After running xLODGen and DynDOLOD, Solitude Expansion's docks buildings are not visible from the Solitude worldspace, in this case from the LotD museum balcony. The LOD objects are present, as the buildings appear if you use tcl to fly far enough away from the area, but when at the balcony, they are missing, and other buildings that can be seen from the balcony also disappear if you fly close enough to them. This seems to be because the LOD objects are present in the child world but the full models are not, so when the LOD models unload there's nothing there. I do remember everything looking normal and the models being present on a previous load order, generated with 2.87. This was generated with 2.93. Is this normal behavior, a configuration error on my part, a result of a DynDOLOD update, or something else? If it's normal, could DynDOLOD be configured to bring the full models into the child world, or alternatively leave the LOD models visible even at close range? Could regenerating with 2.94 resolve the issue? (Never ignore neverfades in child worlds for upgrading to static or dynamic LOD seems potentially important.) I also noticed that Solitude Expansion has rules for oldrim, but not SSE. Could that be relevant here?
Question
Hypernova1912
After running xLODGen and DynDOLOD, Solitude Expansion's docks buildings are not visible from the Solitude worldspace, in this case from the LotD museum balcony. The LOD objects are present, as the buildings appear if you use tcl to fly far enough away from the area, but when at the balcony, they are missing, and other buildings that can be seen from the balcony also disappear if you fly close enough to them. This seems to be because the LOD objects are present in the child world but the full models are not, so when the LOD models unload there's nothing there. I do remember everything looking normal and the models being present on a previous load order, generated with 2.87. This was generated with 2.93. Is this normal behavior, a configuration error on my part, a result of a DynDOLOD update, or something else? If it's normal, could DynDOLOD be configured to bring the full models into the child world, or alternatively leave the LOD models visible even at close range? Could regenerating with 2.94 resolve the issue? (Never ignore neverfades in child worlds for upgrading to static or dynamic LOD seems potentially important.) I also noticed that Solitude Expansion has rules for oldrim, but not SSE. Could that be relevant here?
Load order: https://pastebin.com/rTapFhqs
System specs are an i7-6700K and GTX 1080 running on Windows 10 20H2. SSE and SKSE are up-to-date.
Edited by Hypernova19123 answers to this question
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