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  • 5 years later...
Posted

(moved from the LE thread, where I posted on accident instead of here)

Not currently a STEP issue, but Northborn Scars tends to look awful with ENB's Subsurface Scattering, like grey paint.

Some old ENB forum info here: http://enbseries.enbdev.com/forum/viewtopic.php?f=21&t=6036&sid=f45f1420b2d12ad4e114d7985b74be7d&start=40

Some possible fixed meshes (from that thread): https://drive.google.com/file/d/14DhtcQaMAUIL5qm5_MHCFE9Pp8nySQi9/view?usp=sharing

Another possible option: https://www.ddsworkshop.net/scars-retexture

...and a possible fix for anyone using Bijn NPC overhaul mods (whatever those are): https://www.nexusmods.com/skyrimspecialedition/mods/78453

 

Edit: The Rudy fixes from the ENB thread only seem to fix Uthgerd's scars while indoors. The ddsworkshop ones are also only a partial outdoor improvement, still looking as much like grey dirt as they do scars. Maybe ENB Subsurface Scattering and scars just don't mix, and Community Shaders will end up a better solution?

 

Edit 2: Poking at this some more, and finding some things:

First, Particle Patch for ENB has its own version of the scar meshes.

Second, it seems the problem may be exacerbated primarily by the "EpidermalAmount" setting in ENB. Turning this up shows that there's a kind of shadow that's offset from the scars that gives the muddy appearance. Here is a screenshot where I cranked up that value to exaggerate the effect:

image.thumb.png.a8d41b419770d7ca3c43916216e96b52.png

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