I've now generated the occlusion.esp and it did fix the GPU usage in the wilds, running around with 98% with dyndolod enabled.
However still absolutely 0 difference in cities.
Standing at Whiterun gate, looking towards market:
Without Dyndolod: 90-95% gpu usage, 105+fps
With dyndolod, no occlusion - 50-60% GPU usage - 55-60 FPS - 8/9k drawcalls
With dyndolod and occlusion - 50-60% gpu usage, 55-60 FPS - around 6k draw calls
Also, what does the "height" parameter do when generating occlusion?
the manual says : "Height - the algorithm uses the highest point of the height map or object LOD between two samples points. Since the player itself could be standing on the highest point, this can add a bit of additional height if required." which i dont understand
Question
SzyjeCzapki
Hey, I'm just gonna paste my r/skyrimmods thread here because it contains pretty much all information:
https://old.reddit.com/r/skyrimmods/comments/o5lzza/dyndolod_destroys_my_gpu_usage/
I've now generated the occlusion.esp and it did fix the GPU usage in the wilds, running around with 98% with dyndolod enabled.
However still absolutely 0 difference in cities.
Standing at Whiterun gate, looking towards market:
Without Dyndolod: 90-95% gpu usage, 105+fps
With dyndolod, no occlusion - 50-60% GPU usage - 55-60 FPS - 8/9k drawcalls
With dyndolod and occlusion - 50-60% gpu usage, 55-60 FPS - around 6k draw calls
Also, what does the "height" parameter do when generating occlusion?
the manual says : "Height - the algorithm uses the highest point of the height map or object LOD between two samples points. Since the player itself could be standing on the highest point, this can add a bit of additional height if required." which i dont understand
The STEP guide tells to set it to 0
The Phoenix Flavour guide tells to set it to 100
Edited by SzyjeCzapki1 answer to this question
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