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CK(SE) "create archive" can not set files from MO2 virtual data?
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Question
waitinfuture
When I convert oldrim esp with bsa with CK, I sometimes hope to archive ,old bsa exracted files to new bsa.
I know there are some tutorialls, then can easy follow them. But it need to set "loose files" (usually drag and paste) from skyrim data
foldas, in archive section. then CK se generate new archive.bsa (for esp, and for textures only)
But the problem is, when I run CK, to see all mods in data directory,, then set files in The archive tools , it can not show virtual data directory files. (so I can only set files, in vanila data directory)
I tried to drug and paste loose files, from mydrive> mo2> mod> folda, which I need to make archive of loose files too.
but CK2 diffuse to set those files. , because those files not inlstalled skyrim se /data CK understand, they are in another mod directory,
not true skyrim/data directory.
So Is there good way, to archive loose files (which located in MO2 mod directory ) with CK2 easy ?
Of course I know, I can make folda, in actuall skyrim/data, for each loose path, then once generate archive,
after set them in MO2> mod , delete those files from skyrim SE/data.. but it easy cause duplicate many foldas etc,
and I everytime need to make back up directory, to keep vanilla data /directories.
So I blieve, quite a few users already convert oldrim mods, with MO2 and CK, how you manage about "archive"
then generate new bsa for skyrim SE with MO2?
or you simply copy and paste all directory which need to archive as bsa in realy data directory?
or Is there good tool, or option, to make archive for SE, without use CK?
I feel, if I can simply generate bsa for SE, I may need not run CK from MO2, but to read esp correctly, I need to run CK from MO2.
then only about "cureate archive" I feel problem, at current.
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