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Found stitched object LOD textures from earlier TexGen generation installed in game folder


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im not sure how to fix this ..i previously generated lods just fine.  but turns out one of the mods i had caused issues and another required that mod to function so i had to remove both mods.   .Net script framework and grass control. are the 2 mods.

I did the save game procedure beforehand.   turning of Dynodolod. saving in an interor. remvoing dyndolod from Mo2  then reloading the save and saving again.  Now when i try to run Textgen, it throws me this messege 

"Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stiched object LOD textures generated earlier before generating new stitched objecct LOD textures."

how do I remove them?

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Posted
29 minutes ago, Natarah said:

Hello,

Thanks for the replies.

Here are the logs as requested. There was no bugreport.txt so I only linked the two other files.

I believe I've read the messages carefully. The error log received says that I have a TexGen output already in the load order. This message seems inaccurate as the TexGen output file was uninstalled and deleted afterwards. There are no TexGen output files on my computer. Hence why I feel stuck on what to do next... Dyndolod instructions state the following In case of problems or questions, use the official DynDOLOD support forum for qualified help and advice.

That is why I asked for help in this forum.

To answer your next question (and paragraphe) once more, yes I have uninstalled the zip files as I would normaly do with a mod and as per the mod manager instructions for Vortex. And yes it had deployed the changes after uninstalling the "mod".

 

If modding properly with a mod manager no files in other mods are being replaced either since they all exist in separate folders.

That is a good thing to know ! I started going in the data/texture files and deleting files that we're created after I used TexGen. I thought those might be the files being in conflict with the TexGen application, but it's not an easy process (for me at least) and the results haven't come through just yet. Also, even if Vanilla game does'nt have texture files, I believe my other mods have installed some so I haven't deleted the whole folder just because I don't want to make things worse by deleting files generated by mods.

Is there a specific folder or files I should delete from data/textures that might be generated by TexGen ? Or am I doing this process for nothing and there is a much better way to make sure no TexGen output files are still in my game directory (or data or wherever it is and not needed).

Is there also a list of mods that exist that generate LOD files ? Maybe I could look individually in these folders and check for TexGen generated files ? But from my understanding of what you're saying it wouldn't be helpful as they exist in seperate folders....

 

Refer to the appropriate guide, forums etc. for further help how to use mod and a mod manager.

I don't think this helps me as much as you might expect. I wouldn't know where to go from here for further help. Can you be more specific ?

 

Why do you say Nature of the Wilds is not supported?

I don't know why and I don't have the exact message generated by Dyndolod, but it said there was an error because the file wasn't for SE (which it was I checked), but I disabled it anyways just to make sure. So the Dyndolod LOD generation was aborted (or maybe it generated some files and then stopped ?) That's why I uninstalled TexGen output files (from Vortex and deleted files on computer) and tried to relaunch the generation from scratch. Maybe I missed something of the uninstall process ?

TexGen_SSE_Debug_log.txt 23.11 kB · 0 downloads TexGen_SSE_log.txt 136.1 kB · 0 downloads

The program asks the OS if the file "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\textures\DynDOLOD\lod\defaultdiffuse.dds" exists.

The OS tells the program that it does. This file is created by TexGen. It can only be at that location if it the TexGen output has been installed to it.
As I already mentioned, the vanilla game does not have a data\texture folder. Whatever is installed to it was usually installed when mods were deployed with the mod manager. So if you install/uninstall something with mod manager and deploy the new load order the content of the data folder should reflect that.

When TexGen generates files, it prints a line with the path and filename to the message log for everything it creates. The message log is what is appended to the TexGen log form which you uploaded the last session. Most of it will be texture\lod, textures\dlc*\lod, textures\DynDOLOD, textures\terrain but also some in textures\architecture were it can get tricky because that is used by vanilla game and mods and not just LOD assets.

I suggest to do something like this: search https://www.google.com/search?q=nexusmods+vortex+documentation and you will find things like https://wiki.nexusmods.com/index.php/Category:Vortex and https://www.nexusmods.com/about/vortex/ (which has a Help and Support button).  If you are looking for videos, search for https://www.google.com/search?q=gamerpoets+vortex. Gamerpoets does excellent videos for beginners, including a video for DynDOLOD.

DynDOLOD does not check or know which game version a mod is made for. If encountering messages and further help is required to solve a problem, use the use the "Click on this link for additional explanations and help for this message" and if further help is required make a forum post using the "Copy message to clipboard" in order to paste it and upload the log, debug. Generally everything is supposed to be compatible unless it is superseded/replaced by DynDOLOD or if there are errors that prevent successful LOD generation, but those can usually be fixed.

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Posted

SOLVED

Yes it seems there were leftover files in this directory C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\textures\DynDOLOD\lod\defaultdiffuse.dds

Deleting then and running the program again worked like a charm.

I'll post the logs from TexGen and Dyndolod if this helps in any way. Seems like there are a lot of WARNING and ERROR messages through the process, but I don't know if this is an issue or pretty standard. Watching The Gamer Poets video on this process seems to indicate he's getting a lot of WARNING messages as well (similar to mine). Do you think this might be a problem later on ?

In any case I was able to launch the game and play through the opening. Will continue to monitor just in case.

TexGen_log.txt Dyndolod_log.txt

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Posted
5 hours ago, Natarah said:

SOLVED

Yes it seems there were leftover files in this directory C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\textures\DynDOLOD\lod\defaultdiffuse.dds

Deleting then and running the program again worked like a charm.

I'll post the logs from TexGen and Dyndolod if this helps in any way. Seems like there are a lot of WARNING and ERROR messages through the process, but I don't know if this is an issue or pretty standard. Watching The Gamer Poets video on this process seems to indicate he's getting a lot of WARNING messages as well (similar to mine). Do you think this might be a problem later on ?

In any case I was able to launch the game and play through the opening. Will continue to monitor just in case.

TexGen_log.txt 112.45 kB · 0 downloads Dyndolod_log.txt 1.56 MB · 0 downloads

See https://dyndolod.info/Messages and https://dyndolod.info/Help/Summary-Of-Messages.

Read the explanations for each warning or error message to understand their seriousness - it ranges from negligible via causing visual issues to CTD - and to decide if action is required to fix the causes of the reported problems.

In case a specific message needs further explanation, help is required or to report a problem, search for or report it on the official DynDOLOD support forum.

For example see https://dyndolod.info/Messages/Deleted-Reference and check the corresponding entry in the summary to see which plugins require cleaning.

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Posted (edited)

Hi there, have an issue I can't figure out.

After a year of not playing Skyrim SE, I came back to mod it again. I'm using a new PC I built, a fresh install of Windows 11, and a fresh installation of Skyrim AE.
I am getting an error with TexGen, saying I already have a stitched lod.
The thing is.. that should be impossible, right? It's a new computer with a fresh installation of Skyrim, so there should be absolutely nothing present, as I have not run it before.

I have tried disabling my other mods in case that is causing the issue, but it did not make a difference.
I'm running TexGen/DynDOLOD 3 Alpha through MO2, using the -sse argument.

04B1P8U.png

Any help would be appreciated, thank you!

Edited by VoxxBunny
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Posted
3 hours ago, VoxxBunny said:

Hi there, have an issue I can't figure out.

After a year of not playing Skyrim SE, I came back to mod it again. I'm using a new PC I built, a fresh install of Windows 11, and a fresh installation of Skyrim AE.
I am getting an error with TexGen, saying I already have a stitched lod.
The thing is.. that should be impossible, right? It's a new computer with a fresh installation of Skyrim, so there should be absolutely nothing present, as I have not run it before.

I have tried disabling my other mods in case that is causing the issue, but it did not make a difference.
I'm running TexGen/DynDOLOD 3 Alpha through MO2, using the -sse argument.

04B1P8U.png

Any help would be appreciated, thank you!

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Use the "Copy message to clipboard" link and paste the text of messages instead of posting screenshots as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts.

Click the "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/TexGen-Output for further help and explanations as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages

https://dyndolod.info/Messages/TexGen-Output
Found stitched object LOD textures from earlier TexGen generation
TexGen checks if there is TexGen output already installed in the load order. It should be removed before generating stitched object LOD textures for the current load order.

The message states a fact. Files that are created by TexGen have been found in the data folder.
If you did not install TexGen output, then a mod includes it. In that case the mod author did not read how to properly create TexGen output to include with a mod.

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Posted

Hello there, I seem to be getting an error from Textgen when running it through Vortex for Fallout 4. During my 4-5 modding years, I've never experienced it before and have little clue on how to fix it. 
Even though I read and checked the website for an explanation of the error. I went off advice from someone on Discord, who said to make a new profile with no mods, check if Texgen for Fallout 4 works without giving an error, which it didn't. So maybe I have a mod installed that's broken?
I've tried to go through my mods one by one. But didn't seem to find what's causing Textgen to give the error. So I'm at a bit of a loss myself to figure out what's the cause.
So I'd appreciate if someone could help me out.

Here's the Log texgen gave me, together with current mod list 

https://paste.ee/p/QRSN5
 

https://paste.ee/p/2QbZm

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Posted
22 minutes ago, FrostFoxx said:

Hello there, I seem to be getting an error from Textgen when running it through Vortex for Fallout 4. During my 4-5 modding years, I've never experienced it before and have little clue on how to fix it. 
Even though I read and checked the website for an explanation of the error. I went off advice from someone on Discord, who said to make a new profile with no mods, check if Texgen for Fallout 4 works without giving an error, which it didn't. So maybe I have a mod installed that's broken?
I've tried to go through my mods one by one. But didn't seem to find what's causing Textgen to give the error. So I'm at a bit of a loss myself to figure out what's the cause.
So I'd appreciate if someone could help me out.

Here's the Log texgen gave me, together with current mod list 

https://paste.ee/p/QRSN5
https://paste.ee/p/2QbZm

Moved the post to the appropriate thread for the message. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages. The message explains the problem and the solution:
Error: Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stitched object LOD textures generated earlier before generating new stitched object LOD textures.

The Click on this link for additional explanations and help for this message link opens https://dyndolod.info/Messages/TexGen-Output which explains:
Found stitched object LOD textures from earlier TexGen generation
TexGen checks if there is TexGen output already installed in the load order. It should be removed before generating stitched object LOD textures for the current load order.
In case TexGen (and DynDOLOD) output is to be included in a mod containing new worldspaces, set CreateMode=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].INI as explained in Mod Authors.

The message reports a fact. The data folder E:\SteamLibrary\steamapps\common\Fallout 4\Data\ or a BA2 archive contains specific files created by TexGen to the \texture\DynDOLOD\ subfolder.

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Posted
1 hour ago, fallout3123 said:

Im getting the "Found stitched object LOD textures from earlier TexGen generation" error for enderalSE. i dont know how to fix it since i dont know what earlier files its referring too?

https://www.mediafire.com/file/ni40mowjujpe0j3/TexGen_EnderalSE_Debug_log.txt/file

https://www.mediafire.com/file/7j0j4yx8fckp14g/TexGen_EnderalSE_log.txt/file

Moved to the appropriate thread for the message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

https://stepmodifications.org/forum/topic/15693-found-stitched-object-lod-textures-from-earlier-texgen-generation-installed-in-game-folder/#findComment-247289

https://dyndolod.info/Mods/Enderal
Enderal SE includes object LOD textures generated with TexGen without the CreateMod=1 setting set in the TexGen INI. That means that TexGen will inform about TexGen output already existing and suggests to remove it. At the moment, the only option is to click Ignore to continue as it is impossible to remove the individual object LOD textures only.

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