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New Tool Setup tip for xEdit installation in MO2 for the STEP Guide
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Question
theicedevil
The newest releases of the xEdit create Cache date for plugin references. It's essential for faster plugin loading when launching xEdit as xEdit doesn't have to rescan for references from previously scanned plugins. In MO2, these files get dumped in the Overwrite folder forcing you to always having to clean them up by deleting them (not recommended) or transferring them into a mod folder (recommended). Here is a tip to help keeping new files from dumping into the Overwrite folder in MO2.
Create an empty mod and rename it "xEdit Cache" (alternatively "SSEedit Cache"). Activate the newly created empty mod in the mod menu and place it under the Extenders separator (I place mine under the SKSE data/INI install).
Open up your Modify Executables, select your xEdit executable install in the left pane. In the right pane checkmark "Create files in mod instead of overwrite (*)" and then click on the dropdown, search and select your xEdit Cache mod you just created in the dropdown menu. Now click on the Apply button and then exit. Now whenever you open new plugin in xEdit, all it's cache data files will be dump into the xEdit Cache mod folder instead of the overwrite folder.
Make sure to always keep your xEdit Cache mod activated. If it is not, MO2 will give you an Error telling you the designated write target is not enabled. If you get this error message when trying to run xEdit in MO2, simply activate the mod to get xEdit to work again.
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