berndaroy Posted September 8, 2018 Posted September 8, 2018 (edited) If a mod has been updated to the newer skyrim version, can the same mod be used for the previous version of skyrim?If i understand what you are saying.....if Alternate Start - Live another life for example, has been made for Skyrim SE, can it be used on Skyrim LE....NO it's forms would have been converted to 44 to work with x64 bit platform, as opposed to the 43 form on 32 bit platform. Beside the author of said mod should/ may have updated the mod to work for LE. If not stick with the latest version on the given game version Edited September 8, 2018 by berndaroy 1
Thamantis Posted September 8, 2018 Posted September 8, 2018 Sounds like the Assets didn't copy into the new merge properly.Ok thanks, then I'll try to re-merge and see if that helps.
DarkladyLexy Posted September 8, 2018 Author Posted September 8, 2018 Ok, Guys, the guide has been updating it quite a big one so check the changelog.
MongeHDS Posted September 8, 2018 Posted September 8, 2018 (edited) Hum... Yummy.--Hey! Veydosebrom has removed, can I maintain the mod? Or it cause's any conflict with future patches... ? Edited September 8, 2018 by MongeHDS
DarkladyLexy Posted September 8, 2018 Author Posted September 8, 2018 Hum... Yummy.--Hey! Veydosebrom has removed, can I maintain the mod? Or it cause's any conflict with future patches... ?should be fine but if you don't follow the guide as it and you have issues you are on your own to sort them.
madskyrim007 Posted September 8, 2018 Posted September 8, 2018 (edited) deleted Edited September 8, 2018 by madskyrim007
AthlonAI Posted September 8, 2018 Posted September 8, 2018 Ok, Guys, the guide has been updating it quite a big one so check the changelog.It's for 1.5.39 still as not all required mods for 1.5.50 are out? Right?
AthlonAI Posted September 8, 2018 Posted September 8, 2018 It's for 1.5.39 still as not all required mods for 1.5.50 are out? Right?Argh! Can't find how to edit my post... Just this question : How about Castle Volkinar HD 2k by Luxor? I've seen it did not make the update...
MongeHDS Posted September 8, 2018 Posted September 8, 2018 @DarkladyLexy what is the specific name of that mod/file that will be removed when u say:Main Guide - Combat and Traps Section - KYE Armours - MLU Patch - The Patch I created is no longer needed ?
berndaroy Posted September 8, 2018 Posted September 8, 2018 (edited) Small question Lexy....any reason why you chose Sprint Jump SE over Better jumping SE https://www.nexusmods.com/skyrimspecialedition/mods/18967/, or was it just a simple choice of what was available at the time?....PS MoreHUD Inventory Edition been updated to v1.0.6 to work with (Support for Runtime 1.5.50) Edited September 8, 2018 by berndaroy
DarkladyLexy Posted September 8, 2018 Author Posted September 8, 2018 It's for 1.5.39 still as not all required mods for 1.5.50 are out? Right?yes is for 1.5.39 as I have not updated to v1.5.50 yet as not all the mod we want are updated yet. Argh! Can't find how to edit my post... Just this question : How about Castle Volkinar HD 2k by Luxor? I've seen it did not make the update...Ah it wasn't on my to do list so I forgot about next time. @DarkladyLexy what is the specific name of that mod/file that will be removed when u say:Main Guide - Combat and Traps Section - KYE Armours - MLU Patch - The Patch I created is no longer needed ?Use the one from the KYE Fomod the one i created to no longer needed. Small question Lexy....any reason why you chose Sprint Jump SE over Better jumping SE https://www.nexusmods.com/skyrimspecialedition/mods/18967/, or was it just a simple choice of what was available at the time?Better jumping wasn't out when I added Sprint Jump SE and not seen the need to change that.
InsaneShad0w92 Posted September 8, 2018 Posted September 8, 2018 I can't sort LOOT, get this error: Cyclic interaction detected between "ELE-ELFX Patch and Tweaks.esp" and "ELE Merged.esp". Back cycle: ELE Merged.esp, Followers and NPC - Conflict Resolution.esp, ELE_SSE.esp, ELE-ELFX Patch and Tweaks.esp Anyone know how to solve this?
Smokingjoe1982 Posted September 8, 2018 Posted September 8, 2018 MLU - NPC Retexture Conflict Resolution.esp is showing errors in Merge Plugins. Is it safe to ignore the errors? Merge Plugins gives the following when clicking fix errors Fixing errors in MLU - NPC Retexture Conflict Resolution.esp Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT
AthlonAI Posted September 8, 2018 Posted September 8, 2018 MLU - NPC Retexture Conflict Resolution.esp is showing errors in Merge Plugins. Is it safe to ignore the errors? Merge Plugins gives the following when clicking fix errors Fixing errors in MLU - NPC Retexture Conflict Resolution.esp Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT I got the same error and edit it in ssedit (I just delete both references) : Checking for errors in MLU - NPC Retexture Conflict Resolution.esp CWBattleRikke "Legate Rikke" [NPC_:000D0573] NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT Rikke "Legate Rikke" [NPC_:000132A1] NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPTChecking for errors in KYE - Conflict Resolution.esp Now it work in merge plugins... Hopefully it's not breaking anything Can anyone confirm ? As I don't know from where those reference comes ? Thanks Lexys!
MongeHDS Posted September 8, 2018 Posted September 8, 2018 @DarkladyLexy sorry Lexy, I'm not sure that found the right file to delete... The name is: kye_armors_mlu_patch.esp?
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