Swed_Dr_Plastic Posted October 3, 2018 Posted October 3, 2018 No what am I doing wrong!? Trying to merge the CLARALUX Esp's but for some reason, the CLARALUX SSE - Ordinator.esp won't load in the merge plugins program. Have loaded all masters, I've checked.
LukeCreed13 Posted October 3, 2018 Posted October 3, 2018 (edited) Guys if you want to rollback to the version before the Creation Club update, do as always: Press Win+R and paste steam://nav/console Then paste download_depot 489830 489833 1298692161422189837 and hit Enter Go to \Steam\steamapps\content\app_489830\depot_489833 and copy & paste the file SkyrimSE.exe into your Skyrim directory, overwriting the one already in it. Edited October 3, 2018 by LukeCreed13 1
LukeCreed13 Posted October 3, 2018 Posted October 3, 2018 Nevermind, it seems that SKSE developers managed to update SKSE already!
Shadriss Posted October 3, 2018 Posted October 3, 2018 SKSE team on point - now we wait for the other mod authors. Here's to hoping. In the meantime, I continue to merge...
thecrazyjoe Posted October 3, 2018 Posted October 3, 2018 Guys if you want to rollback to the version before the Creation Club update, do as always: Press Win+R and paste steam://nav/console Then paste download_depot 489830 489833 1298692161422189837 and hit Enter Go to \Steam\steamapps\content\app_489830\depot_489833 and copy & paste the file SkyrimSE.exe into your Skyrim directory, overwriting the one already in it.For the 1.5.50 it's download_depot 489830 489833 583541185188584076 1
LukeCreed13 Posted October 3, 2018 Posted October 3, 2018 For the 1.5.50 it's download_depot 489830 489833 583541185188584076You're right, the one I wrote was the 1.5.39. All these CC updates messing with mods... strange times when you wish a company didn't update their game...
Swed_Dr_Plastic Posted October 3, 2018 Posted October 3, 2018 No what am I doing wrong!? Trying to merge the CLARALUX Esp's but for some reason, the CLARALUX SSE - Ordinator.esp won't load in the merge plugins program. Have loaded all masters, I've checked.Nevermind must have used the wrong esp. fixed now
AthlonAI Posted October 3, 2018 Posted October 3, 2018 Hi Lexys, Even tho everything is fine and can load my old savegame (that I cleaned with fallrhim tools). It seems I have a huge papyrus log... and I had now disable logging... I must say that I did not check with a new game... Maybe that's just normal but I wonder if your have seen something similar ?
Drax8 Posted October 3, 2018 Posted October 3, 2018 Hi Lexy, sorry to bother you with this, but on your response to my post regarding Know Your Enemy, I didn't actually see any response lol. For now I'll assume there won't be any issues if I don't use it unless I hear otherwise. Thanks!
tyrindor Posted October 3, 2018 Posted October 3, 2018 (edited) https://i.imgur.com/qoK3fn3.jpg Are the tree's outside whiterun suppose to look like this after DynDOLOD? The tops look darker than the bottoms on some of them. Wondering if I got some LOD messed up or in the wrong order. If not, any idea what it could be? Edited October 3, 2018 by tyrindor
AFilthyNwah Posted October 4, 2018 Posted October 4, 2018 Thank you for putting together and maintaining this amazing guide! Just about done with the guide overhaul and I found something that actually conflicts with my install. I am wondering if Song of the Green, Lock Related Loot, and NPC Retexture Merge SSE should be on the conflict resolution at the end of the guide. Are these not optional mods/patches?
DarkladyLexy Posted October 4, 2018 Author Posted October 4, 2018 Thank you for putting together and maintaining this amazing guide! Just about done with the guide overhaul and I found something that actually conflicts with my install. I am wondering if Song of the Green, Lock Related Loot, and NPC Retexture Merge SSE should be on the conflict resolution at the end of the guide. Are these not optional mods/patches?ah ok Song of the green and NPC Retextures are in the wrong CR's I will need to fix that. Lock related loot will need to change the tag
DarkladyLexy Posted October 4, 2018 Author Posted October 4, 2018 Hey, guys, the guide has been updated so check the changelog.
Dave0523 Posted October 4, 2018 Posted October 4, 2018 Just wondering, why remove the Keep It Clean merge?
DarkladyLexy Posted October 4, 2018 Author Posted October 4, 2018 Just wondering, why remove the Keep It Clean merge?It was removed cos the were concerns over renaming esp cos the mod has a SEQ file and facegen data and since these didn't match the new esp name and Since the Patches merge into the bash patch the esp count wouldn't change so I decided instead faffing around renaming things we'll just remove the merge.
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