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Cloud Flicker & Banding I Only See With NAT III
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Question
mooit
Hi,
I'm running SSE 1.6.640.0, and NAT.ENB - ESP WEATHER PLUGIN v3.1.1C - Fixed.
In my setup with MO2, I have disabled every mod little by little. I removed all plugins from \Data\SKSE\plugins, I have also started a new game to test this with, and I've also started the game from Steam, to make a default Skyrim.ini and SkyrimPrefs.ini. I also use DynDOLOD 3, and I disabled xLODGen, TexGen and the DynDOLOD output too. NAT III also has a NAT-ENB.ini and I've changed settings in this, and I've even removed it.
I use EVLaS, the only thing I've done with this is change PerformancePreset Default = to Balanced, Fast, Faster, but of course I also disabled EVLaS in MO2.
I have tried absolutely everything I know, what else is there to do, especially when you disable all the mods and use default Skyrim INI files, and test this on a new game save?
On top of all the troubleshooting I have done, I only see this Cloud Flicker on the mountains, and banding in the sky with NAT III, NAT III's own ENB, and NAT III ENBs. I've never seen this with Cathedral, Obsidian, or Azurite.
Here are two videos I uploaded to Vimeo - ( If you don't know, click the V to watch them on Vimeo).
Cloud Flicker
Banding - The banding is in between the trees at Whiterun and the mountain.
This has seriously driven me nutts, trying to figure this out, I have no idea what else to do, and I'd really love to use NAT III. Help would be greatly appreciated until this is solved. I have been playing with this on and off since the beginning of the year.
And, I think to myself, if this is the mods I'm using, or my load order, then why doesn't it happen with every other weather and enb mod, makes no sense to me... hmm
I read this on NAT III's Nexus;
Q: There is some sort of light flickering on the grass around my character or there is some noise on some objects and walls ?
A: Pronounced flickering comes from the screen space raytracing used in ENB and only happens to few people for unknown reason. You can either lower the interior ILAmount values from the enb left panel/SSAO-IL tab or use the LOW or MEDIUM version, This will fix the issue but will also reduce the raytraced lighting on the environment. Another method is to use the games TAA anti aliasing which will greatly reduced the visibility of the shimmering. Regarding noise/pixels it comes from the resolution and the nature of the effect and there is no real solution about it.
I wonder if this flickering being described here, could also be the culprit? Otherwise the only thing I can think of, is that actually the new game I started was using Obsidian, and if I'm going to switch over to NAT using DynDOLOD, I need to re run DynDOLOD over?
Or an issue is baked into the game Save, I need to re run over xLODGen, TexGen, DynDOLOD and start a new game, or reload the save over after re doing these? hmm
THANKS
Edited by mooit5 answers to this question
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