auneg Posted August 18, 2021 Posted August 18, 2021 Once it is done, save the changed DynDOLOD plugins as normal and copy the SKSE folder with the *.json from the output folder as before. Where do i put the files?
z929669 Posted August 18, 2021 Posted August 18, 2021 26 minutes ago, auneg said: Once it is done, save the changed DynDOLOD plugins as normal and copy the SKSE folder with the *.json from the output folder as before. Where do i put the files? Treat them like a new mod. In MO, simply "Create empty mod" and copy all files/folders into that mod at the end of your mod list, then sort with LOOT, ensuring that the DynDOLOD plugins are active first. If doing this for open cities, I think you will have two runs and two outputs. I believe that you deposit the first output into the new mod and overwrite with second output, but the instructions for open cities should describe this in detail ... see: ../DynDOLOD/docs/DynDOLOD_Manual.html > Custom Settings For Specific Mods
auneg Posted August 18, 2021 Author Posted August 18, 2021 Got it working, but i can't get tes5lodgen working, only fatal could not find ini error.
auneg Posted August 18, 2021 Author Posted August 18, 2021 48 minutes ago, z929669 said: Treat them like a new mod. In MO, simply "Create empty mod" and copy all files/folders into that mod at the end of your mod list, then sort with LOOT, ensuring that the DynDOLOD plugins are active first. If doing this for open cities, I think you will have two runs and two outputs. I believe that you deposit the first output into the new mod and overwrite with second output, but the instructions for open cities should describe this in detail ... see: ../DynDOLOD/docs/DynDOLOD_Manual.html > Custom Settings For Specific Mods Nevermind tes5, i have dynolod texture set to 1024, shouldnt distant detail be drastically improved? i do not see a difference, only more trees pop up.
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