Velezarius2 Posted January 2, 2022 Posted January 2, 2022 (edited) Hello! I apologize for my "English" - I write through an automatic translator. Here are three files: DynDOLOD_Tamriel.json, LODGen_SSE_Tamriel_log.txt, DynDOLOD_SSE_log.txt https://ufile.io/uo3jfqdx https://ufile.io/tonmei0g https://ufile.io/7kh4s6di Edited January 2, 2022 by Velezarius2
sheson Posted January 2, 2022 Author Posted January 2, 2022 32 minutes ago, Velezarius2 said: Hello! I apologize for my "English" - I write through an automatic translator. Here are three files: DynDOLOD_Tamriel.json, LODGen_SSE_Tamriel_log.txt, DynDOLOD_SSE_log.txt https://ufile.io/uo3jfqdx https://ufile.io/tonmei0g https://ufile.io/7kh4s6di The list has to be incomplete for it to have trailing comma. Is there a bugreport.txt in the same folder as the DynDOLOD.exe? If so upload that, please. If there is no bugreport.txt, upload DynDOLOD_Output\skse\plugins\DynDOLOD_Data\DynDOLOD_Tamriel.txt
Velezarius2 Posted January 2, 2022 Posted January 2, 2022 There is no bug report. DynDOLOD_Tamriel.txt: https://ufile.io/7kh4s6di
sheson Posted January 3, 2022 Author Posted January 3, 2022 8 hours ago, Velezarius2 said: https://ufile.io/1rgxb8rk Thanks. Unfortunately this didn't reveal anything new what the problem could be. Please install the latest DynDOLOD 3 Alpha and check if the json is OK.
Velezarius2 Posted January 8, 2022 Posted January 8, 2022 Thank you very much! Your advice to upgrade to DynDOLOD-3 helped me - everything worked as it should!
ArdentKumquat Posted September 8, 2023 Posted September 8, 2023 Hello. I'm trying to generate Tree LOD for Fabled Forests. I have gone through this process multiple time in the past for SFO without problems. I ran LODGen to generate terrain successfully. I then ran texgen in an attempt to create billboards, but no billboards were created for trees. If I remember correctly, there was at one point an option in LODGen to create Tree LOD as objects, but I did not see it in the current tool. Is that option gone? I'm currently using some LOD someone posted on the nexus, but it's too bright and looks very artificial, especially the birch trees. Is there still a way to generate tree LOD without billboards? I would like to do that if possible. Otherwise, what would be the reason no billboards are generated?
sheson Posted September 8, 2023 Author Posted September 8, 2023 41 minutes ago, ArdentKumquat said: Hello. I'm trying to generate Tree LOD for Fabled Forests. I have gone through this process multiple time in the past for SFO without problems. I ran LODGen to generate terrain successfully. I then ran texgen in an attempt to create billboards, but no billboards were created for trees. If I remember correctly, there was at one point an option in LODGen to create Tree LOD as objects, but I did not see it in the current tool. Is that option gone? I'm currently using some LOD someone posted on the nexus, but it's too bright and looks very artificial, especially the birch trees. Is there still a way to generate tree LOD without billboards? I would like to do that if possible. Otherwise, what would be the reason no billboards are generated? This is the DynDOLOD 2.x thread. Its TexGen version does not generate billboards. Billboards are required to generate tree LOD. They are also required for ultra tree LOD, e.g. LOD for trees done in object LOD. Use DynDOLOD 3 Alpha. Its TexGen version generates billboards for the current load order. See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions.
NightySama Posted January 20 Posted January 20 Hello ! First time I come here. Never had any problem with DynDOLOD before, but, as I'm back to skyrim after a long pause, here's the error I encounter with DynDOLOD: Executing LODGenx64.exe "F:\ModdingSuit\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "F:\ModdingSuit\DynDOLOD\Edit Scripts\Export\LODGen_SSE_DLC2SolstheimWorld.txt" --logfile "F:\ModdingSuit\DynDOLOD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt" --dontFixTangents --removeUnseenFaces --skyblivionTexPath Master in DLC2SolstheimWorld found Error: Record not assigned for DynDOLOD.esp Exception in unit userscript line 350: Access violation at address 00000000015BA0CC in module 'DynDOLODx64.exe'. Read of address 0000000000000000 Prior to ask for help here, I tried searching for the same thing on this forum, and found only one topic, but trying to search for same type of messages into my log, I found none. If I'm not mistaking, the problem seems to come from the DragonBorn DLC, but I can't see why there would be a master error with it. Posting the last part of the error log. [00:09:13.882] Building a list of LOD objects, please wait... [00:09:13.713] [DLC2SolstheimWorld] Generating LOD [00:09:13.715] <Note: Can not build Trees LOD for DLC2SolstheimWorld, no resource billboards or valid tree references found> [00:09:14.112] World DLC2SolstheimWorld [00:09:14.121] Reading Large Reference Data for DLC2SolstheimWorld [00:09:14.129] Found 0 large references [00:09:14.138] Gathering references in DLC2SolstheimWorld "Solstheim" [WRLD:03000800] for STAT ACTI MSTT CONT FURN DOOR TREE [00:09:14.151] Filtering 95 references in DLC2SolstheimWorld "Solstheim" [WRLD:03000800] for LOD [00:09:14.159] 0 of 95 done [00:09:14.198] Saving objects LOD data to F:\ModdingSuit\DynDOLOD\Edit Scripts\Export\LODGen_SSE_DLC2SolstheimWorld.txt [00:09:14.206] LOD references: 226, unique LOD objects: 12 [00:09:14.219] DoLODThread DLC2SolstheimWorld [00:09:14.231] Creating mini atlas data [00:09:14.288] Gathering meshes for atlas creation [00:09:14.308] Processing 13 meshes for atlas creation [00:09:14.327] Preparing texture data [00:09:14.514] Creating atlas textures F:\ModdingSuit\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC2SolstheimWorld.dds from 8 textures [00:09:15.526] Combining mini atlas map [00:09:15.019] Save F:\ModdingSuit\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC2SolstheimWorld.dds [00:09:15.281] Save F:\ModdingSuit\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC2SolstheimWorld_n.dds [00:09:15.543] Executing LODGenx64.exe [00:09:15.551] "F:\ModdingSuit\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "F:\ModdingSuit\DynDOLOD\Edit Scripts\Export\LODGen_SSE_DLC2SolstheimWorld.txt" --logfile "F:\ModdingSuit\DynDOLOD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt" --dontFixTangents --removeUnseenFaces --skyblivionTexPath [00:09:15.563] Master in DLC2SolstheimWorld found [00:09:15.575] Error: Record not assigned for DynDOLOD.esp [00:09:15.588] [00:09:15.588] Exception in unit userscript line 350: Access violation at address 00000000015BA0CC in module 'DynDOLODx64.exe'. Read of address 0000000000000000 [00:09:15.588] [00:09:15.588] Check log lines above the exception for additional hints. Check the FAQ and search official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ for those errors. [00:09:15.588] [00:09:15.588] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ [00:09:15.589] Error: Access violation at address 00000000015BA0CC in module 'DynDOLODx64.exe'. Read of address 0000000000000000
sheson Posted January 20 Author Posted January 20 21 minutes ago, NightySama said: Hello ! First time I come here. Never had any problem with DynDOLOD before, but, as I'm back to skyrim after a long pause, here's the error I encounter with DynDOLOD: Executing LODGenx64.exe "F:\ModdingSuit\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "F:\ModdingSuit\DynDOLOD\Edit Scripts\Export\LODGen_SSE_DLC2SolstheimWorld.txt" --logfile "F:\ModdingSuit\DynDOLOD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt" --dontFixTangents --removeUnseenFaces --skyblivionTexPath Master in DLC2SolstheimWorld found Error: Record not assigned for DynDOLOD.esp Exception in unit userscript line 350: Access violation at address 00000000015BA0CC in module 'DynDOLODx64.exe'. Read of address 0000000000000000 Prior to ask for help here, I tried searching for the same thing on this forum, and found only one topic, but trying to search for same type of messages into my log, I found none. If I'm not mistaking, the problem seems to come from the DragonBorn DLC, but I can't see why there would be a master error with it. Posting the last part of the error log. [00:09:13.882] Building a list of LOD objects, please wait... [00:09:13.713] [DLC2SolstheimWorld] Generating LOD [00:09:13.715] <Note: Can not build Trees LOD for DLC2SolstheimWorld, no resource billboards or valid tree references found> [00:09:14.112] World DLC2SolstheimWorld [00:09:14.121] Reading Large Reference Data for DLC2SolstheimWorld [00:09:14.129] Found 0 large references [00:09:14.138] Gathering references in DLC2SolstheimWorld "Solstheim" [WRLD:03000800] for STAT ACTI MSTT CONT FURN DOOR TREE [00:09:14.151] Filtering 95 references in DLC2SolstheimWorld "Solstheim" [WRLD:03000800] for LOD [00:09:14.159] 0 of 95 done [00:09:14.198] Saving objects LOD data to F:\ModdingSuit\DynDOLOD\Edit Scripts\Export\LODGen_SSE_DLC2SolstheimWorld.txt [00:09:14.206] LOD references: 226, unique LOD objects: 12 [00:09:14.219] DoLODThread DLC2SolstheimWorld [00:09:14.231] Creating mini atlas data [00:09:14.288] Gathering meshes for atlas creation [00:09:14.308] Processing 13 meshes for atlas creation [00:09:14.327] Preparing texture data [00:09:14.514] Creating atlas textures F:\ModdingSuit\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC2SolstheimWorld.dds from 8 textures [00:09:15.526] Combining mini atlas map [00:09:15.019] Save F:\ModdingSuit\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC2SolstheimWorld.dds [00:09:15.281] Save F:\ModdingSuit\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC2SolstheimWorld_n.dds [00:09:15.543] Executing LODGenx64.exe [00:09:15.551] "F:\ModdingSuit\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "F:\ModdingSuit\DynDOLOD\Edit Scripts\Export\LODGen_SSE_DLC2SolstheimWorld.txt" --logfile "F:\ModdingSuit\DynDOLOD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt" --dontFixTangents --removeUnseenFaces --skyblivionTexPath [00:09:15.563] Master in DLC2SolstheimWorld found [00:09:15.575] Error: Record not assigned for DynDOLOD.esp [00:09:15.588] [00:09:15.588] Exception in unit userscript line 350: Access violation at address 00000000015BA0CC in module 'DynDOLODx64.exe'. Read of address 0000000000000000 [00:09:15.588] [00:09:15.588] Check log lines above the exception for additional hints. Check the FAQ and search official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ for those errors. [00:09:15.588] [00:09:15.588] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ [00:09:15.589] Error: Access violation at address 00000000015BA0CC in module 'DynDOLODx64.exe'. Read of address 0000000000000000 Moved to the DynDOLOD 2.x thread. See first post and/or the description of Dynamic Distant Objects LOD - DynDOLOD: DynDOLOD 2.x will not work with game plugins version 1.71 or higher used by runtime version 1.6.1130 or higher. Use DynDOLOD 3 Alpha instead.
NightySama Posted January 20 Posted January 20 Hey, First, thank you for your swift answer. Okay, I'll try DynDOLOD 3, but, my version was working fine until two days ago. I then figured a mod broke the lod generation, but even returning vanilla the previous working version of my mod folder, I coudn't generate lods anymore. Going to test on Dyn 3 !
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