fdghgf Posted March 9, 2019 Posted March 9, 2019 On 3/9/2019 at 11:40 AM, sheson said: No, legal copy does not mean SkyrimSE.exe.No, the version of the supported games does not matter.Yes, everything needs to be started from within MO if you want it to be able to use the mods managed by MO, obviously .I'm so sorry to bother you. Does "legal copy" mean a game purchased through regular channels? If so, then my game was purchased through the steam store. The problem with my screenshot is really starting dyndolod with MO.
sheson Posted March 9, 2019 Author Posted March 9, 2019 On 3/9/2019 at 1:47 PM, fdghgf said: I'm so sorry to bother you. Does "legal copy" mean a game purchased through regular channels? If so, then my game was purchased through the steam store. The problem with my screenshot is really starting dyndolod with MO. Please read carefully what I wrote: Install a legal copy of the game, start it once through the launcher, then start the tools in the correct game mode. In other words, the problem is either a messed up game installation or you are not starting the tools in the correct game mode. Starting the legal game from the launcher once will set the windows registry settings to point the the game installation path. xEdit/DynDOLOD, like every other tool, looks up the installation path of the game in the windows registry. The log tell us the game data folder is supposedly installed to D:\The.Elder.Scrolls.V\[2017-12-22]\TESVLECHS\data. This is not a normal installation path of any Bethesda game. The log also tells us there are no modules (ESM, ESP, ESL plugins) at that path. Either the path is that wrong because the game is not a legal copy, or the launcher has not been started yet to set things to the path of the legal copy, or DynDOLOD was not started in the desired game mode - it defaults to Skyrim, set the appropriate command line parameter to start it in other game mode. Do not install DynDOLOD into Mod Organizer folders. I suggest to carefully read the included manual after fixing the game installation issue.
fdghgf Posted March 12, 2019 Posted March 12, 2019 On 3/9/2019 at 3:04 PM, sheson said: Please read carefully what I wrote: Install a legal copy of the game, start it once through the launcher, then start the tools in the correct game mode. In other words, the problem is either a messed up game installation or you are not starting the tools in the correct game mode. Starting the legal game from the launcher once will set the windows registry settings to point the the game installation path. xEdit/DynDOLOD, like every other tool, looks up the installation path of the game in the windows registry. The log tell us the game data folder is supposedly installed to D:\The.Elder.Scrolls.V\[2017-12-22]\TESVLECHS\data. This is not a normal installation path of any Bethesda game. The log also tells us there are no modules (ESM, ESP, ESL plugins) at that path. Either the path is that wrong because the game is not a legal copy, or the launcher has not been started yet to set things to the path of the legal copy, or DynDOLOD was not started in the desired game mode - it defaults to Skyrim, set the appropriate command line parameter to start it in other game mode. Do not install DynDOLOD into Mod Organizer folders. I suggest to carefully read the included manual after fixing the game installation issue.Thank youï¼
Beep Posted March 25, 2019 Posted March 25, 2019 Hi! I updated dyndolod to the new version and I don't why my Dragonsreach disappeared. It the first time that happens. Nope, I'm not using Open Cities (I read this plugin cause that bug but I'm not using it). Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp WM Flora Fixes.esp Skyrim Supplemental Patch.esp Skyrim Project Optimization - Full Version.esm Cutting Room Floor.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp FNIS.esp UIExtensions.esp AddItemMenuLE.esp WM Trap Fixes.esp FISS.esp Semi-Open Guard Helmets.esp Dual Sheath Redux.esp XPMSE.esp Insignificant Object Remover.esp RemoveAmbientInteriorFog.esp RevampedExteriorFog.esp Dead Body Collision.esp SMIM-Merged-All.esp Beautiful Whiterun.esp Skyrim Flora Overhaul.esp RealisticWhiterun.esp RedMountainErupts.esp Immersive Citizens - AI Overhaul.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp Alternate Start - Live Another Life.esp ELE_Legendary_Lite.esp Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp Immersive Citizens - ELE patch.esp Dual Sheath Redux Patch.esp DynDOLOD.esp
Beep Posted March 25, 2019 Posted March 25, 2019 I forgot the screenshot sorry. https://i.imgur.com/w7Kgu7j.jpg
sheson Posted March 25, 2019 Author Posted March 25, 2019 On 3/25/2019 at 2:29 AM, Beep said: I forgot the screenshot sorry. https://i.imgur.com/w7Kgu7j.jpgPost/upload/pastebin the log
Beep Posted March 25, 2019 Posted March 25, 2019 On 3/25/2019 at 7:22 AM, sheson said: Post/upload/pastebin the logHi again, I figured out what was the problem.I don't know why Semi-Open Guard Helmets makes Dragonsreach invisible. I generated a new LOD without it and now is working fine. https://i.imgur.com/5rY99OR.jpg I been using that mod for years and for the first time it conflicts with DynDOLOD anyways I replaced it with Improved Closefaced Helmets.
sheson Posted March 26, 2019 Author Posted March 26, 2019 On 3/25/2019 at 10:21 PM, Beep said: Hi again, I figured out what was the problem.I don't know why Semi-Open Guard Helmets makes Dragonsreach invisible. I generated a new LOD without it and now is working fine. https://i.imgur.com/5rY99OR.jpg I been using that mod for years and for the first time it conflicts with DynDOLOD anyways I replaced it with Improved Closefaced Helmets. Ah same problem as here https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-258/page-87?p=234110&do=findComment&comment=234110 Will be fixed next version. 1
vegas1665 Posted May 7, 2019 Posted May 7, 2019 (edited) I use DynDOLOD 2.61, I only wanted to make a normal LOD with 3D Tree's nothing more I didnt chose any high quality texture nor I added tons of locations or other mods, I only used the base mods of 3D Tree's I was required to do the LOD with, and I also only chosed Tamriel as location, with 256px LOD, sadly the Programm does not work like the previous versions, it first works normaly then after asking for "Save and Exit | Exit ..." you get into a very abnormaly long progress wich not only needs a eternity it also takes basicly all your RAM so you can't rly do anything besides waiting ages for the programm to end it's work and when I say ages I speak about hours of waiting for something the previous version did in 20min max with the setup I have mentioned. I don't know if this is intended but its not an upgrade I can say. btw love the programm itself and I don't try to be mean, I just feel someone has to say it Edited May 7, 2019 by vegas1665
sheson Posted May 8, 2019 Author Posted May 8, 2019 (edited) On 5/7/2019 at 9:38 PM, vegas1665 said: I use DynDOLOD 2.61, I only wanted to make a normal LOD with 3D Tree's nothing more I didnt chose any high quality texture nor I added tons of locations or other mods, I only used the base mods of 3D Tree's I was required to do the LOD with, and I also only chosed Tamriel as location, with 256px LOD, sadly the Programm does not work like the previous versions, it first works normaly then after asking for "Save and Exit | Exit ..." you get into a very abnormaly long progress wich not only needs a eternity it also takes basicly all your RAM so you can't rly do anything besides waiting ages for the programm to end it's work and when I say ages I speak about hours of waiting for something the previous version did in 20min max with the setup I have mentioned. I don't know if this is intended but its not an upgrade I can say. btw love the programm itself and I don't try to be mean, I just feel someone has to say itThat is not normal. It should just save the plugins and log and be done about it quickly. Obviously there is an error. If problem persists post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt (if it exists) and ..DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt Edited May 8, 2019 by sheson
OddityZero Posted May 10, 2019 Posted May 10, 2019 Yo sheson, i'm getting the could not read dyndolod_worlds.json glitch and I've looked through your old posts and saw you made a secondary firstborn.pex but its no longer on mega.nz. could you help? thanks!
sheson Posted May 10, 2019 Author Posted May 10, 2019 On 5/10/2019 at 1:57 AM, OddityZero said: Yo sheson, i'm getting the could not read dyndolod_worlds.json glitch and I've looked through your old posts and saw you made a secondary firstborn.pex but its no longer on mega.nz. could you help? thanks! FAQ: Game: DynDOLOD could not read DynDOLOD_Worlds / DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds / DynDOLOD_Worlds does not belong to these DynDOLOD plugins / DynDOLOD can not read bunchofnumbers from DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] does not belong to these DynDOLOD plugins / DynDOLOD can not read index data from DynDOLOD_[worlspace name] / DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds / DynDOLOD can not find master data in DynDOLOD_[worldspace name] A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors.
idaelt Posted May 20, 2019 Posted May 20, 2019 hey sheson,i've come acrossed a problem at first.notice: DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds.but dyndolod can be initialized successfully.and i tried generating 3d lods with several tree mods according to instructions.but all failed.lods were dispeared. Then i checked FAQ and persuaded myself to use dyndolod.dll and dyndolod.even i had successfully generated several times without using these before.and, the notice became:DynDOLOD can not read index data from DynDOLOD_[worlspace name]i'm sure that others files were installed correctly.it seems dyndolod can not read files from DynDOLOD_Output\skse\plugins\DynDOLOD_Data. how could this happend.i checked again.make sure those files in the correct place. it didn't work.So i found Dyndolod log for answer. here is my dyndolod log DynDOLOD Plugin 2.45.0 for Skyrim Script Extender 64 2.0.14 for Skyrim Special Edition 1.5.73.0Reading file H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_worlds.txtReading file H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Tamriel.txtReading file H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Tamriel_Objects.txtGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file Tamriel GetIntArray: empty array for key 0 in section worshippers in file Tamriel GetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file Tamriel GetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file Tamriel GetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file TamrielGetIntArray: empty array for key 0 in section worshippers in file Tamriel GetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file TamrielGetIntArray: empty array for key 0 in section index in file Tamriel GetIntArray: empty array for key 0 in section index in file Tamriel i appreciate it if someone can help.please.
sheson Posted May 20, 2019 Author Posted May 20, 2019 (edited) On 5/20/2019 at 10:04 AM, idaelt said: DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds.DynDOLOD can not read index data from DynDOLOD_[worlspace name]GetIntArray: empty array for key 0 in section index in file TamrielFAQ: Game: DynDOLOD could not read DynDOLOD_Worlds / DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds / DynDOLOD_Worlds does not belong to these DynDOLOD plugins / DynDOLOD can not read bunchofnumbers from DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] does not belong to these DynDOLOD plugins / DynDOLOD can not read index data from DynDOLOD_[worlspace name] / DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds / DynDOLOD can not find master data in DynDOLOD_[worldspace name] A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. This usually means the plugins and json/txt files are out of sync or not installed correctly. Check DynDOLOD SkyUI MCM Information that all plugins and files have same bunch of number. On 5/20/2019 at 10:04 AM, idaelt said: and i tried generating 3d lods with several tree mods according to instructions.but all failed.lods were dispeared.Well, this means something is wrong. However, no generating log was provided, so we do not know if generation was all successful or not. Combined with the above error, it also sees likely that the generated LOD was not installed correctly at all. Edited May 20, 2019 by sheson
idaelt Posted May 20, 2019 Posted May 20, 2019 thanks for reply,i checked my generating logs, nothing is abnormal.and i asked someone to send me a copy of his dyndolod and generated files.then met the same problem.i just don't understand how it works on his pc. but didn't work on mine. and here is my mod list skse 2.0.15papyrusUtil SE version 3.7 for SKSE64 2.0.15SkyUI 5 2 SEEnhanced Vanilla TreesDyndolod Resources SE 2.62 i'm using Dyndolod Standalone 2.63 to generate 3d ultra trees.and win10 1809 during generating,nothing was abnormal as well.
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