Smokingjoe1982 Posted September 5, 2018 Posted September 5, 2018 As a recommendation - mark this mod (and the body skins as well) as NSFW? I almost had a minor heart attack when I went through the mod's screenshots here at work on break...Shadriss, I had a mini panic attack when I realized I accidentally linked straight to the images for that exact reason, and couldn't edit it due to not noticing it soon enough. I was worried something like that would happen, and I truly am sorry. That was first and foremost my mistake.
DarkladyLexy Posted September 5, 2018 Author Posted September 5, 2018 I've stumbled upon this guide following the OMEGA mod... I've been meaning to install OMEGA for a while now but wanted to do so when he was in a more 'finished' state. I see now that he's intending to incorporate your guide. This is great for me as I was looking for a good guide to follow alongside it but was worried about incompatibilities etc. My question in terms of this guide now is I'm wondering do you recommend any time in particular to start the list? I can see that there are updates almost daily! It'll likely take me at least a week to install everything due to my limited time in the evenings. Are the updates generally small? I'm worried I might be halfway through and then find that something has changed and have to go back, etc. Also I see that you have lots of compatibility patches, etc. which is great. I'm really not looking to install any graphics mods whatsoever. In fact I will probably look to only optimise things and perhaps install a few graphics fixes for meshes, etc. I'm tired of installing all these great game play mods and not having the frame rate to fully use them! Would I run into any issues do you think or can I happily skip all of the graphical sections?Yes We are now looking at Omega we are working with Skeleton Jack to achieve this he has already created some patches for the DEV Team to look over but there is no ETA of when it will make it into the guide.It might be worth reading the guide starting it to get to grips with shall we say my madness. The guide quite involved and uses some more advanced and some would quirky modding techniques. If you run into any issues there are lots of users both on this forums and on Discord that would be happy to help. Discord is actually easier for getting a quick answer as I and the Dev team spend most our time on there now.
Greg Posted September 5, 2018 Posted September 5, 2018 As a recommendation - mark this mod (and the body skins as well) as NSFW? I almost had a minor heart attack when I went through the mod's screenshots here at work on break...I added NSFW just above the link to hopefully alert time travelers from the future.
Greg Posted September 5, 2018 Posted September 5, 2018 Shadriss, I had a mini panic attack when I realized I accidentally linked straight to the images for that exact reason, and couldn't edit it due to not noticing it soon enough. I was worried something like that would happen, and I truly am sorry. That was first and foremost my mistake.I wouldn't obsess over it... these things happen and it hasn't caused the universe to crash yet. If you include links to mods or images that reveal the naughty bits, just add a note that the link is NSFW so people know what to expect.
Shadriss Posted September 5, 2018 Posted September 5, 2018 (edited) Shadriss i can't believe that i had to look this up to understand where you were coming from....well spotted and good oneCan you imagine GLaDOS as a boss fight in Skyrim? As it was I was half certain that I'd find Cave and Caroline in that inn... instead I found Gordon. This also disturbs me greatly. On an aside, what happened to the voice acting in this mod? The initial ones sounded good, but the rest since I've hit the desert... they all sound like bad computer text-to-speech conversions. I did though, that is the problem. I'll go through and check it one more time to be sure I got them all. I can't have missed 150 though.I should probably shelve it for a few a day or so and come back fresh. Thanks for the reply.Take it one merge at a time. Once you've created it, go into each mod that provides an esp and double click it, go to the Optional ESP tab, and move any esps used in the merge up to optional. This does two things for you: 1) Gets all the un-needed esps out of the right pane, so they won't clutter up things like LOOT, Wrye Bash, and the like, and 2) keeps them in reserve so you can use them again to regenerate the merges if you have need later on. It's a good practice in general anyway, and I can't recommend this enough. My question in terms of this guide now is I'm wondering do you recommend any time in particular to start the list? I can see that there are updates almost daily! It'll likely take me at least a week to install everything due to my limited time in the evenings. Are the updates generally small? I'm worried I might be halfway through and then find that something has changed and have to go back, etc. Also I see that you have lots of compatibility patches, etc. which is great. I'm really not looking to install any graphics mods whatsoever. In fact I will probably look to only optimise things and perhaps install a few graphics fixes for meshes, etc. I'm tired of installing all these great game play mods and not having the frame rate to fully use them! Would I run into any issues do you think or can I happily skip all of the graphical sections?Updates are about the size they are... which means that it varies greatly. Some are only version updates to mods already in the guide, others get rid of and add mods. The last one was mostly a version update, for example, for all the list was a longer one, but the next one is expected to add in a fair number of new ones. It's a crap shoot, in essence, so there's no predicting it. That said, I'd wait another week or so for the next major update to drop, then start. When the updates do come out (and they will...) you face a choice - update and restart your playthrough, or suck it up and wait. I've yet to see any version of the guide with any major problems (a tribute to Lexy and her team), so it's unlikely that there will be anything that changes that demands immediate update. As to graphical, I think you can safely leave them out if you choose... I think that's an odd decision, but it should work. Alternately, you could still download them, but in lower resolution versions (1K instead of 2 or 4K as an example) to at least get some of the benefits of the textures. They really do make a huge difference. If your system is having a hard time graphically, the other thing you could do is leave out the ENB, which are historically the biggest framerate eaters. If you do that, I'd still recommend ENBoost, which uses some of the ENB files, but only the memory management portions. Regardless, there are some options here, and it's likely we can help you find a happy medium somewhere to allow you to enjoy this guide to the fullest your CPU and GPU will allow.Shadriss, I had a mini panic attack when I realized I accidentally linked straight to the images for that exact reason, and couldn't edit it due to not noticing it soon enough. I was worried something like that would happen, and I truly am sorry. That was first and foremost my mistake.No worries here, guy - I was the only one in the office at the time. :) I added NSFW just above the link to hopefully alert time travelers from the future.Thanks... but wouldn't time travelers from the future already know about this? :) Edited September 5, 2018 by Shadriss
giggsidan Posted September 5, 2018 Posted September 5, 2018 (edited) Updates are about the size they are... which means that it varies greatly. Some are only version updates to mods already in the guide, others get rid of and add mods. The last one was mostly a version update, for example, for all the list was a longer one, but the next one is expected to add in a fair number of new ones. It's a crap shoot, in essence, so there's no predicting it. That said, I'd wait another week or so for the next major update to drop, then start. When the updates do come out (and they will...) you face a choice - update and restart your playthrough, or suck it up and wait. I've yet to see any version of the guide with any major problems (a tribute to Lexy and her team), so it's unlikely that there will be anything that changes that demands immediate update. As to graphical, I think you can safely leave them out if you choose... I think that's an odd decision, but it should work. Alternately, you could still download them, but in lower resolution versions (1K instead of 2 or 4K as an example) to at least get some of the benefits of the textures. They really do make a huge difference. If your system is having a hard time graphically, the other thing you could do is leave out the ENB, which are historically the biggest framerate eaters. If you do that, I'd still recommend ENBoost, which uses some of the ENB files, but only the memory management portions. Regardless, there are some options here, and it's likely we can help you find a happy medium somewhere to allow you to enjoy this guide to the fullest your CPU and GPU will allow. Thanks.. I'm not worried about the guide being updated once I'm finished with it.. It's more the fact that I may perhaps be halfway through the guide and then have to take a break of a few days only to come back and find that parts have changed! But I will take your advice and wait for the next big update! I know it's probably an odd choice to not go for any graphics mods. I use a laptop with the following specs: i5-4210M8GB RAMNVIDIA GeForce GTX 850M 2GB VRAM So yeah it's a little outdated now. I have previously had a fully modded Oldrim with ENB and all, but was frustrated by occasional crashes and some low frame rates. I have managed to run SSE with some graphical mods but it was more of a light list. It's definitely more stable. I haven't managed to play with many of the newer game play mods. I know graphics seem important to most people but I was playing games back in the days of the SNES and original Gameboy (as I'm sure some of you may have) so I'd actually like to experience all of these mods rather than have to deal with frame rate drops, etc. Edited September 5, 2018 by giggsidan
Shadriss Posted September 5, 2018 Posted September 5, 2018 I know graphics seem important to most people but I was playing games back in the days of the SNES and original Gameboy (as I'm sure some of you may have) so I'd actually like to experience all of these mods rather than have to deal with frame rate drops, etc.That's fair enough - I was a child of the 80s as well, so I knew well the idea of gameplay being more important than the graphics. And with those specs... you may be onto something. :) In other news, Lexy, I took a look at Luxor's Volkihar HD, and it completely obviates the current Volkihar re-tex in the guide. I assume you intend to remove the current in favor of Luxor, given your placement of his work into the same pantheon as Gamwichs?
Shnarf Posted September 5, 2018 Posted September 5, 2018 (edited) Hey all, around two summers ago I completed Darth's set-up. With all the instabilities present in Oldrim, and with SKSE64 Newrim modding around the corner, I decided to just wait. Now I see things have begun to take shape, but I have a few questions... Have most mods previously used in Darth's been ported over for use in this guide, or is this a completely new mod guide that has strayed far from the original? Am I better off just scrapping everything and starting off fresh? I've got 150+GB of Oldrim mod stuff on my HD, but I will have to re-download new SE versions anyways right? Should I, or can I reuse certain Oldrim textures without problem? Haven't quite delved in yet, but what's the deal with SE mod managers? At the time I used Mod Organizer for Oldrim, but I know there where a lot of question marks and instabilities with the progression of Mod Organizer 2(?). Is everything relatively stable and good to go with all that now? Lastly, where exactly would you say this SE guide is in terms of completion? I know it technically says beta, but should I continue to wait (weeks/months...) until more things are fleshed out and refined? Or is it possible to just hit the ground running and have a relatively complete and stable game within a few days of modding/setup? Edited September 5, 2018 by Shnarf
Shadriss Posted September 5, 2018 Posted September 5, 2018 Hey all, around two summers ago I completed Darth's set-up. With all the instabilities present in Oldrim, and with SKSE64 Newrim modding around the corner, I decided to just wait. Now I see things have begun to take shape, but I have a few questions... Have most mods previously used in Darth's been ported over for use in this guide, or is this a completely new mod guide that has strayed far from the original? Am I better off just scrapping everything and starting off fresh? I've got 150+GB of Oldrim mod stuff on my HD, but I will have to re-download new SE versions anyways right? Should I, or can I reuse certain Oldrim textures without problem? Haven't quite delved in yet, but what's the deal with SE mod managers? At the time I used Mod Organizer for Oldrim, but I know there where a lot of question marks and instabilities with the progression of Mod Organizer 2(?). Is everything relatively stable and good to go with all that now? Lastly, where exactly would you say this SE guide is in terms of completion? I know it technically says beta, but should I continue to wait (weeks/months...) until more things are fleshed out and refined? Or is it possible to just hit the ground running and have a relatively complete and stable game within a few days of modding/setup?A) I would consider it similar, but a new take. Some things haven't been officially ported over, others have, so it's best to treat it as a new setup. I never used Darth's guide because of Oldrim's instabilities, but I have to imagine (and everyone else feel free to correct me) that they started in roughly the same place, but have diverged over time. I know Darth and Lexy work together on these (how could they not?), but they really should be considered two separate things. B) Yes and No. Anything that is not a straight texture mod should have the SE version downloaded. Where one doesn't exist (and these are flagged in the guide), some can be converted to the new form 44 with relative ease. So the short answer is to hold on to all of it that you can, but know that a lot of it will be downloaded due to SE/LE differences. C) MO2 is relatively stable, and I've had no issues with it... I do miss the BSA management aspect, but this guide takes care of the 'empty' esp files by having us extract the BSAs anyhow, so there is no effective difference in how to use the program. You're safe enough with MO2, though some have had some issues getting some of the tools to work through it. D) You aren't thinking in the right terms - the guide will likely never be 'done' until the day nobody cares about Skyrim anymore... or at least, until Lexy, Darth, her team, or anyone who takes up the torch after them are done with it. See my comments a few posts back with regards to updates. Once you get a build done, it will be stable, but changes are bound to come, and you will have to either update the setup or keep playing your current game... same as everyone else. :)
AthlonAI Posted September 5, 2018 Posted September 5, 2018 OK, I am at a loss and I am almost out of hair to pull out. I have done everything through the merges and I still have 405 esp. I can't sort with loot because it randomly drops a few hundred. I can't go further without at least sorting the load order. I have so many errors about missing masters and cyclic rules that I can't figure them all out. I think this is because they are not getting loaded. Should I just scrap and start over? Have I missed something? Should I have been making my own merges? I know it is probably something really basic, but like I said I am out of ideas. Any help would be greatly appreciated, even if it is "Go read page 3 again Idiot!"Maybe this will help you or maybe not because there is different ways of doing things, but this is how I do it : From the merge page listing you go down after each successful merge. Start with Animal merge. Sort "alphabetically" your mods on the right instead of "on priority". That will make the process easier to find esp and when you are all finished you should sort back on "priority". Then click on the first mod included in the merge. In that case, that will be : Skytest Immersive Creatures.esp.When you click on it on the right pane, there will be a "blue or violet or purple" bar on the scroll bar of the left pane. You position the cursor of the scrollbar over it and then the corresponding mod will be highlighted the same color. You deactivate it. Be sure there is only this .esp inside, but that will be the case if you followed the guide. Then you continue to next merged mod. How I managed my mods for updates : When I started building my setup I append a number at the beginning of each zipped mod as I installed them, because I saw how many mods there is and how many there could be. Let's say : 01 Cleaned Vanilla ESMs.rar as an example. I make sure the number will appear in the mod name on the left pane. When there is a modification to the guide it's than easier to know where the change occur... I keep a copy of all compressed mods on my backup drive in a mod folder "LOTD Lexys mods " and then in numbered section folder... like "08 World Encounters".Let's say there is an update on the Falskaar mod. I do a search for "falsk" in the search filed of the main folder. "49 Falskaar V2_1-2057-2-1.7z" will appear. I right click "open file location", I just delete the old one and replace with the new one and then installed it in mod organizer and it is very easy to place it on the left pane. When there is an in-between mod that comes in I just put a "a", "b", "c" after the number... If there is a merge to be updated later it easier too to reactivate only those mods (esp) as I know that way which mod I should reactive by searching name in the main folder of my backup, that gives me the number I should reactivate... When there is updates with many mods that you should add, delete, overwrite, etc, it make the whole process very straightforward and you don't loose time in guessing where the change might be. But that only my own way of doing it ... 1
Shnarf Posted September 6, 2018 Posted September 6, 2018 Once you get a build done, it will be stable, but changes are bound to come, and you will have to either update the setup or keep playing your current game... same as everyone else. :)Thank you kindly for the response. I will give the guide time to breathe, but do look forward to playing in the near future.
DarkladyLexy Posted September 6, 2018 Author Posted September 6, 2018 Hey Guys SKSE has been updated I am going to hold fire on my planned update for a few more days to allows mods to catch up.
Oremonger Posted September 6, 2018 Posted September 6, 2018 Thank you everyone for your replies. I will apply the advice you have given. I re-learned a valuable lesson, do not do things that require concentration when you are tired or drunk. The end result is usually bad. After a good nights sleep everything is looking much better and I am set to finish the guide today. Thanks again!
monyarm Posted September 6, 2018 Posted September 6, 2018 I'd like to suggest adding Gopher's SSE mods to this guide, namely Artful Dodger and Coin Toss, i already use them myself with this guide (i've merged them in the Misc Merge) and they appear to work just fine.
DarkladyLexy Posted September 6, 2018 Author Posted September 6, 2018 I'd like to suggest adding Gopher's SSE mods to this guide, namely Artful Dodger and Coin Toss, i already use them myself with this guide (i've merged them in the Misc Merge) and they appear to work just fine.I see no real point in adding Coin toss to the guide. Artful dogeri will think about but it not a high proitity at the moment
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