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Posted
  On 3/9/2019 at 11:40 AM, sheson said:

No, legal copy does not mean SkyrimSE.exe.

No, the version of the supported games does not matter.

Yes, everything needs to be started from within MO if you want it to be able to use the mods managed by MO, obviously .

I'm so sorry to bother you. 
Does "legal copy" mean a game purchased through regular channels? 
If so, then my game was purchased through the steam store. 
The problem with my screenshot is really starting dyndolod with MO.
Posted
  On 3/9/2019 at 1:47 PM, fdghgf said:

 

I'm so sorry to bother you. 
Does "legal copy" mean a game purchased through regular channels? 
If so, then my game was purchased through the steam store. 
The problem with my screenshot is really starting dyndolod with MO.

 

Please read carefully what I wrote: Install a legal copy of the game, start it once through the launcher, then start the tools in the correct game mode.

 

In other words, the problem is either a messed up game installation or you are not starting the tools in the correct game mode.

 

 

Starting the legal game from the launcher once will set the windows registry settings to point the the game installation path.

 

xEdit/DynDOLOD, like every other tool, looks up the installation path of the game in the windows registry.

 

The log tell us the game data folder is supposedly installed to D:\The.Elder.Scrolls.V\[2017-12-22]\TESVLECHS\data. This is not a normal installation path of any Bethesda game.

 

The log also tells us there are no modules (ESM, ESP, ESL plugins) at that path.

 

Either the path is that wrong because the game is not a legal copy, or the launcher has not been started yet to set things to the path of the legal copy, or DynDOLOD was not started in the desired game mode - it defaults to Skyrim, set the appropriate command line parameter to start it in other game mode.

 

Do not install DynDOLOD into Mod Organizer folders. I suggest to carefully read the included manual after fixing the game installation issue.

Posted
  On 3/9/2019 at 3:04 PM, sheson said:

Please read carefully what I wrote: Install a legal copy of the game, start it once through the launcher, then start the tools in the correct game mode.

 

In other words, the problem is either a messed up game installation or you are not starting the tools in the correct game mode.

 

 

Starting the legal game from the launcher once will set the windows registry settings to point the the game installation path.

 

xEdit/DynDOLOD, like every other tool, looks up the installation path of the game in the windows registry.

 

The log tell us the game data folder is supposedly installed to D:\The.Elder.Scrolls.V\[2017-12-22]\TESVLECHS\data. This is not a normal installation path of any Bethesda game.

 

The log also tells us there are no modules (ESM, ESP, ESL plugins) at that path.

 

Either the path is that wrong because the game is not a legal copy, or the launcher has not been started yet to set things to the path of the legal copy, or DynDOLOD was not started in the desired game mode - it defaults to Skyrim, set the appropriate command line parameter to start it in other game mode.

 

Do not install DynDOLOD into Mod Organizer folders. I suggest to carefully read the included manual after fixing the game installation issue.

Thank youï¼

  • 2 weeks later...
Posted

Hi!

I updated dyndolod to the new version and I don't why my Dragonsreach disappeared. It the first time that happens.

Nope, I'm not using Open Cities (I read this plugin cause that bug but I'm not using it). 

 


Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

Unofficial Skyrim Legendary Edition Patch.esp

WM Flora Fixes.esp

Skyrim Supplemental Patch.esp

Skyrim Project Optimization - Full Version.esm

Cutting Room Floor.esp

SkyUI.esp

RaceMenu.esp

RaceMenuPlugin.esp

FNIS.esp

UIExtensions.esp

AddItemMenuLE.esp

WM Trap Fixes.esp

FISS.esp

Semi-Open Guard Helmets.esp

Dual Sheath Redux.esp

XPMSE.esp

Insignificant Object Remover.esp

RemoveAmbientInteriorFog.esp

RevampedExteriorFog.esp

Dead Body Collision.esp

SMIM-Merged-All.esp

Beautiful Whiterun.esp

Skyrim Flora Overhaul.esp

RealisticWhiterun.esp

RedMountainErupts.esp

Immersive Citizens - AI Overhaul.esp

RealisticWaterTwo.esp

RealisticWaterTwo - Legendary.esp

Alternate Start - Live Another Life.esp

ELE_Legendary_Lite.esp

Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp

Immersive Citizens - ELE patch.esp

Dual Sheath Redux Patch.esp

DynDOLOD.esp

Posted
  On 3/25/2019 at 7:22 AM, sheson said:

Post/upload/pastebin the log

Hi again, I figured out what was the problem.
I don't know why Semi-Open Guard Helmets makes Dragonsreach invisible. I generated a new LOD without it and now is working fine. 
 
 
I been using that mod for years and for the first time it conflicts with DynDOLOD anyways I replaced it with Improved Closefaced Helmets.
Posted
  On 3/25/2019 at 10:21 PM, Beep said:

 

Hi again, I figured out what was the problem.
I don't know why Semi-Open Guard Helmets makes Dragonsreach invisible. I generated a new LOD without it and now is working fine. 
 
 
I been using that mod for years and for the first time it conflicts with DynDOLOD anyways I replaced it with Improved Closefaced Helmets.

 

Ah same problem as here https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-258/page-87?p=234110&do=findComment&comment=234110

 

Will be fixed next version.

  • +1 1
  • 1 month later...
Posted (edited)

I use DynDOLOD 2.61, I only wanted to make a normal LOD with 3D Tree's nothing more I didnt chose any high quality texture nor I added tons of locations or other mods, I only used the base mods of 3D Tree's I was required to do the LOD with, and I also only chosed Tamriel as location, with 256px LOD, sadly the Programm does not work like the previous versions, it first works normaly then after asking for "Save and Exit | Exit ..." you get into a very abnormaly long progress wich not only needs a eternity it also takes basicly all your RAM so you can't rly do anything besides waiting ages for the programm to end it's work and when I say ages I speak about hours of waiting for something the previous version did in 20min max with the setup I have mentioned.

 

I don't know if this is intended but its not an upgrade I can say.

 

btw love the programm itself and I don't try to be mean, I just feel someone has to say it

Edited by vegas1665
Posted (edited)
  On 5/7/2019 at 9:38 PM, vegas1665 said:

I use DynDOLOD 2.61, I only wanted to make a normal LOD with 3D Tree's nothing more I didnt chose any high quality texture nor I added tons of locations or other mods, I only used the base mods of 3D Tree's I was required to do the LOD with, and I also only chosed Tamriel as location, with 256px LOD, sadly the Programm does not work like the previous versions, it first works normaly then after asking for "Save and Exit | Exit ..." you get into a very abnormaly long progress wich not only needs a eternity it also takes basicly all your RAM so you can't rly do anything besides waiting ages for the programm to end it's work and when I say ages I speak about hours of waiting for something the previous version did in 20min max with the setup I have mentioned.

 

I don't know if this is intended but its not an upgrade I can say.

 

btw love the programm itself and I don't try to be mean, I just feel someone has to say it

That is not normal. It should just save the plugins and log and be done about it quickly. Obviously there is an error. 

 

If problem persists post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt (if it exists) and ..DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt

Edited by sheson
Posted

Yo sheson, i'm getting the could not read dyndolod_worlds.json glitch and I've looked through your old posts and saw you made a secondary firstborn.pex but its no longer on mega.nz. could you help? thanks!
 

Posted
  On 5/10/2019 at 1:57 AM, OddityZero said:

Yo sheson, i'm getting the could not read dyndolod_worlds.json glitch and I've looked through your old posts and saw you made a secondary firstborn.pex but its no longer on mega.nz. could you help? thanks!

 

FAQ: Game: DynDOLOD could not read DynDOLOD_Worlds / DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds / DynDOLOD_Worlds does not belong to these DynDOLOD plugins / DynDOLOD can not read bunchofnumbers from DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] does not belong to these DynDOLOD plugins / DynDOLOD can not read index data from DynDOLOD_[worlspace name] / DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds / DynDOLOD can not find master data in DynDOLOD_[worldspace name] 

 
A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. 
 
A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. 
 
A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. 
  • 2 weeks later...
Posted

hey sheson,i've come acrossed a problem at first.notice: DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds.but dyndolod can be initialized successfully.

and i tried generating 3d lods with several tree mods according to instructions.but all failed.lods were dispeared.

 

Then i checked FAQ and persuaded myself to use dyndolod.dll and dyndolod.even i had successfully generated several times without using these before.

and, the notice became:DynDOLOD can not read index data from DynDOLOD_[worlspace name]

i'm sure that others files were installed correctly.

it seems dyndolod can not read files from DynDOLOD_Output\skse\plugins\DynDOLOD_Data.   how could this happend.

i checked again.make sure those files in the correct place. it didn't work.

So i found Dyndolod log for answer.

 

here is my dyndolod log

 

DynDOLOD Plugin 2.45.0 for Skyrim Script Extender 64 2.0.14 for Skyrim Special Edition 1.5.73.0
Reading file H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_worlds.txt
Reading file H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Tamriel.txt
Reading file H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Tamriel_Objects.txt
GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel
 
GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel
GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel
GetIntArray: empty array for key 0 in section index in file Tamriel
GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel
 
 
 
GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel
GetIntArray: empty array for key 0 in section index in file Tamriel
 
GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel
 
GetIntArray: empty array for key 0 in section index in file Tamriel
GetIntArray: empty array for key 0 in section index in file Tamriel
GetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file Tamriel
 
GetIntArray: empty array for key 0 in section worshippers in file Tamriel
 
GetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file Tamriel
GetIntArray: empty array for key 0 in section worshippers in file Tamriel
GetIntArray: empty array for key 0 in section worshippers in file Tamriel
 
 
GetIntArray: empty array for key 0 in section worshippers in file Tamriel
GetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file Tamriel
 
GetIntArray: empty array for key 0 in section worshippers in file Tamriel
GetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file Tamriel
 
GetIntArray: empty array for key 0 in section index in file Tamriel
GetIntArray: empty array for key 0 in section index in file Tamriel
GetIntArray: empty array for key 0 in section index in file Tamriel
GetIntArray: empty array for key 0 in section index in file Tamriel
GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel
 
 
 
GetIntArray: empty array for key 0 in section index in file Tamriel
 
 
 
i appreciate it if someone can help.please.
Posted (edited)
  On 5/20/2019 at 10:04 AM, idaelt said:

DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds.

DynDOLOD can not read index data from DynDOLOD_[worlspace name]

GetIntArray: empty array for key 0 in section index in file Tamriel

FAQ: Game: DynDOLOD could not read DynDOLOD_Worlds / DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds / DynDOLOD_Worlds does not belong to these DynDOLOD plugins / DynDOLOD can not read bunchofnumbers from DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] does not belong to these DynDOLOD plugins / DynDOLOD can not read index data from DynDOLOD_[worlspace name] / DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds / DynDOLOD can not find master data in DynDOLOD_[worldspace name]

 

A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above.

 

A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process.

 

A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors.

 

 

 

This usually means the plugins and json/txt files are out of sync or not installed correctly.

 

Check DynDOLOD SkyUI MCM Information that all plugins and files have same bunch of number.

 

 

  On 5/20/2019 at 10:04 AM, idaelt said:

and i tried generating 3d lods with several tree mods according to instructions.but all failed.lods were dispeared.

Well, this means something is wrong. However, no generating log was provided, so we do not know if generation was all successful or not.

 

Combined with the above error, it also sees likely that the generated LOD was not installed correctly at all.

Edited by sheson
Posted

thanks for reply,i checked my generating logs, nothing is abnormal.and i asked someone to send me a copy of his dyndolod and generated files.then met the same problem.

i just don't understand how it works on his pc. but didn't work on mine.

 

and here is my mod list

 

skse 2.0.15

papyrusUtil SE version 3.7 for SKSE64 2.0.15

SkyUI 5 2 SE

Enhanced Vanilla Trees

Dyndolod Resources SE 2.62

 

i'm using Dyndolod Standalone 2.63 to generate 3d ultra trees.and win10 1809

 

during generating,nothing was abnormal as well.

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