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DynDOLOD 3.00 Alpha 173


sheson

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Is there a way to make DynDOLOD (and related tools) use a custom INI configuration that overrides ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini?

With the rapid pace of alpha updates, each installation overwrites the INI file with the factory default. It's easy to forget to edit it to re-apply one's custom settings. And even if one remembers to do so, it's a bit of hassle to be honest.

For example, there could be a ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE]_Custom.ini created by end-users and not shipped as part of the .7z package.

; This is the user-specific DynDOLOD.INI for [GAME MODE] game mode

[DynDOLOD]
; set to 1 for expert LODGen options in advanced mode, disables wizard automatically
Expert=1
  
; set to 1 to generate LOD Level 32 *.bto files (indentical to LOD Level 16 but without billboard trees when generating with TreeLOD=0)
; set [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini
Level32=1
  
; order to scan for *_lod*.nif files. Indentical filenames (sans path!) found *last* will overwrite win
Folder1=meshes
Folder2=meshes\dlc01\lod
Folder3=meshes\dlc02\lod
Folder4=meshes\lod
Folder5=meshes\dyndolod
Folder6=mymeshes\lod

; set the double_sided shader flag in object LOD *.bto meshes on these lists of meshes / textures masks (partial filename) for mods like Dynamic Volumetric Lighting and Sun Shadows
DoubleSidedMeshMask=mountain,mtn

Thank you.

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13 minutes ago, marcocorico said:

I wanted to try DynDolod3.0 . 

How to know which meshes lods will be compatibles with 3.0?

I realise that Texgen crash when creating Billboards (when only trees/grass lod is ticked).

I use PapyrusUtileSE.

I thought It was ok to keep all my mods activated in MO2  before generating TexGen and Dyndolod3.0...

Thank you very much for all you do! You are awsome!

I got textures mods from this guide to help me modding Skyrim AE

Read the first post of the DynDOLDO 3 Alpha thread what the DynDOLOD 3 Alpha is, where to find information and where to make posts in case of questions. I moved the post to the thread.

Really read the available information on the https://dyndolod.info website. Also check https://dyndolod.info/Mods

Just use the tools as explained. They typically tell you if something isn't working right at all with warning or error messages as explained https://dyndolod.info/Messages

Generally, if a mod contains/ships with object or 3D tree LOD assets install them according to the install instruction of the mod.
If the object LOD resources mention DynDOLOD use those over xLODGen. If they mention DynDOLOD 3, use them over DynDOLOD 2.

As explained at https://dyndolod.info/Messages, use TexGen to generate all required/desired billboards and do not install any 3rd part billboards.

Always use the latest version.

1 minute ago, Mousetick said:

Is there a way to make DynDOLOD (and related tools) use a custom INI configuration that overrides ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini?

With the rapid pace of alpha updates, each installation overwrites the INI file with the factory default. It's easy to forget to edit it to re-apply one's custom settings. And even if one remembers to do so, it's a bit of hassle to be honest.

For example, there could be a ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE]_Custom.ini created by end-users and not shipped as part of the .7z package.


; This is the user-specific DynDOLOD.INI for [GAME MODE] game mode

[DynDOLOD]
; set to 1 for expert LODGen options in advanced mode, disables wizard automatically
Expert=1
  
; set to 1 to generate LOD Level 32 *.bto files (indentical to LOD Level 16 but without billboard trees when generating with TreeLOD=0)
; set [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini
Level32=1
  
; order to scan for *_lod*.nif files. Indentical filenames (sans path!) found *last* will overwrite win
Folder1=meshes
Folder2=meshes\dlc01\lod
Folder3=meshes\dlc02\lod
Folder4=meshes\lod
Folder5=meshes\dyndolod
Folder6=mymeshes\lod

; set the double_sided shader flag in object LOD *.bto meshes on these lists of meshes / textures masks (partial filename) for mods like Dynamic Volumetric Lighting and Sun Shadows
DoubleSidedMeshMask=mountain,mtn

Thank you.

Not yet.

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Fun question - when I launch DynDOLOD 3.0, I do not have the option to generate Object LOD nor Tree LOD - the checkboxes are grayed out. I've already got my grass cache generated & enabled, as well as successfully running & enabling the TexGen output (no errors).

Obviously I'm missing something but I'm not sure what. It's been like this for a while now, I think October was the last time I successfully generated LODs. 

DynDOLOD 3.0 alpha 60, DynDOLOD Resources v3.0alpha17.

Anyone have any suggestions ? Since I haven't done anything yet there's very little in the log, just the initial mod loading stuff plus a pair of warnings about missing snowgrass-related billboards in Skyrim.esm .

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49 minutes ago, diskdevl said:

Fun question - when I launch DynDOLOD 3.0, I do not have the option to generate Object LOD nor Tree LOD - the checkboxes are grayed out. I've already got my grass cache generated & enabled, as well as successfully running & enabling the TexGen output (no errors).

Obviously I'm missing something but I'm not sure what. It's been like this for a while now, I think October was the last time I successfully generated LODs. 

DynDOLOD 3.0 alpha 60, DynDOLOD Resources v3.0alpha17.

Anyone have any suggestions ? Since I haven't done anything yet there's very little in the log, just the initial mod loading stuff plus a pair of warnings about missing snowgrass-related billboards in Skyrim.esm .

There are potentially many things that can cause this, including presense of expected TexGen output, DynDOLOD Resources conflicts, disabled mods, on, and on.

You will be asked to provide the log files mentioned in the OP and forum rules of this topic to resolve and avoid guessing.

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1 hour ago, diskdevl said:

Fun question - when I launch DynDOLOD 3.0, I do not have the option to generate Object LOD nor Tree LOD - the checkboxes are grayed out. I've already got my grass cache generated & enabled, as well as successfully running & enabling the TexGen output (no errors).

Obviously I'm missing something but I'm not sure what. It's been like this for a while now, I think October was the last time I successfully generated LODs. 

DynDOLOD 3.0 alpha 60, DynDOLOD Resources v3.0alpha17.

Anyone have any suggestions ? Since I haven't done anything yet there's very little in the log, just the initial mod loading stuff plus a pair of warnings about missing snowgrass-related billboards in Skyrim.esm .

Read the first post which log files to upload when making posts.

We would probably see Open Cities Skyrim.esp in the list of plugins. https://dyndolod.info/Mods/Open-Cities-Skyrim

Unpack new version into a new empty folder as explained in the install instructions.

Generate all required/desired billboards with TexGen for the current load order before running DynDOLOD.

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4 minutes ago, sheson said:

Read the first post which log files to upload when making posts.

We would probably see Open Cities Skyrim.esp in the list of plugins. https://dyndolod.info/Mods/Open-Cities-Skyrim

Unpack new version into a new empty folder as explained in the install instructions.

Generate all required/desired billboards with TexGen for the current load order before running DynDOLOD.

There absolutely is OCS present. Looks like I got myself confused reading comments into thinking we didn't still need the old process for generating with it; guess not.

Thank you Sheson, I very much appreciate it.

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I've Downloaded both the files you posted yesterday. 

"Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone.  Use DynDOLOD Standalone 3.00 or newer."

I downloaded 3.0 Alpha 60. I am running Skyrim VR  -Tes5VR.

Here's the log file.

Spoiler

[00:00:00.068]    DynDOLOD based on xEdit x64 (2EE40120) starting session 2022-01-04 20:39:19
[00:00:00.076]    Game Mode: TES5VR
[00:00:00.081]    Game Name: Skyrim VR
[00:00:00.087]    Using Skyrim VR Data Path: C:\Steam\steamapps\common\SkyrimVR\Data\
[00:00:00.095]    Using Backup Path: C:\Steam\steamapps\common\SkyrimVR\Data\TES5VREdit Backups\
[00:00:00.103]    Using Scripts Path: C:\Steam\steamapps\common\SkyrimVR\DynDOLOD\Edit Scripts\
[00:00:00.110]    Using Cache Path: C:\Steam\steamapps\common\SkyrimVR\DynDOLOD\Edit Scripts\DynDOLOD\cache\
[00:00:00.118]    Using Temp Path: C:\Users\muggl\AppData\Local\Temp\TES5VREdit\
[00:00:00.127]    Using ini: C:\Steam\steamapps\common\SkyrimVR\\Skyrim.ini
[00:00:00.135]    Using save path: C:\Users\muggl\Documents\My Games\Skyrim VR\Saves\
[00:00:00.145]    Using plugin list: C:\Users\muggl\AppData\Local\Skyrim VR\Plugins.txt
[00:00:00.155]    Using settings file: C:\Users\muggl\AppData\Local\Skyrim VR\DynDOLOD_settings.ini
[00:00:00.163]    Using language: English
[00:00:00.174]    Using general string encoding: 1252  (ANSI - Latin I)
[00:00:00.185]    Using translatable string encoding: 1252  (ANSI - Latin I)
[00:00:00.196]    Using VMAD string encoding: 65001 (UTF-8)
[00:00:00.213]    Loading active plugin list: C:\Users\muggl\AppData\Local\Skyrim VR\Plugins.txt
[00:00:00.295]    [00:00] Background Loader: starting...
[00:00:00.296]    [00:00] Background Loader: [Skyrim - Misc.bsa] Loading Resources.
[00:00:00.308]    [00:00] Background Loader: [Skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.308]    [00:00] Background Loader: [Skyrim - Interface.bsa] Loading Resources.
[00:00:00.308]    [00:00] Background Loader: [Skyrim - Animations.bsa] Skipping Resources.
[00:00:00.308]    [00:00] Background Loader: [Skyrim - Meshes0.bsa] Loading Resources.
[00:00:00.318]    [00:00] Background Loader: [Skyrim - Meshes1.bsa] Loading Resources.
[00:00:00.324]    [00:00] Background Loader: [Skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.324]    [00:00] Background Loader: [Skyrim - Voices_en0.bsa] Skipping Resources.
[00:00:00.324]    [00:00] Background Loader: [Skyrim - Textures0.bsa] Loading Resources.
[00:00:00.327]    [00:00] Background Loader: [Skyrim - Textures1.bsa] Loading Resources.
[00:00:00.327]    [00:00] Background Loader: [Skyrim - Textures2.bsa] Loading Resources.
[00:00:00.328]    [00:00] Background Loader: [Skyrim - Textures3.bsa] Loading Resources.
[00:00:00.329]    [00:00] Background Loader: [Skyrim - Textures4.bsa] Loading Resources.
[00:00:00.330]    [00:00] Background Loader: [Skyrim - Textures5.bsa] Loading Resources.
[00:00:00.334]    [00:00] Background Loader: [Skyrim - Textures6.bsa] Loading Resources.
[00:00:00.339]    [00:00] Background Loader: [Skyrim - Textures7.bsa] Loading Resources.
[00:00:00.342]    [00:00] Background Loader: [Skyrim - Textures8.bsa] Loading Resources.
[00:00:00.342]    [00:00] Background Loader: [Skyrim - Patch.bsa] Loading Resources.
[00:00:00.344]    [00:00] Background Loader: [Skyrim - Animations.bsa] Skipping Resources.
[00:00:00.344]    [00:00] Background Loader: [Skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.344]    [00:00] Background Loader: [Skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.344]    [00:00] Background Loader: [Skyrim - Voices_en0.bsa] Skipping Resources.
[00:00:00.344]    [00:00] Background Loader: [Skyrim_VR - Main.bsa] Loading Resources.
[00:00:00.350]    [00:00] Background Loader: [UHDAP - MusicHQ.bsa] Loading Resources.
[00:00:00.351]    [00:00] Background Loader: [UHDAP - en0.bsa] Loading Resources.
[00:00:00.360]    [00:00] Background Loader: [UHDAP - en1.bsa] Loading Resources.
[00:00:00.374]    [00:00] Background Loader: [UHDAP - en2.bsa] Loading Resources.
[00:00:00.388]    [00:00] Background Loader: [UHDAP - en3.bsa] Loading Resources.
[00:00:00.400]    [00:00] Background Loader: [UHDAP - en4.bsa] Loading Resources.
[00:00:00.405]    [00:00] Background Loader: [Unofficial Skyrim Special Edition Patch - Textures.bsa] Loading Resources.
[00:00:00.406]    [00:00] Background Loader: [Unofficial Skyrim Special Edition Patch.bsa] Loading Resources.
[00:00:00.410]    [00:00] Background Loader: [Apachii_DivineEleganceStore - Textures.bsa] Loading Resources.
[00:00:00.410]    [00:00] Background Loader: [Apachii_DivineEleganceStore.bsa] Loading Resources.
[00:00:00.413]    [00:00] Background Loader: [Midwood Isle.bsa] Loading Resources.
[00:00:00.428]    [00:00] Background Loader: [MrissiTailOfTroubles.bsa] Loading Resources.
[00:00:00.434]    [00:00] Background Loader: [IMAGINATOR SSE - Visual Control for Skyrim - Textures.bsa] Loading Resources.
[00:00:00.434]    [00:00] Background Loader: [IMAGINATOR SSE - Visual Control for Skyrim.bsa] Loading Resources.
[00:00:00.437]    [00:00] Background Loader: [Onyx Weathers.bsa] Loading Resources.
[00:00:00.437]    [00:00] Background Loader: [C:\Steam\steamapps\common\SkyrimVR\Data\] Setting Resource Path.
[00:00:01.097]    [00:00] Background Loader: [Skyrim.esm] File loaded (CRC32:B5145F66)
[00:00:05.220]    [00:04] Background Loader: [Skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
[00:00:05.221]    [00:04] Background Loader: loading "SkyrimVR.exe"...
[00:00:05.221]    [00:04] Background Loader: [SkyrimVR.exe] File loaded (CRC32:5710CC4A)
[00:00:05.269]    [00:04] Background Loader: [Update.esm] File loaded (CRC32:DE522C22)
[00:00:05.418]    [00:05] Background Loader: [Dawnguard.esm] File loaded (CRC32:85E4F13D)
[00:00:05.891]    [00:05] Background Loader: [HearthFires.esm] File loaded (CRC32:C9662E10)
[00:00:06.145]    [00:05] Background Loader: [Dragonborn.esm] File loaded (CRC32:0977457C)
[00:00:07.120]    [00:06] Background Loader: [SkyrimVR.esm] File loaded (CRC32:D36F5D34)
[00:00:07.129]    [00:06] Background Loader: [UHDAP - MusicHQ.esp] File loaded (CRC32:F50B6769)
[00:00:07.129]    [00:06] Background Loader: [UHDAP - en0.esp] File loaded (CRC32:F50B6769)
[00:00:07.130]    [00:06] Background Loader: [UHDAP - en1.esp] File loaded (CRC32:F50B6769)
[00:00:07.131]    [00:06] Background Loader: [UHDAP - en2.esp] File loaded (CRC32:F50B6769)
[00:00:07.131]    [00:06] Background Loader: [UHDAP - en3.esp] File loaded (CRC32:F50B6769)
[00:00:07.132]    [00:06] Background Loader: [UHDAP - en4.esp] File loaded (CRC32:F50B6769)
[00:00:07.180]    [00:06] Background Loader: [Unofficial Skyrim Special Edition Patch.esp] File loaded (CRC32:7B6EB54A)
[00:00:07.444]    [00:07] Background Loader: [Apachii_DivineEleganceStore.esm] File loaded (CRC32:19CEB542)
[00:00:07.514]    [00:07] Background Loader: [Midwood Isle.esp] File loaded (CRC32:35A61832)
[00:00:07.888]    [00:07] Background Loader: [FISS.esp] File loaded (CRC32:2406815F)
[00:00:07.889]    [00:07] Background Loader: [Skyrim VR SSE USSEP Compatibility Mod.esp] File loaded (CRC32:D410A6DC)
[00:00:07.890]    [00:07] Background Loader: [SkyUI_SE.esp] File loaded (CRC32:25A91503)
[00:00:07.893]    [00:07] Background Loader: [Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp] File loaded (CRC32:59AC04C3)
[00:00:07.915]    [00:07] Background Loader: [Realm of Lorkhan Unbound Fix.esp] File loaded (CRC32:95342549)
[00:00:07.916]    [00:07] Background Loader: [NikitaasLuxuryLingerieShop.esp] File loaded (CRC32:5CCA63F2)
[00:00:07.923]    [00:07] Background Loader: [More Radiant Quests for the Companions.esp] File loaded (CRC32:80F49D5E)
[00:00:07.925]    [00:07] Background Loader: [Apachii_DivineEleganceStore_Patch.esp] File loaded (CRC32:C32E62DD)
[00:00:07.932]    [00:07] Background Loader: [MrissiTailOfTroubles.esp] File loaded (CRC32:881934D2)
[00:00:07.961]    [00:07] Background Loader: [IZZA_Mrissi.esp] File loaded (CRC32:574FCD77)
[00:00:07.962]    [00:07] Background Loader: [IsleOfMist.esp] File loaded (CRC32:ADF72D5C)
[00:00:07.967]    [00:07] Background Loader: [IMAGINATOR SSE - Visual Control for Skyrim.esp] File loaded (CRC32:E2B40878)
[00:00:07.968]    [00:07] Background Loader: [IMAGINATOR - MCMenu.esp] File loaded (CRC32:1831B99D)
[00:00:07.970]    [00:07] Background Loader: [Onyx Weathers.esp] File loaded (CRC32:795C6AD7)
[00:00:07.975]    [00:07] Background Loader: finished
[00:00:09.044]    
[00:00:09.096]            DynDOLOD Worlds 2.97 (1) using TES5VRLODGen by Ehamloptiran, Sheson and Zilav, starting...
[00:00:09.129]    
[00:00:09.160]    
[00:00:09.193]    DynDOLODx64.exe 2.97.0.0 11/21/2021 (1400215552)
[00:00:09.224]    LODGenx64.exe 3.0.0.0 5/13/2021 (1387106304)
[00:00:09.257]    
[00:00:09.288]    Started by C:\Modding\MO2\ModOrganizer.exe 2.4.4.0 12/27/2021
[00:00:09.319]    
[00:00:09.351]    TES5VR found, using SSE settings.
[00:00:09.381]    
[00:00:09.412]    DynDOLOD Resources SE: 2.88 <= 3.00 <= 2.97
[00:00:09.443]    Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone.  Use DynDOLOD Standalone 3.00 or newer.
 


Thanks.

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2 hours ago, MuggleDude said:

I've Downloaded both the files you posted yesterday. 

"Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone.  Use DynDOLOD Standalone 3.00 or newer."

I downloaded 3.0 Alpha 60. I am running Skyrim VR  -Tes5VR.

Here's the log file.


Thanks.

As the plain English message says, you need to use DynDOLOD Standalone 3.x  with DynDOLOD Resources SE 3.x

The log messages you posted prints lines like DynDOLOD Worlds 2.97..., DynDOLODx64.exe 2.97

Use DynDOLOD Resources SE 2.88 with DynDOLOD 2.x or use DynDOLOD Standalone 3 Alpha-60.

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4 hours ago, sheson said:

As the plain English message says, you need to use DynDOLOD Standalone 3.x  with DynDOLOD Resources SE 3.x

The log messages you posted prints lines like DynDOLOD Worlds 2.97..., DynDOLODx64.exe 2.97

Use DynDOLOD Resources SE 2.88 with DynDOLOD 2.x or use DynDOLOD Standalone 3 Alpha-60.

That's what I'm trying to say. I downloaded it from your page which sent me to Nexus. The file says it's 3.0, but it's clearly 2.97.  I can use Resources 2.88 as a workaround, but I think you have an issue on your hands. Everything worked fine until I downloaded the Jan 3 files.

Thanks for your quick response.

Edited by MuggleDude
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40 minutes ago, MuggleDude said:

That's what I'm trying to say. I downloaded it from your page which sent me to Nexus. The file says it's 3.0, but it's clearly 2.97.  I can use Resources 2.88 as a workaround, but I think you have an issue on your hands. Everything worked fine until I downloaded the Jan 3 files.

Thanks for your quick response.

It is unclear what "your page" is supposed to mean.

The Nexus file sections clearly states what and which version a listed download is.

https://www.nexusmods.com/skyrimspecialedition/mods/32382?tab=files lists 3 download archives:

One is labeled DynDOLOD 3.00 Version Alpha-60. Are you saying that the file that downloads after clicking its Manual Download button is not the file DynDOLOD 3.00-32382-Alpha-60-1641286187.7z or does that archive not contain DynDOLOD 3.00 Alpha-60?

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just my take:

This is probably confusing for those less familiar with DynDOLOD dev. I know it's not 'incorrect' but it's a little misleading due to some visual inconsistencies. The Main Files don't have "2.xx" label (analogous to the Misc File), and the Misc File would benefit from a file description analogous to the Main Files: "Alpha version: ignore the Main Files if using this version".

I usually get all of the files from the OP, but even our dev guide instructions were wrong due to recent changes to the SSE Nexus source files/layout.

image.png

 

In my XP, many people don't read/see much other than what they want or expect.

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On 1/5/2022 at 4:08 AM, sheson said:

It is unclear what "your page" is supposed to mean.

The Nexus file sections clearly states what and which version a listed download is.

https://www.nexusmods.com/skyrimspecialedition/mods/32382?tab=files lists 3 download archives:

One is labeled DynDOLOD 3.00 Version Alpha-60. Are you saying that the file that downloads after clicking its Manual Download button is not the file DynDOLOD 3.00-32382-Alpha-60-1641286187.7z or does that archive not contain DynDOLOD 3.00 Alpha-60?

To be clear, on the first page of this forum topic, I clicked on DynDOLOD 3.00 Alpha-60 link and got sent to a Nexus page where a download window popped up. It downloaded a file that was labeled 3.00 Alpha-60. I ran it in MO2 and it produced the log file I showed you.  I did not see the actual download page on Nexus until later.  Nexus reports I downloaded 3.00 Alpha-60 on Jan 5.

My guess is the archive might not contain 3.00 Alpha-60. I checked the archive and it is only labeled Dyndolodx64.exe.

 

Edited by MuggleDude
Added info.
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18 minutes ago, MuggleDude said:

To be clear, on the first page of this forum topic, I clicked on DynDOLOD 3.00 Alpha-60 link and got sent to a Nexus page where a download window popped up. It downloaded a file that was labeled 3.00 Alpha-60. I ran it in MO2 and it produced the log file I showed you.  I did not see the actual download page on Nexus until later.  Nexus reports I downloaded 3.00 Alpha-60 on Jan 5.

My guess is the archive might not contain 3.00 Alpha-60.

Take care to rename/delete your previous DynDOLOD folder so that you can drag/drop the new version into place to ensure a clean folder. Relics from previous versions break DynDOLOD (e.g., ..\DynDOLOD\Edit Scripts\DynDOLOD\Presets folder contents). I always use the Mega links, BTW.

You should also completely replace (rather than merge) DynDOLOD Resources on update and ensure you have no conflicts from previous versions in you mod list.

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1 hour ago, MuggleDude said:

To be clear, on the first page of this forum topic, I clicked on DynDOLOD 3.00 Alpha-60 link and got sent to a Nexus page where a download window popped up. It downloaded a file that was labeled 3.00 Alpha-60. I ran it in MO2 and it produced the log file I showed you.  I did not see the actual download page on Nexus until later.  Nexus reports I downloaded 3.00 Alpha-60 on Jan 5.

My guess is the archive might not contain 3.00 Alpha-60. I checked the archive and it is only labeled Dyndolodx64.exe.

The archive contains DynDOLOD 3 Alpha-60. No other user report a problem.

Follow the installation instructions explained at https://dyndolod.info/Installation-Instructions to use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.

Do not unpack over old versions.
Do not install the DynDOLOD Standalone with a mod manager or into mod manager or game folders.

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