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Posted (edited)

I've noticed, depending on the grass mod(s) I'm playing around with the Grass World count will change, sometimes it's 44, or 46, or 47.

When using NGIO, I'm not sure I'm understanding this, meaning, I thought the World Space doesn't change for generating a grass cache, regardless of the mods being used, the count stays the same.

My GrassControl.config is always the same with any grass mod I use.

OnlyPregenerateWorldSpaces = "aaaWereBalokDungeonWorld;AlftandWorld;Blackreach;BlindCliffCaveWorld;BloatedMansGrottoWorld;BluePalaceWingWorld;BrinewaterGrottoWorld;DarkwaterWorld;DeepwoodRedoubtWorld;Dimfrost;DLC01Boneyard;DLC01FalmerValley;DLC01SoulCairn;DLC1AncestorsGladeWorld;DLC1DarkfallPassageWorld;DLC1ForebearsHoldout;DLC1HunterHQWorld;DLC1VampireCastleCourtyard;DLC2SolstheimWorld;EastEmpireWarehouse;EldergleamSanctuaryWorld;FallowstoneCaveWorldEnd;FallowstoneCaveWorldStart;Falskaar;FalskaarStargazerGroveWorld;FrostmereCryptWorld;JaphetsFollyWorld;KarthspireRedoubtWorld;KatariahWorld;LabyrinthianWorld03;LabyrinthianWorld04;MarkarthWorld;MossMotherCavernWorld;RedEagleRedoubtWorld;RiftenWorld;ShadowgreenCavernWorld;SkuldafnWorld;SolitudeWorld;Sovngarde;Tamriel;WhiterunDragonsreachWorld;WhiterunWorld;WindhelmPitWorldspace;WindhelmWorld;WyrmstoothWorld
"

Here's a screen shot of what I'm talking about that shows 44. Yesterday with different grass mods, I saw it show 46, and 47...

GrassWorld.thumb.jpg.2ed983169e109fd6a427a454c5f10886.jpg

 

THANKS

Edited by mooit
Posted

Changing mods will change the amount of worlds have grass in them. Some grass mods make it so some worlds no longer have grass. It's not that the worlds decrease, it's that the worlds with grass in them decrease. That is the whole point of the script.

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