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Posted

Removing the deleted navmeshes and cleaning the DLC ESMs is listed early on in the guide, and links to GamerPoet's playlist on YouTube. I noticed recently that his "Introduction" video has a pinned comment from him advising people to not follow these steps until after all the modding in the guide has been done, since mods that touch the deleted navmeshes could cause a CTD if they're cleaned prior to install. I'd like some advice on the matter, since I respect both Kelmych's and GamerPoet's opinions.

Posted

I hadn't heard this before; it could be correct. GamerPoet got his information about the deleted navmeshes from Roy Batty who is the expert on this aspect of Fallout 3.

Posted

I hadn't heard this before; it could be correct. GamerPoet got his information about the deleted navmeshes from Roy Batty who is the expert on this aspect of Fallout 3.

I love Roy. If you could talk with him about the topic at hand, I would like to hear what he thinks. 

  • 11 months later...
Posted

is there any new info on this.  I am having a really difficult time pinning down the cause of ctds and freezing.  For the record, a friend sent me the two esms with the navmesh fixed, but uncleaned, from his own game, and I then cleaned all the DLC in sequence and then did the rest of the modlist.  I also unfortunately used Xedit version 4.0.3 to clean them and apparently that version of xedit created some kind of rendering issue with the FO3 DLCs.  That last info, i got directly from the XEdit discord.  I have upgraded to the still experimental 4.0.3b which doesn't have the issue.  This issue didn't exist in Xedit 4.0.2

  • 10 months later...
Posted
On 5/2/2020 at 2:58 AM, sattyre said:

is there any new info on this.  I am having a really difficult time pinning down the cause of ctds and freezing.  For the record, a friend sent me the two esms with the navmesh fixed, but uncleaned, from his own game, and I then cleaned all the DLC in sequence and then did the rest of the modlist.  I also unfortunately used Xedit version 4.0.3 to clean them and apparently that version of xedit created some kind of rendering issue with the FO3 DLCs.  That last info, i got directly from the XEdit discord.  I have upgraded to the still experimental 4.0.3b which doesn't have the issue.  This issue didn't exist in Xedit 4.0.2

Aware of necroing....but the Guide is still present and sadly not updated

UFO3P description page specifically states that the official ESMs should not be cleaned, nor the deleted navmeshes should be fixed. UFO3P will override these

  • 3 weeks later...
Posted

Gazda,

But if I was to use the latest version of UFO3P how do I know what mods in Kelmych list is obsolete?

Because the people suggested to use FO3Edit to fix conflicts. So back to watching Gpoher's video from 2012 on Youtube on how to fix conflicts: 

 

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