DarkladyLexy Posted February 23, 2018 Author Share Posted February 23, 2018 OK guys need a bit of testing here and wiser heads if you look at Obsidian Mountain Fogs you will notice under formid xx0012E5 it says in DATA/position z - is 0. This is likely to be the wild edit DynDOLOD is complaining about. Now if you look at the next id x0012E6 you will notice the "Editor ID" is the same so I was thinking could we not just delete to wild edit and everything be alright or should the z number be edited? Link to comment
dreamer1986 Posted February 23, 2018 Share Posted February 23, 2018 (edited) @DarkladyLexy Thank you for the reply . If you say its beta I will wait a couple of weeks and then slowly start installing. Its a huge mod list, it has all my favorite mods and some I haven't even heard of, and all around my number one favorite Skyrim mod, Legacy. Thank you for making the guide . Edited February 23, 2018 by dreamer1986 Link to comment
BuddyKidd Posted February 23, 2018 Share Posted February 23, 2018 hey guys spend a belated Valentines day with my man he took me out for the day. I didn't spot the error in DynDOLOD pos by Tzefira that it not an ITM but i do know what mod is causing it, Obsidian Mountain Fogs has References with z height = 0.0 in that formid. @ dreamer1986 I would consider the guide to ow be in a Beta state it is stable but there mare bugs I haven't squashed. I will be swapping CACO/WARF/Clothjng clutter fixes when kryptopyr releases them. @ BuddyKidd My esp didn't move into the overwrite probably cos i actually have the latest MO2 build from the Discord channel installed. Darth updated to that when he was trying to sort out the Wrye Bash issues. I will take a look at all the update i need to do later today for now breakfast with my man.I was the one who pointed out to him where the Discord channel is and I also have the lates MO2 build from there. Link to comment
BuddyKidd Posted February 23, 2018 Share Posted February 23, 2018 I must have had something wrong in my MO2 install. I just now tried it on my new build and it did not put them in the overflow. Thanks for the answer and all your hard work. I hope you had a wonderful time with your hubby. Link to comment
Tzefira Posted February 23, 2018 Share Posted February 23, 2018 I must have had something wrong in my MO2 install. I just now tried it on my new build and it did not put them in the overflow. Thanks for the answer and all your hard work. I hope you had a wonderful time with your hubby.Interesting. Mine put them in overwrite and I just moved them back to their folders. How did you fix it? Link to comment
DarkladyLexy Posted February 23, 2018 Author Share Posted February 23, 2018 ok so been take a look at the The Great Equalizer and there is a record I have trying to get the bloody script to ignore but it wont I have added: exclusions.Add('') (this is from Burma as script is not liking it). I have read the readme and can't see why the scrip wont ignore this record so for those that have successfully run The Great Equalizer what am i doing wrong. Edit: this part of the script that deal with record exclusions: //----------------------------------------------------------------------------------// //---IF YOU HAVE PROBLEMS WITH ANY SPECIFIC RECORD PATCHING IN AN UNDESIRABLE WAY---// //-------THEN YOU CAN ADD IT TO A CUSTOM EXCLUSION LIST FOR YOUR LOAD ORDER---------// //----------------THIS IS ONLY VALID IN EXCLUSION MODE (SEE BELOW)------------------// //----------------------------------------------------------------------------------// //------------------------>>> THIS IS A SETTING FOR USERS //----------------------------------------------------------------------------------// //For multiple records, copy the following line as many times as needed //Replace with the record name you want to exclude //Please note that this has to be exactly as it appears //IE CCOR_ //Make sure that the apostrophes remain exactly as they appear (' ') //Original line: exclusions.Add(''); Link to comment
Decopauge123 Posted February 23, 2018 Share Posted February 23, 2018 Creature pack is still 7.0..but there's Lock Overhaul - Ordinator VersionAh, yea, mis-read that. Link to comment
BuddyKidd Posted February 23, 2018 Share Posted February 23, 2018 Interesting. Mine put them in overwrite and I just moved them back to their folders. How did you fix it?I got the latest MO2 version and fixes from here: https://discordapp.com/channels/265929299490635777/379225566122999808 Link to comment
darabp Posted February 23, 2018 Share Posted February 23, 2018 (edited) Can anyone tell me is this is a smart (or wrong) way of managing my merges:Copy my modded MO2 profile and name it something like "Merges Profile"In the Merges Profile do not touch the left side of MO2 (keep everything checked) and sort with LOOT. Next move all the .esp files to be merged to the bottom of the Plugin list (in the order they need to be).Essentially you will have a MO2 profile with the left side that is identical to the main Modded Profile and a plugin list that has 300 .esp files total with the last 113 .esp files being the following list: Skytest Immersive Creatures.espSkytest Creature Extension.espCrittersAintSnitches.espCrittersAintSnitches-SkyTEST-RA&P Patch.espAAE_Cloaks_Patch.espAAE_OBIS_Patch.espAAE_STRAP_Patch.espAAE_Undeath_Patch.espLexys LOTD SE - AAE Patch.espAudio Overhaul Skyrim - Cutting Room Floor Patch.espAudio Overhaul Skyrim - Enhanced Blood Patch.espAudio Overhaul Skyrim - Immersive Sounds Patch.espAudio Overhaul Skyrim - Ordinator Patch.espAudio Overhaul Skyrim - RealisticWaterTwo Patch.espAudio Overhaul Skyrim - Sacrosanct Patch.espAudio Overhaul Skyrim - SkyTEST Patch.espAudio Overhaul Skyrim - Thunderchild Patch.espISC Enhanced Blood Patch.espBlowing in the Wind SSE.espBlowing in the Wind - Helgen Reborn Patch SSE.espCLARALUX SSE - Books of Skyrim.espCLARALUX SSE - Bring Out Your Dead.espCLARALUX SSE - ELFX DLC.espCLARALUX SSE - Immersive Cititzens.espCLARALUX SSE - LAL.espCLARALUX SSE - Nothern Marsh Bridges.espCLARALUX SSE - Ordinator.espCLARALUX SSE - Point the Way.espCLARALUX SSE - Provincial Courier Service.espCLARALUX SSE - USSEP.espELE_SSE.espNoGrassINCaves.espImmersive Citizens - ELE patch.espBetterQuestObjectives-AlternateStartPatch.espBetterQuestObjectives-CRFPatch.espBetterQuestObjectives-DBForevertoMisc.espBetterQuestObjectives-PaarDilemmaPatch.espBeards.espKS Hairdo's.espImproved Eyes Skyrim.espNB-Scars.espFarmhouseChimneys.espFarmhouseChimneysExtrasMerged.espLock_Overhaul.espAMatterOfTime.espiHUD.espPilgrimsDelight.espMajesticMountains.espMajesticMountains_Moss.espHoldBorderBanners.espEmbersHD.espGildergreen Regrown.espSimple AUA.espGoOnAhead.espCinematic Dragon Soul Absorbtion.espFootprints.espORM-Arvak.espQuickLight.espPumpingIron.espPrometheus_No_snow_Under_the_roof.espNo Snow Under The Roof - CRF Patch.espHelarchen Creek - No Snow Under the Roof.espWhistling Mine - No Snow Under the Roof.espNSUTR_HotV_Signs_fix_v1.01.espRealisticWaterTwo.espRealisticWaterTwo - iNeed.espRealisticWaterTwo - Watercolor.espRDO - CRF + USSEP Patch.espRDO - EFF v4.0.2 Patch.espRSC 3DNPC Patch.espRSC BoS Patch.espRSC CRF Patch.espRSC Falskaar Patch.espRSC Forgotten City Patch.espRSC HR Patch.espRSC LotD Patch.espRSC MoonAndStar Patch.espSFCO - CRF Patch.espSFCO - Alternate Start Patch.espSFCO - Immersive Citizens Patch.espSFCO - Arthmoor's Villages Patch.espBent Pines.espEnhanced Landscapes Oaks Standalone.espEnhanced Landscapes Standalone Marsh Pines.espSRG Enhanced Trees Activator.espVeydosebrom - Grasses and Groundcover.espfallentreebridgesSSE.espJRCRFPatch.espJRFalskaarPatch.espJRTGCONPatch.espJRConvenientHorsesPatch.espSaeri_AetherialCrown.espSparklesSE.espBosmerHeaddresses.espFaction Crossbows.espNorthgirl.espRogueArmorHD.espEl_WayfarersCoatSSE.espVivid WeathersSE.espVivid Weathers SE - Bruma Patch.espVivid Weathers SE - Falskaar.espMintyLightningMod.espVivid Weathers SE - LightingDuringStorm Patch.espAudio Overhaul Skyrim - Vivid Weathers Define Patch.espTrueStormsSE.espVivid_TS_Patch_Ominous_WaterFix.espVivid_TSPatch_Wet&Cold_AddOn.espObsidian Mountain Fogs.espWondersofWeather.espYOT - Your Own Thoughts.espYOT - Hunterborn.espYOT - iNeed.espYOT - Moonlight Tales Overhaul.esp This way I should be able to use 1 MO2 profile to easily merge all of my Plugins?What am I not seeing here guys? NOTE: LOOT auto disables any plugins past 255. After using LOOT I simply Enable All of them. After merges and hiding all merged .esp this will not be necessary. Please use spoiler tags when including long lists of text. Edited February 24, 2018 by Greg Added spoiler tags Link to comment
Decopauge123 Posted February 23, 2018 Share Posted February 23, 2018 DarkladyLexy, No Snow Under The Roof Merged's merge directions need updating to reflect the recent update (and name change) of the [No Snow Under the roof - Hall of the Vigilant fix] .ESP file. Link to comment
Decopauge123 Posted February 23, 2018 Share Posted February 23, 2018 (edited) Can anyone tell me is this is a smart (or wrong) way of managing my merges:Copy my modded MO2 profile and name it something like "Merges Profile"In the Merges Profile do not touch the left side of MO2 (keep everything checked) and sort with LOOT. Next move all the .esp files to be merged to the bottom of the Plugin list (in the order they need to be).Essentially you will have a MO2 profile with the left side that is identical to the main Modded Profile and a plugin list that has 300 .esp files total with the last 113 .esp files being the following list: [spoiler=Mod List]Skytest Immersive Creatures.espSkytest Creature Extension.espCrittersAintSnitches.espCrittersAintSnitches-SkyTEST-RA&P Patch.espAAE_Cloaks_Patch.espAAE_OBIS_Patch.espAAE_STRAP_Patch.espAAE_Undeath_Patch.espLexys LOTD SE - AAE Patch.espAudio Overhaul Skyrim - Cutting Room Floor Patch.espAudio Overhaul Skyrim - Enhanced Blood Patch.espAudio Overhaul Skyrim - Immersive Sounds Patch.espAudio Overhaul Skyrim - Ordinator Patch.espAudio Overhaul Skyrim - RealisticWaterTwo Patch.espAudio Overhaul Skyrim - Sacrosanct Patch.espAudio Overhaul Skyrim - SkyTEST Patch.espAudio Overhaul Skyrim - Thunderchild Patch.espISC Enhanced Blood Patch.espBlowing in the Wind SSE.espBlowing in the Wind - Helgen Reborn Patch SSE.espCLARALUX SSE - Books of Skyrim.espCLARALUX SSE - Bring Out Your Dead.espCLARALUX SSE - ELFX DLC.espCLARALUX SSE - Immersive Cititzens.espCLARALUX SSE - LAL.espCLARALUX SSE - Nothern Marsh Bridges.espCLARALUX SSE - Ordinator.espCLARALUX SSE - Point the Way.espCLARALUX SSE - Provincial Courier Service.espCLARALUX SSE - USSEP.espELE_SSE.espNoGrassINCaves.espImmersive Citizens - ELE patch.espBetterQuestObjectives-AlternateStartPatch.espBetterQuestObjectives-CRFPatch.espBetterQuestObjectives-DBForevertoMisc.espBetterQuestObjectives-PaarDilemmaPatch.espBeards.espKS Hairdo's.espImproved Eyes Skyrim.espNB-Scars.espFarmhouseChimneys.espFarmhouseChimneysExtrasMerged.espLock_Overhaul.espAMatterOfTime.espiHUD.espPilgrimsDelight.espMajesticMountains.espMajesticMountains_Moss.espHoldBorderBanners.espEmbersHD.espGildergreen Regrown.espSimple AUA.espGoOnAhead.espCinematic Dragon Soul Absorbtion.espFootprints.espORM-Arvak.espQuickLight.espPumpingIron.espPrometheus_No_snow_Under_the_roof.espNo Snow Under The Roof - CRF Patch.espHelarchen Creek - No Snow Under the Roof.espWhistling Mine - No Snow Under the Roof.espNSUTR_HotV_Signs_fix_v1.01.espRealisticWaterTwo.espRealisticWaterTwo - iNeed.espRealisticWaterTwo - Watercolor.espRDO - CRF + USSEP Patch.espRDO - EFF v4.0.2 Patch.espRSC 3DNPC Patch.espRSC BoS Patch.espRSC CRF Patch.espRSC Falskaar Patch.espRSC Forgotten City Patch.espRSC HR Patch.espRSC LotD Patch.espRSC MoonAndStar Patch.espSFCO - CRF Patch.espSFCO - Alternate Start Patch.espSFCO - Immersive Citizens Patch.espSFCO - Arthmoor's Villages Patch.espBent Pines.espEnhanced Landscapes Oaks Standalone.espEnhanced Landscapes Standalone Marsh Pines.espSRG Enhanced Trees Activator.espVeydosebrom - Grasses and Groundcover.espfallentreebridgesSSE.espJRCRFPatch.espJRFalskaarPatch.espJRTGCONPatch.espJRConvenientHorsesPatch.espSaeri_AetherialCrown.espSparklesSE.espBosmerHeaddresses.espFaction Crossbows.espNorthgirl.espRogueArmorHD.espEl_WayfarersCoatSSE.espVivid WeathersSE.espVivid Weathers SE - Bruma Patch.espVivid Weathers SE - Falskaar.espMintyLightningMod.espVivid Weathers SE - LightingDuringStorm Patch.espAudio Overhaul Skyrim - Vivid Weathers Define Patch.espTrueStormsSE.espVivid_TS_Patch_Ominous_WaterFix.espVivid_TSPatch_Wet&Cold_AddOn.espObsidian Mountain Fogs.espWondersofWeather.espYOT - Your Own Thoughts.espYOT - Hunterborn.espYOT - iNeed.espYOT - Moonlight Tales Overhaul.esp This way I should be able to use 1 MO2 profile to easily merge all of my Plugins?What am I not seeing here guys? NOTE: LOOT auto disables any plugins past 255. After using LOOT I simply Enable All of them. After merges and hiding all merged .esp this will not be necessary.Your post makes it sound like you didn't follow Lexy's directions for setting up MO2 and creating the Merges. Your attempt to simplify the process is (I think) doomed to fail. LOOT auto disables amd ignores any plugins past 255. Your re-enabling them after using LOOT (as you describe) will only result in an unstable game (if it runs at all). Edited February 23, 2018 by Decopauge123 Link to comment
Tzefira Posted February 23, 2018 Share Posted February 23, 2018 (edited) (Misread a post and can't delete, bonk) Edited February 23, 2018 by Tzefira Link to comment
darabp Posted February 23, 2018 Share Posted February 23, 2018 (edited) Your post makes it sound like you didn't follow Lexy's directions for setting up MO2 and creating the Merges. Your attempt to simplify the process is (I think) doomed to fail. LOOT auto disables amd ignores any plugins past 255. Your re-enabling them after using LOOT (as you describe) will only result in an unstable game (if it runs at all).I completely agree, I am in the weeds and would love to follow the guide. I went astray when I "copied" the "Legacy Of The Dragonborn - Special Edition" profile.I disabled everything on the left and only checked the folders with the .esps to be merged (and moved them to the top). This resulted in only: SkyTEST Integration Project SE - Main 1SkyTEST Integration Project SE - Main 3Critters Ain't Snitches - MainCritters Ain't Snitches - Optional being checked. The issue I then ran into was that none of the .esp files could be selected in "Merge Plugins" because "Skyrim Immersive Creatures Special Edition.esp" and "SkyTEST-RealisticAnimals&Predators.esp" were not active.I fixed this by activating the mod folders "Skyrim Immersive Creatures Special Edition" and " SkyTEST Integration Project SE - Main 2"after doing this my head was spinning because this was not spelled out in the guide and I was wondering "what other folders should be checked?" "she never told us to uncheck anything... but if I left them all checked my .esp count exceeds 255..." Please advise. Edit:if activating the mod folders "Skyrim Immersive Creatures Special Edition" and " SkyTEST Integration Project SE - Main 2" in order to proceed with the merge was the correct thing to do does it matter the location of those folders or plugins with respect to the plugins to be merged or is it only important to keep them outside (bottom) of the .esps to be merged? Edited February 23, 2018 by darabp Link to comment
Decopauge123 Posted February 23, 2018 Share Posted February 23, 2018 I completely agree, I am in the weeds and would love to follow the guide. I went astray when I "copied" the "Legacy Of The Dragonborn - Special Edition" profile.I disabled everything on the left and only checked the folders with the .esps to be merged (and moved them to the top). This resulted in only: SkyTEST Integration Project SE - Main 1SkyTEST Integration Project SE - Main 3Critters Ain't Snitches - MainCritters Ain't Snitches - Optional being checked. The issue I then ran into was that none of the .esp files could be selected in "Merge Plugins" because "Skyrim Immersive Creatures Special Edition.esp" and "SkyTEST-RealisticAnimals&Predators.esp" were not active.I fixed this by activating the mod folders "Skyrim Immersive Creatures Special Edition" and " SkyTEST Integration Project SE - Main 2"after doing this my head was spinning because this was not spelled out in the guide and I was wondering "what other folders should be checked?" "she never told us to uncheck anything... but if I left them all checked my .esp count exceeds 255..." Please advise.Follow Lexy's Build Guide and the instructions/Guide for creating a separate MO2 profile for each merge. Your attempt to simplify the process (though laudable) will (I think) greatly increases the probability that any mistakes made will be more difficult to find and correct because you didn't following an established process. Link to comment
Decopauge123 Posted February 23, 2018 Share Posted February 23, 2018 (edited) FNIS Behavior is now at v7.1.1 Edited February 23, 2018 by Decopauge123 Link to comment
Recommended Posts