Natstar Posted April 2, 2018 Share Posted April 2, 2018 @Uncleseano that is much appreciated!! I’m suspecting it’s also what is causing my tree drama... Once I nut out these I’ll be a happy girl. Link to comment
sm0kem Posted April 2, 2018 Share Posted April 2, 2018 hey, guys, I am back after the oh so joyous trip to see my mum and dad and catching up on a few things: for starters, thanks for letting me know that Simple Face to Face Conversation was pulled bugger but I do have a replacement in mindA Closer Look - Simple Smooth Hotkey Zoom - Special Edition - https://www.nexusmods.com/skyrimspecialedition/mods/14963 I also noticed that user luxor8071 has released few new texture mods that caught my eye and his stuff is always top quality: Fort Dawnguard HD - https://www.nexusmods.com/skyrimspecialedition/mods/16061luxor's Weathered HD Road Signs - https://www.nexusmods.com/skyrimspecialedition/mods/16151Whiterun HD - https://www.nexusmods.com/skyrimspecialedition/mods/16176 I noticed the Eyes of Beauty has been ported to SSE but I think I'll stick in Improved eyes now. I will be considering Morrowloot.+1 for morrowloot Link to comment
Decopauge123 Posted April 2, 2018 Share Posted April 2, 2018 (edited) Welcome back, DarkladyLexy (and Darth_mathias)! I'm happy to hear you're trip was so enjoyable. I just finished a complete reinstall of Steam, Skyrim SE and your Build. I'm currently working on the first Merge: Animals Merged. After I created the merge and placed it "Directly after SkyTEST Less Fear SSE Patch", it started complaining that that "SkyTEST-RealisticAnimals&Predators.esp" is missing. I checked and it wasn't in it's folder. I checked [skyTEST - Realistic Animals and Predators] instructions and they say Do not install the following file(s) and/or folder(s): SkyTEST-RealisticAnimals&Predators.esp SkyTEST-RealisticAnimals&Predators.txt Edited April 2, 2018 by Decopauge123 Link to comment
gpthree Posted April 2, 2018 Share Posted April 2, 2018 @Uncleseano that is much appreciated!!I’m suspecting it’s also what is causing my tree drama... Once I nut out these I’ll be a happy girl.I dont use the nude bodies, enhanced blood textures or Improved Closedfaced Helmets. Other than that I'm using the full guide. I started removing sections of mods starting from the bottom to see if Riverwood loads for me. So far I have no go. For some reason I also had an issue with the Closedfaced Helmets mod. My game would not load with that mod active. I'm very familiar with load orders and missing masters so that wasnt the issue. Not really sure why that mod was messed up for me. Link to comment
DarkladyLexy Posted April 2, 2018 Author Share Posted April 2, 2018 Welcome back, DarkladyLexy (and Darth_mathias)! I'm happy to hear you're trip was so enjoyable. I just finished a complete reinstall of Steam, Skyrim SE and your Build. I'm currently working on the first Merge: Animals Merged. After I created the merge and placed it "Directly after SkyTEST Less Fear SSE Patch", it started complaining that that "SkyTEST-RealisticAnimals&Predators.esp" is missing. I checked and it wasn't in it's folder. I checked [skyTEST - Realistic Animals and Predators] instructions and they say Do not install the following file(s) and/or folder(s): SkyTEST-RealisticAnimals&Predators.esp SkyTEST-RealisticAnimals&Predators.txtOh yes it was really enjoyable should hear the sarcasm in my voice. That because you forgot about SkyTEST Integration Project SE - No Extra Spawns the SkyTEST-RealisticAnimals&Predators.esp actually comes form that mod and not the original thus the instructions. Link to comment
gpthree Posted April 2, 2018 Share Posted April 2, 2018 (edited) Welcome back, DarkladyLexy (and Darth_mathias)! I'm happy to hear you're trip was so enjoyable. I just finished a complete reinstall of Steam, Skyrim SE and your Build. I'm currently working on the first Merge: Animals Merged. After I created the merge and placed it "Directly after SkyTEST Less Fear SSE Patch", it started complaining that that "SkyTEST-RealisticAnimals&Predators.esp" is missing. I checked and it wasn't in it's folder. I checked [skyTEST - Realistic Animals and Predators] instructions and they say Do not install the following file(s) and/or folder(s): SkyTEST-RealisticAnimals&Predators.esp SkyTEST-RealisticAnimals&Predators.txtThis merge kind of confused me also initially. The esp is found in the No Extra Spawns download if I remember correctly, so that needs to be active. I think that merge plus one or two more might benefit from having the extra instructions of moving the ESPs to a new patch folder since you cant deactivate SkyTEST Integration as a whole after the merge without deactivating the main SkyTEST esp thats there also. Edited April 2, 2018 by gpthree Link to comment
Decopauge123 Posted April 2, 2018 Share Posted April 2, 2018 (edited) Oh yes it was really enjoyable should hear the sarcasm in my voice. That because you forgot about SkyTEST Integration Project SE - No Extra Spawns the SkyTEST-RealisticAnimals&Predators.esp actually comes form that mod and not the original thus the instructions.DarkladyLexy, OK, so that means we're not supposed to deactivate "SkyTEST Integration Project SE - No Extra Spawns" after adding it to Animals Merged? NVM, I can't read. It doesn't go into the merge, but the way the directions read, it does. Edited April 2, 2018 by Decopauge123 Link to comment
DarkladyLexy Posted April 2, 2018 Author Share Posted April 2, 2018 This merge kind of confused me also initially. The esp is found in the No Extra Spawns download if I remember correctly, so that needs to be active. I think that merge plus one or two more might benefit from having the extra instructions of moving the ESPs to a new patch folder since you cant deactivate SkyTEST Integration as a whole after the merge without deactivating the main SkyTEST esp thats there also. If you install each file as a separate mod you can deactivate the 2 esp merged while leaving No Extra Spawns active or just move them to the optional esps in MO2. Link to comment
gpthree Posted April 2, 2018 Share Posted April 2, 2018 If you install each file as a separate mod you can deactivate the 2 esp merged while leaving No Extra Spawns active or just move them to the optional esps in MO2.Yes, thats why it didnt give me too much trouble because I initially installed it as a seperate mod. I'm just saying sometimes the guide reads like we should be installing all the downloads from a particular page as a single mod. In this case, SkyTEST Integration mod. Just saying why it could cause some folks confusion. I like to install patches seperately for this reason but its not always necessary like you said, just move the ones you dont need to optionals. Link to comment
Decopauge123 Posted April 2, 2018 Share Posted April 2, 2018 hey, guys, I am back after the oh so joyous trip to see my mum and dad and catching up on a few things: for starters, thanks for letting me know that Simple Face to Face Conversation was pulled bugger but I do have a replacement in mindA Closer Look - Simple Smooth Hotkey Zoom - Special Edition - https://www.nexusmods.com/skyrimspecialedition/mods/14963 I also noticed that user luxor8071 has released few new texture mods that caught my eye and his stuff is always top quality: Fort Dawnguard HD - https://www.nexusmods.com/skyrimspecialedition/mods/16061luxor's Weathered HD Road Signs - https://www.nexusmods.com/skyrimspecialedition/mods/16151Whiterun HD - https://www.nexusmods.com/skyrimspecialedition/mods/16176 I noticed the Eyes of Beauty has been ported to SSE but I think I'll stick in Improved eyes now. I will be considering Morrowloot.DarkladyLexy, have you seen Insignificant Object Remover? It "... removes insignificant objects to improve performance without visual degradation... SSE style." Link to comment
sm0kem Posted April 2, 2018 Share Posted April 2, 2018 https://www.nexusmods.com/skyrimspecialedition/mods/16223 😂 Link to comment
BuddyKidd Posted April 2, 2018 Share Posted April 2, 2018 hey, guys, I am back after the oh so joyous trip to see my mum and dad and catching up on a few things: for starters, thanks for letting me know that Simple Face to Face Conversation was pulled bugger but I do have a replacement in mindA Closer Look - Simple Smooth Hotkey Zoom - Special Edition - https://www.nexusmods.com/skyrimspecialedition/mods/14963 I also noticed that user luxor8071 has released few new texture mods that caught my eye and his stuff is always top quality: Fort Dawnguard HD - https://www.nexusmods.com/skyrimspecialedition/mods/16061luxor's Weathered HD Road Signs - https://www.nexusmods.com/skyrimspecialedition/mods/16151Whiterun HD - https://www.nexusmods.com/skyrimspecialedition/mods/16176 I noticed the Eyes of Beauty has been ported to SSE but I think I'll stick in Improved eyes now. I will be considering Morrowloot.I like those three textures. Using Luxor's Weathered HD Road Signs also saves a plugin. Link to comment
DarkladyLexy Posted April 2, 2018 Author Share Posted April 2, 2018 DarkladyLexy, have you seen Insignificant Object Remover? It "... removes insignificant objects to improve performance without visual degradation... SSE style." no not seen it but will add to my test setup for evaluation along with everything else I am trying to test and getting nowhere with. https://www.nexusmods.com/skyrimspecialedition/mods/16223 I don't look like that the name is spelt wrong and she, not a redhead. I have actually requests for a character Racemenu preset but I am not ready to dish that out. I like those three textures. Using Luxor's Weathered HD Road Signs also saves a plugin.Actually no we won't save a plugin. Link to comment
BuddyKidd Posted April 2, 2018 Share Posted April 2, 2018 That's right, Weathered Real Signs has a dummy esp. My bad. Link to comment
sm0kem Posted April 2, 2018 Share Posted April 2, 2018 " I have actually requests for a character Racemenu preset but I am not ready to dish that out." That's some sick puppies out there... Link to comment
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