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Lexy's: Legacy of The Dragonborn Special Edition


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Posted (edited)

If a mod has been updated to the newer skyrim version, can the same mod be used for the previous version of skyrim?

If i understand what you are saying.....if Alternate Start - Live another life for example, has been made for Skyrim SE, can it be used on Skyrim LE....NO it's forms would have been converted to 44 to work with x64 bit platform, as opposed to the 43 form on 32 bit platform. Beside the author of said mod should/ may have updated the mod to work for LE. If not stick with the latest version on the given game version

Edited by berndaroy
  • +1 1
Posted (edited)

Hum... Yummy.
--
Hey! Veydosebrom has removed, can I maintain the mod? Or it cause's any conflict with future patches... ?

Edited by MongeHDS
Posted

Hum... Yummy.

--

Hey! Veydosebrom has removed, can I maintain the mod? Or it cause's any conflict with future patches... ?

should be fine but if you don't follow the guide as it and you have issues you are on your own to sort them.

Posted

It's for 1.5.39 still as not all required mods for 1.5.50 are out? Right?

Argh! Can't find how to edit my post...  Just this question : How about Castle Volkinar HD 2k by Luxor? I've seen it did not make the update...

Posted

It's for 1.5.39 still as not all required mods for 1.5.50 are out? Right?

yes is for 1.5.39 as I have not updated to v1.5.50 yet as not all the mod we want are updated yet.

 

Argh! Can't find how to edit my post...  Just this question : How about Castle Volkinar HD 2k by Luxor? I've seen it did not make the update...

Ah it wasn't on my to do list so I forgot about next time.

 

@DarkladyLexy what is the specific name of that mod/file that will be removed when u say:

  • Main Guide - Combat and Traps Section - KYE Armours - MLU Patch - The Patch I created is no longer needed

?

Use the one from the KYE Fomod the one i created to no longer needed.

 

Small question Lexy....any reason why you chose Sprint Jump SE over Better jumping SE https://www.nexusmods.com/skyrimspecialedition/mods/18967/, or was it just a simple choice of what was available at the time?

Better jumping wasn't out when I added Sprint Jump SE and not seen the need to change that.

Posted

I can't sort LOOT, get this error: 

Cyclic interaction detected between "ELE-ELFX Patch and Tweaks.esp" and "ELE Merged.esp". Back cycle: ELE Merged.esp, Followers and NPC - Conflict Resolution.esp, ELE_SSE.esp, ELE-ELFX Patch and Tweaks.esp

 

Anyone know how to solve this?

Posted

MLU - NPC Retexture Conflict Resolution.esp is showing errors in Merge Plugins.  Is it safe to ignore the errors?  Merge Plugins gives the following when clicking fix errors

 

Fixing errors in MLU - NPC Retexture Conflict Resolution.esp
  Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT
  Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT
Posted

 

MLU - NPC Retexture Conflict Resolution.esp is showing errors in Merge Plugins.  Is it safe to ignore the errors?  Merge Plugins gives the following when clicking fix errors

 

Fixing errors in MLU - NPC Retexture Conflict Resolution.esp
  Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT
  Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT

 

 

I got the same error and edit it in ssedit (I just delete both references) :

 

Checking for errors in MLU - NPC Retexture Conflict Resolution.esp

  CWBattleRikke "Legate Rikke" [NPC_:000D0573]

    NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT

  Rikke "Legate Rikke" [NPC_:000132A1]

    NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT

Checking for errors in KYE - Conflict Resolution.esp

 

Now it work in merge plugins... Hopefully it's not breaking anything Can anyone confirm ? As I don't know from where those reference comes ? Thanks Lexys!

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