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Crashing due to (face) mesh? Need help reading crash log


ButchDiavolo

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Hey guys,

I installed a non-step mod, which replaces Thrynn. It is a LE mod, but I optimized the meshes and textures and even loaded and saved it in CK to get the correct form. However, when I bump into him in game, as soon as he gets close, my game crashes. And I *think*  this is caused by a mesh error. I have a crash log, but I have no idea how to read those. I am hoping someone can help me figure out what is causing the crashes. The log is attached. Any help is very much appreciated.

crash-2022-07-21-17-37-06.log

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54 minutes ago, ButchDiavolo said:

Hey guys,

I installed a non-step mod, which replaces Thrynn. It is a LE mod, but I optimized the meshes and textures and even loaded and saved it in CK to get the correct form. However, when I bump into him in game, as soon as he gets close, my game crashes. And I *think*  this is caused by a mesh error. I have a crash log, but I have no idea how to read those. I am hoping someone can help me figure out what is causing the crashes. The log is attached. Any help is very much appreciated.

crash-2022-07-21-17-37-06.logcrash-2022-07-21-17-37-06.log 51.57 kB · 0 downloads

I agree that it looks like a mesh issue, but I know little about head meshes and facegen stuff other than that they are finicky. I would run the LE meshes through SSE NIF Optimizer in converting them to SSE and look on that mod page for assistance. I think it's the best LE-SE conversion optimizer available, and those guys know quite a bit about this stuff.

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3 hours ago, z929669 said:

I agree that it looks like a mesh issue, but I know little about head meshes and facegen stuff other than that they are finicky. I would run the LE meshes through SSE NIF Optimizer in converting them to SSE and look on that mod page for assistance. I think it's the best LE-SE conversion optimizer available, and those guys know quite a bit about this stuff.

I only use SSE NIF Optimizer, cos CAO is, well, a bit of a hot mess these days. So I did run the meshes through it, but maybe I forgot to click the head parts. I will tinker with it a bit more and see if I can fix it myself. Thanks for the reply :)

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