z929669 Posted November 14, 2021 Posted November 14, 2021 Discussion topic: DynDOLOD DLL SE by sheson Wiki Link An alternative to generate dynamic lot without requiring PapyrusUtil SE. Could be useful for SAE ... testing.
Mercury71 Posted November 14, 2021 Posted November 14, 2021 Started looking at this acouple of hours ago... Ran TexGen and DynDOLOD without any problems. Got message when i started the game: Dyndolod Requires Papyrusutil. Ingame i get message "Dyndolod cab bot find data". MCM is just saying that it requires papyrusutil.
z929669 Posted November 14, 2021 Author Posted November 14, 2021 10 minutes ago, Mercury71 said: Started looking at this acouple of hours ago... Ran TexGen and DynDOLOD without any problems. Got message when i started the game: Dyndolod Requires Papyrusutil. Ingame i get message "Dyndolod cab bot find data". MCM is just saying that it requires papyrusutil. Did you start a new game? Did you install DynDOLOD DLL at priority just higher than DynDOLOD Resources to overwrite those scripts? I am generating now with no issues, but have yet to test with a new game in SAE. EDIT: It seems to be working fine for me with Dynamic LOD having been activated during gen.
Mercury71 Posted November 14, 2021 Posted November 14, 2021 Started a new game. The DLL is placed just under Resources in the left pabe. Edit. Might have forgot to install the scripts to? That was it. Not that clear on the Nexus page that we have to install both files.
z929669 Posted November 14, 2021 Author Posted November 14, 2021 1 hour ago, Mercury71 said: Started a new game. The DLL is placed just under Resources in the left pabe. Edit. Might have forgot to install the scripts to? That was it. Not that clear on the Nexus page that we have to install both files. Yeah, it's not clear. I did it just 'because' so had no issue
Mercury71 Posted November 14, 2021 Posted November 14, 2021 3 minutes ago, z929669 said: Yeah, it's not clear. I did it just 'because' so had no issue Mentioned it in Shesons channel on Discord so maby he makes it abit more clear. So now we know it is working. Now i only have issues with my distant mountain tops that look s ugly...
z929669 Posted November 14, 2021 Author Posted November 14, 2021 24 minutes ago, Mercury71 said: Mentioned it in Shesons channel on Discord so maby he makes it abit more clear. So now we know it is working. Now i only have issues with my distant mountain tops that look s ugly... Use mountain mesh rule and se Level0/Level0/Level1. If you are using DY's map mod, it bundles the DynDOLOD mesh rules for that if you click 'high'
Mercury71 Posted November 14, 2021 Posted November 14, 2021 5 minutes ago, z929669 said: Use mountain mesh rule and se Level0/Level0/Level1. If you are using DY's map mod, it bundles the DynDOLOD mesh rules for that if you click 'high' Forgot that mountain setting. Did we not have that in STEP 2.0? I just folollowd the settings there today. (Realy have to start saving presets when i test stuff on different profiles.)
z929669 Posted November 14, 2021 Author Posted November 14, 2021 3 minutes ago, Mercury71 said: Forgot that mountain setting. Did we not have that in STEP 2.0? I just folollowd the settings there today. (Realy have to start saving presets when i test stuff on different profiles.) We don't call it out specifically, since it is taken care of by the mesh rules bundled with ACMoS and the CR patch. I will update the latest patches on the admin topic.
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