As nobody was able to answer my question in Reddit, I think I would try my luck here.
A few weeks ago, I got my modded SSE setup finally up and running so that I could make the transition after years of playing LE (and decided to use that LE modded setup for mostly development purposes), but then I've been stumped by a camera pan stutter that shows up after some 45 minutes in-game and it happens every time, forcing me to quit playing.
Also inexplicably, when I tried using camera look with the XBox360 controller (I normally use for The Crew 2), it was smoother than what I could use with the mouse, and I don't know how that happened.
So far, I've just looked through (and perused some possible diagnostics and fixes from STEP and Phoenix Flavor)
skyrimprefs.ini (ran BethINI on it, disabled vsync)
enblocal.ini (also disabled vsync)
installed SSE Display Tweaks and enabled only vsync with it and added limitations to only 60 FPS,
tried Havok Fix and FPS Stabilizer, and these didn't work either
configured the GeForce panel for the game (no effect)
even bought a new G102 gaming mouse because the poll rate of the office mouse I used for years wasn't good and I thought replacing the mouse would work
bought a new secondary monitor and removed all VGA cables and adapters, going for an all-HDMI setup to get the framerate within control (still the stutter happened)
unplugged the XB360 controller (didn't work)
Here's my current modwatch list, btw, as some of the installs were salvaged from the (Wabbajack) Keizaal setup and included into my setup.
Note that I am using Silent Horizons ENB for Dolomite.
Here's the current hardware setup:
Ryzen 5 3500 @3600Mhz; processor boost disabled
32gb of memory at 3200
Gigabyte GTX1650 Super with 4gb of VRAM
The game and the rest of the Steam directory is installed on a hard drive
MSI Afterburner set up to run the cooling fans with custom curve
One 27" LCD display, another is a 24" LED, both now connected with HDMI cables and run at 60hz; this is by far what I could only afford...
Yeah, of course, I went through searching every thread for a possible solution answer, tried and still got this predictable stutter coming out of nowhere. I do not wish to spend any more money on a new but expensive *sync monitor and/or a GPU to solve the problem.
I do also have to note that every other game worked fine at good FPS rates, but SSE.
-----------------------
Update: may look into disabling hardware acceleration in Discord, which by default had been enabled. Didn't work.
Update 2: Tried disabling vsync completely and relied on framerate cap. Didn't work either.
Other queries and answers elsewhere said that I'm using too many large texture replacers over 2k in resolution (those also came from Keizaal) and I may have to remove many of them if only to reduce the amount of VRAM consumption. Still another said that I may have a Papyrus stack dump.
Question
sa547
As nobody was able to answer my question in Reddit, I think I would try my luck here.
A few weeks ago, I got my modded SSE setup finally up and running so that I could make the transition after years of playing LE (and decided to use that LE modded setup for mostly development purposes), but then I've been stumped by a camera pan stutter that shows up after some 45 minutes in-game and it happens every time, forcing me to quit playing.
Also inexplicably, when I tried using camera look with the XBox360 controller (I normally use for The Crew 2), it was smoother than what I could use with the mouse, and I don't know how that happened.
So far, I've just looked through (and perused some possible diagnostics and fixes from STEP and Phoenix Flavor)
Here's my current modwatch list, btw, as some of the installs were salvaged from the (Wabbajack) Keizaal setup and included into my setup.
Note that I am using Silent Horizons ENB for Dolomite.
Here's the current hardware setup:
Yeah, of course, I went through searching every thread for a possible solution answer, tried and still got this predictable stutter coming out of nowhere. I do not wish to spend any more money on a new but expensive *sync monitor and/or a GPU to solve the problem.
I do also have to note that every other game worked fine at good FPS rates, but SSE.
-----------------------
Update:
may look into disabling hardware acceleration in Discord, which by default had been enabled.Didn't work.Update 2: Tried disabling vsync completely and relied on framerate cap. Didn't work either.
Other queries and answers elsewhere said that I'm using too many large texture replacers over 2k in resolution (those also came from Keizaal) and I may have to remove many of them if only to reduce the amount of VRAM consumption. Still another said that I may have a Papyrus stack dump.
Edited by sa5477 answers to this question
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