta 114, DynDOLOD DLL NG Alpha 30, DynDOLOD Resources SE Alpha 50, and DynDOLOD 3 Alpha 173

Since updating to Alpha 173, when I am inside Whiterun and go outside the gate, I will see looking across the tundra, the mountains, grass trees and the castle out in the distance all gone, and then pop into view.

I have a back of my setup for MO2, using the previous versions of DynDOLOD DLL NG, DynDOLOD Resources and DynDOLOD Alpha 171, and I don't see this issue with the previous versions.

I've been using DyDOLOD 3 since it came out, and I've never had these rendering issues till Alpha 173. I didn't change anything in my load order/setup, I only upgraded DynDOLOD 3, DynDOLOD Resources SE and DynDOLOD DLL NG.

Just to be double sure, on my MO2 setup that I have been seeing this issue, I deleted the latest version of the xLODGen, TexGen, and DynDOLOD Output and DynDOLOD DLL NG and DynDOLOD Resources and replaced them all with the previous versions and the issue didn't appear. I tested this for a few hours.

I uploaded and placed all the log files in a DynDOLOD directory at mediafire. This is the link to that directory; (I hope I have supplied all the needed logs)

https://www.mediafire.com/folder/guhb8fpbnqobu/DynDOLOD

I also uploaded a video to Vimeo to help you see this issue. (Click the V to play the video on Vimeo - I'm assuming it only plays in a small window here.)

The amount of missing terrain varies, sometimes it looks like this video, and at other times, there is nothing being rendered when I open the gate and step outside, no mountain textures, no trees, no grass, and the castle is gone, then it all pops into view.

THANKS

P.S. By the way, thank you very much for everthing you do, it's amazing! You make Skyrim a better place and I am truly grateful for all you do. Be well, and I hope you have a great summer sheson! :)

Logs indicate the save might not be clean. Redo the steps. https://dyndolod.info/Help/Clean-Save
Test with default Skyrim INIs.
Test if there is a difference between DynDOLOD DLL NG Alpha-30 and DynDOLOD DLL NG Alpha-29 https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

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8 hours ago, Chromatic said:

Not possible. 24.3.1 is actually the latest release for my GPU (RX Vega 56) since AMD has put their older cards on a different driver release schedule, as stated here: 

  Reveal hidden contents

I can't say I noticed any excessive video memory usage during the entire time DynDOLOD was running, the maximum amount I saw was ~1GB. 

Latest logs: https://ufile.io/h074r74a

No bugreport was generated this time either, the debug log is empty but I included it just in case.

That is unfortunate. If nothing else helps, I would try reinstalling driver only again as you did already or maybe try an older version, just to be sure.

Interestingly in the last log it went past SIworld and had a problem one worldapace later in MerDesFantomes.

Could it be that at the time this happens there is some kind of power saving event happening, screen saver, monitor turning off, sleep mode etc.?

There should be a related entry in the Windows Event log for Access violation at address 00007FFDF089C337 in module 'atio6axx.dll'. It probably won't help us much either, but it might indicate a driver/hardware problem. Typically problems when using the OpenGL API should be reported as OpenGL errors and not cause crashes in the driver.

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3 hours ago, sheson said:

Logs indicate the save might not be clean. Redo the steps. https://dyndolod.info/Help/Clean-Save
Test with default Skyrim INIs.
Test if there is a difference between DynDOLOD DLL NG Alpha-30 and DynDOLOD DLL NG Alpha-29 https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

 

Hello sheson,

1. I installed DynDOLOD DLL NG Alpha-29 - then I recreated the grass cache, ran xLODGen Beta 114, TexGen and DynDOLOD Alpha 173.

2. Next I loaded a game save, followed the steps and created a Clean Save. ( I also waited 24 hrs before making both saves )

3. Last, I created Default Skyrim INIs with BethINI using the Step Guide BethINI settings.

Nothing works, it is still the same...

THANKS

 

Edited by mooit
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G'day. Been running Dyndolod for what seems like forever with zero hassles and fully enjoyed it - Thanks :D

Run 1170, was using Alpha-49, DLL SE 1 Scripts/2 Steam.Had to recently re-run it again but said I had to upgrade to Alpha-50. Did so, there was no other upgrades, so when I re-ran Textgen is came up with error;

'This alpha version of Textgenx64 has expired.
Download and use the alpha latest'

No idea what to do. Thank in advance.

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3 hours ago, mooit said:

Hello sheson,

1. I installed DynDOLOD DLL NG Alpha-29 - then I recreated the grass cache, ran xLODGen Beta 114, TexGen and DynDOLOD Alpha 173.

2. Next I loaded a game save, followed the steps and created a Clean Save. ( I also waited 24 hrs before making both saves )

3. Last, I created Default Skyrim INIs with BethINI using the Step Guide BethINI settings.

Nothing works, it is still the same...

THANKS

Do not generate new output. Simply switch the DynDOLOD DLL NG versions with whatever output(s) you aleady have to test if they make a difference.

Test with a new game.

Default INIs would be the ones the game launcher creates the first time and to make sure there are no SkyrimCustom.INI and no PluginName.INI in the data folder.

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1 hour ago, Pro-Worx said:

G'day. Been running Dyndolod for what seems like forever with zero hassles and fully enjoyed it - Thanks :D

Run 1170, was using Alpha-49, DLL SE 1 Scripts/2 Steam.Had to recently re-run it again but said I had to upgrade to Alpha-50. Did so, there was no other upgrades, so when I re-ran Textgen is came up with error;

'This alpha version of Textgenx64 has expired.
Download and use the alpha latest'

No idea what to do. Thank in advance.

The message explains the problem and its solution.

The title of this thread, the first post, following links from https://dyndolod.info/Downloads to Nexusmods all show the current version of DynDOLOD Standalone is 3 Alpha-173. It seems you only updated the DynDOLOD Resources SE.

Download and update to the latest Standalone. See https://dyndolod.info/Updating#New-DynDOLOD-Version

https://dyndolod.info/
Always use the latest versions.

https://dyndolod.info/FAQ#Older-versions

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54 minutes ago, sheson said:

The message explains the problem and its solution.

The title of this thread, the first post, following links from https://dyndolod.info/Downloads to Nexusmods all show the current version of DynDOLOD Standalone is 3 Alpha-173. It seems you only updated the DynDOLOD Resources SE.

Download and update to the latest Standalone. See https://dyndolod.info/Updating#New-DynDOLOD-Version

https://dyndolod.info/
Always use the latest versions.

https://dyndolod.info/FAQ#Older-versions

Firstly - don't I feel like an idiot. Forgetting to update the Dyndolod folder and thinking it is all in Vortex :P

Secondly - thank you for not treating me like an idiot I deserve to be :P You could have easily roasted me for an absolute rookie noob mistake. It's been a while since I've had to upgrade my Dyndolod and I thought I knew it all - I was wrong. Thank you for the humbling and valuable lesson without the humiliation.

Much appreciated. Thanks mate :)

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10 hours ago, sheson said:

Do not generate new output. Simply switch the DynDOLOD DLL NG versions with whatever output(s) you aleady have to test if they make a difference.

Test with a new game.

Default INIs would be the ones the game launcher creates the first time and to make sure there are no SkyrimCustom.INI and no PluginName.INI in the data folder.

 

Hi sheson,

1. I did not generate new output this time, I simply switched to DynDOLOD-DLL-NG+Scripts-Alpha-29.

2. I started SSE from Steam and let it generate new/default INI files and used these, and there were no Plugins in the Data Folder.

3. Next, I started an actual new game from the very beginning as a Prisoner, until I reached Whiterun, then I saved the game inside Warmaidens.

4. Then I tested this several ways, I loaded the new game save, then ran in and out the gate, and I did several Wait, and then ran back and forth.

The same issue is still happening, trees, mountain texture, the castle gone, then pops into view, but it's not always consistently the same. Sometimes it's only the trees, or some of the mountain texture missing, that pops into view, but there are times too when it does the same thing over, it just seems to vary from one moment to the next. And this doesn't happen every time I step outside the gate either, sometimes I have to go in an out 5 or 6 times before it appears.

THANKS

Edited by mooit
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6 hours ago, mooit said:

Hi sheson,

1. I did not generate new output this time, I simply switched to DynDOLOD-DLL-NG+Scripts-Alpha-29.

2. I started SSE from Steam and let it generate new/default INI files and used these, and there were no Plugins in the Data Folder.

3. Next, I started an actual new game from the very beginning as a Prisoner, until I reached Whiterun, then I saved the game inside Warmaidens.

4. Then I tested this several ways, I loaded the new game save, then ran in and out the gate, and I did several Wait, and then ran back and forth.

The same issue is still happening, trees, mountain texture, the castle gone, then pops into view, but it's not always consistently the same. Sometimes it's only the trees, or some of the mountain texture missing, that pops into view, but there are times too when it does the same thing over, it just seems to vary from one moment to the next. And this doesn't happen every time I step outside the gate either, sometimes I have to go in an out 5 or 6 times before it appears.

THANKS

I assume that before you used DynDOLOD DLL NG Alpha-29 with the old output. I assume the test you posted only applies to the output generated with the latest alpha and you didn't test yet if there is anything different using DynDOLOD DLL NG Alpha-30 with the old output. Report/test that.

Upload ..\skse\plugins\DynDOLOD_Data\DynDOLOD_NG_Tamriel.txt from both outputs.

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I ran dyndolod a few months back with EVLaS and generated terrain underside through DynDOLOD and didn't have any problems with light shining through the ground (3 - Alpha 156).

I just reran DynDOLOD (3 - alpha 173) with underside at the same quality/height, still using EVLaS, and now there's light shining through the terrain. I've tried adding mods to give mountains a double-sided feature so light doesn't shine through, and followed the instructions on terrain underside on the DynDOLOD site on that topic. Not sure what's wrong or how to fix it, I've reran the latest DynDOLOD 3 Alpha times now with different options and they all lead to light shining through the landscape.

Is there a way I can just continue using Alpha 156 to regenerate LOD? since it seems like that version gave me working terrain underside (I still have my old output and if I swap it back in, everything's fixed). Only problem is when I try running the old one I get an error message saying I need to update to the new version, even though there isn't any feature from the new version I want to use over alpha 156.

Edited by tweedledumb99
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29 minutes ago, sheson said:

I assume that before you used DynDOLOD DLL NG Alpha-29 with the old output. I assume the test you posted only applies to the output generated with the latest alpha and you didn't test yet if there is anything different using DynDOLOD DLL NG Alpha-30 with the old output. Report/test that.

Upload ..\skse\plugins\DynDOLOD_Data\DynDOLOD_NG_Tamriel.txt from both outputs.

 

Hi sheson,

Yes old output, I have only changed the DnyDOLOD DLL NG is all...

Yes output generated with the latest alpha...

Here is Alpha 29

https://www.mediafire.com/file/a70wh37wzi5y6cf/Alpha_29_DynDOLOD_NG_Tamriel.txt/file

Here is Alpha 30

https://www.mediafire.com/file/u0a3wiqbhcvhpq0/Alpha_30_DynDOLOD_NG_Tamriel.txt/file

The issue occurs with both Alpha 29 and 30.

THANKS

Edited by mooit
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12 minutes ago, mooit said:

 

Hi sheson,

Yes old output, I have only changed the DnyDOLOD DLL NG is all...

Yes output generated with the latest alpha...

Here is Alpha 29

https://www.mediafire.com/file/a70wh37wzi5y6cf/Alpha_29_DynDOLOD_NG_Tamriel.txt/file

Here is Alpha 30

https://www.mediafire.com/file/u0a3wiqbhcvhpq0/Alpha_30_DynDOLOD_NG_Tamriel.txt/file

The issue occurs with both Alpha 29 and 30.

THANKS

Please confirm:
Old output = generated with DynDOLOD Standalone 3 Alpha-171
New output = generated with DynDOLOD Standalone 3 Alpha-173

Which particular version of DynDOLOD DLL NG was installed at the time of generation is irrelevant.
Upload ..\skse\plugins\DynDOLOD_Data\DynDOLOD_NG_Tamriel.txt from 171 and 173 outputs.
They have different content.

Please confirm:
Old output has no issues regardless of which version of DynDOLOD DLL NG is used with it.
New output has issue regardless  of which version of DynDOLOD DLL NG is used with it.

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51 minutes ago, sheson said:

Please confirm:
Old output = generated with DynDOLOD Standalone 3 Alpha-171
New output = generated with DynDOLOD Standalone 3 Alpha-173

Which particular version of DynDOLOD DLL NG was installed at the time of generation is irrelevant.
Upload ..\skse\plugins\DynDOLOD_Data\DynDOLOD_NG_Tamriel.txt from 171 and 173 outputs.
They have different content.

Please confirm:
Old output has no issues regardless of which version of DynDOLOD DLL NG is used with it.
New output has issue regardless  of which version of DynDOLOD DLL NG is used with it.

 

My last reply, I uploaded DynDOLOD_NG_Tamriel.txt from Alpha 173, using DnyDOLOD DLL NG Alpha 29 and 30, and it has issues regardless of which DLL NG version.

I'm assuming now you only need the output DynDOLOD_NG_Tamriel.txt from Alpha 171?

THANKS

 

Edited by mooit
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3 minutes ago, mooit said:

My last reply, I uploaded DynDOLOD_NG_Tamriel.txt from Alpha 173, using DnyDOLOD DLL NG Alpha 29 and 30, and it has issues regardless of which DLL NG version.

I'm assuming now you only need the output DynDOLOD_NG_Tamriel.txt from Alpha 171?

THANKS

Upload ..\skse\plugins\DynDOLOD_Data\DynDOLOD_NG_Tamriel.txt from the 171 old output so I can compare it to the one from the 173 new output you already uploaded.

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