AthlonAI Posted September 9, 2018 Share Posted September 9, 2018 Lexys I saw that in the changelog you do the conflict resolution before the kye merge... (following the guide its the inverse : kye first than confilict resolution) conflict resolution merge depends on kye merge patch... I reinstalled kye and the kye_srceo_patch.esp has noting inside except the perks in the right pane of ssedit for the two actors... I restored my old kye_srceo_patch.esp and then they were there so I could complete the KYE merge BEFORE the Conflict resolution merge... Its just bizarre loll. As a tip, when I loaded the esp in ssedit and check on the right pane there was only two columns : one for Complete enemy overhaul and the affected patch... In my backup one there is more columns... Link to comment
Shadriss Posted September 9, 2018 Share Posted September 9, 2018 I can located the tint layers in kye_srceo_patch.esp using xEdit, but right clicking on them in the view pane does not give a "remove" option. Have you, by chance, tried the 'delete' button? Link to comment
Bloodlust85 Posted September 9, 2018 Share Posted September 9, 2018 Have you, by chance, tried the 'delete' button?I did just discover that if I right clicked on the empty space just above the tint layer 51, that I could remove on the "layer" line.That seems to have done the trick, however, was I supposed to delete the entry for layer 51 from Skyrim Revamped Complete Enemy Overhaul as well? I noticed the error appeared under that row as well so I deleted both, but when I saw the backup .esp for SRCO in the Overwrite, I repaired it to hold true to the guides note of, "Load only kye_srceo_patch.esp and remove Tint Layer 51 from records 070519A8 and 070DF734".I apologize for my confusion. Link to comment
AthlonAI Posted September 9, 2018 Share Posted September 9, 2018 I'm quite happy because I completed the update successfully but I have 2 questions: I don't know but when I take the kye_srceo_patch.esp from kye 6.2.0 there is no tint layer in ssedit just the perk layer... So' I can't remove Tint Layer 51 from records 070519A8 and 070DF734 (and it does not pass the merge successfully) ... But I made it work anyway with this esp from my backup that has the tint layer + the perk layer)... Anyone seen this? (depending on replies on this one I will have a second look at it) Now if I unclick "kye patch merged.esp" it becomes a missing master for "conflict resolution merged.esp" I'm I right to think it should be completed first or it doesn't matter ?Thank for your insights! Now time to play Link to comment
Bloodlust85 Posted September 9, 2018 Share Posted September 9, 2018 (edited) I'm quite happy because I completed the update successfully but I have 2 questions: I don't know but when I take the kye_srceo_patch.esp from kye 6.2.0 there is no tint layer in ssedit just the perk layer... So' I can't remove Tint Layer 51 from records 070519A8 and 070DF734 (and it does not pass the merge successfully) ... But I made it work anyway with this esp from my backup that has the tint layer + the perk layer)... Anyone seen this? (depending on replies on this one I will have a second look at it) Now if I unclick "kye patch merged.esp" it becomes a missing master for "conflict resolution merged.esp" I'm I right to think it should be completed first or it doesn't matter ?Thank for your insights! Now time to play This is exactly what I've been struggling with. Lol. To disable Tint Layer 51 from records 070519A8 and 070DF734 , expand kye_srceo_patch.esp within Tes5Edit and locate the layer 51 at the very bottom of the view page for each record entry. Then right click on the empty square just above layer 51's information coinciding with the kye_srceo_patch.esp column and the Layer row. You will then have the option to remove. Repeat this for the other record entry and you should be good. I was able to merge plugins successfully! Edited September 9, 2018 by Bloodlust85 Link to comment
AthlonAI Posted September 9, 2018 Share Posted September 9, 2018 Yesteday I played and I had a CDT as described below (that was just before the last update that I did this morning). So I started playing same point with the new updates and still have this CDT. I have a CTD exiting College of Winterhold Hall of Countenance. I'm not sure what cause this as there is no papyrus log (its enable in my skyrim.ini). Here's the description of what happened: I'm at the point of getting the Staff of Magnus and I should talk to Mirabelle Ervine which is in the Hall of Countenance. I enter the Hall, talk to her and she said to go explore M.... It CDT as soon as I exit the Hall to Skyrim and I try the exit at entry level and at the top of the stairs.I found a workaround as I waited 1 hour outside the hall in the courtyard and then she moved inside the Arcaneum, where I could talk to her and continue the quest to M... I'm puzzle by that... I still have the save to reproduce the error if someone can tell me how can I find out what happened. Link to comment
madskyrim007 Posted September 9, 2018 Share Posted September 9, 2018 (edited) Bjorlam the guy on the carriage in front of whiterun has voice for greetings but no voice for other informative sentences. I noticed this is may be related to the mod CFTO. Is it a bug from my side ? Edited September 9, 2018 by madskyrim007 Link to comment
berndaroy Posted September 9, 2018 Share Posted September 9, 2018 Lexy hi! Is Wheels of Lull still a tanged mess of a mod or has it be fixed yet? Merely curiosity on my part Link to comment
MongeHDS Posted September 9, 2018 Share Posted September 9, 2018 I'm having difficulty doing this. I recently followed your amazing guide, Lexy, and I've been following along PhoenixSunstar001's videos for assistance. I can located the tint layers in kye_srceo_patch.esp using xEdit, but right clicking on them in the view pane does not give a "remove" option. I've been searching for answers or a guide, but haven't had any success. Any help would be greatly appreciated! Thanks!!Answering your question, and asking another one! Link to comment
DarkladyLexy Posted September 9, 2018 Author Share Posted September 9, 2018 Lexy hi! Is Wheels of Lull still a tanged mess of a mod or has it be fixed yet? Merely curiosity on my partI have not looked at Wheels of Lull lately they a new Unofficial Patch that fixes some stuff but not got to it yet. Answering your question, and asking another one!You can if you want to remove the tint Layer from SRECO but since KYE Overwrites the record it not necessary 1 Link to comment
AthlonAI Posted September 9, 2018 Share Posted September 9, 2018 I'm quite happy because I completed the update successfully but I have 2 questions: I don't know but when I take the kye_srceo_patch.esp from kye 6.2.0 there is no tint layer in ssedit just the perk layer... So' I can't remove Tint Layer 51 from records 070519A8 and 070DF734 (and it does not pass the merge successfully) ... But I made it work anyway with this esp from my backup that has the tint layer + the perk layer)... Anyone seen this? (depending on replies on this one I will have a second look at it) Now if I unclick "kye patch merged.esp" it becomes a missing master for "conflict resolution merged.esp" I'm I right to think it should be completed first or it doesn't matter ?Thank for your insights! Now time to play Oki I checked number one above and I had " No conflict rows" activated on right pane of ssedit... That's why I counldn't find it ! loll... Thank you LadyLexys for the screenshot! Back into business! There is only my cradh exiting Hall of countenance now that bugs me!!! even tho I continue my play... Link to comment
Shadriss Posted September 9, 2018 Share Posted September 9, 2018 Bjorlam the guy on the carriage in front of whiterun has voice for greetings but no voice for other informative sentences. I noticed this is may be related to the mod CFTO. Is it a bug from my side ?Likely on your side - I have no issues with CFTO or dialogue relating to it. Link to comment
metherul Posted September 9, 2018 Share Posted September 9, 2018 (edited) Heya guys, I'm the developer of the Automaton Modpack Framework (from this Reddit discussion). Feel free to ask any questions you may have! Edited September 9, 2018 by metherul 1 Link to comment
MongeHDS Posted September 9, 2018 Share Posted September 9, 2018 @DarkladyLexy I'm rebuilding the KYE Patches Merged, noticed has two files very similars: KYE Armours Patch - MLU.esp (from Lexy's Patch's) and kye_armors_mlu_patch.esp (from KYE). My doubt is: I have to include both files on the merge? If KYE Armours Patch - MLU.esp is not in, Merge Plugins spill a contiguous error, if I ignore it, I can redo the merge... So, what should I proceed? Link to comment
Shadriss Posted September 9, 2018 Share Posted September 9, 2018 (edited) @DarkladyLexy I'm rebuilding the KYE Patches Merged, noticed has two files very similars: KYE Armours Patch - MLU.esp (from Lexy's Patch's) and kye_armors_mlu_patch.esp (from KYE). My doubt is: I have to include both files on the merge? If KYE Armours Patch - MLU.esp is not in, Merge Plugins spill a contiguous error, if I ignore it, I can redo the merge... So, what should I proceed?From the changelog:Main Guide - Combat and Traps Section - KYE Armours - MLU Patch - The Patch I created is no longer neededThe contiguous error only means that you don't have the intended items to merge in one continuous section. Redo the merge, leaving out the patch noted above, and ensure that all files to be merged are in the proper order at the bottom of the load list, as done in all previous merges. Should take care of that issue. Edited September 9, 2018 by Shadriss 1 Link to comment
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