datboiecho Posted January 17, 2019 Share Posted January 17, 2019 ok thank you for taking the time and helping me out!! Link to comment Share on other sites More sharing options...
LordOfLA Posted January 19, 2019 Share Posted January 19, 2019 Sheson, why do the 2.54 exe files have manifests requesting admin access? It isn't needed. Link to comment Share on other sites More sharing options...
sheson Posted January 20, 2019 Author Share Posted January 20, 2019 Sheson, why do the 2.54 exe files have manifests requesting admin access? It isn't needed.It's an accidental left over from some debugging. Next version will be normal again. Link to comment Share on other sites More sharing options...
LordOfLA Posted January 20, 2019 Share Posted January 20, 2019 Cool, i editied the 2.54's to not need admin access if you want me to pm them over to you? Save you recompiling, etc.. Link to comment Share on other sites More sharing options...
sheson Posted January 20, 2019 Author Share Posted January 20, 2019 (edited) Cool, i editied the 2.54's to not need admin access if you want me to pm them over to you? Save you recompiling, etc..I have no need for them. Edited January 20, 2019 by sheson Link to comment Share on other sites More sharing options...
Guest Posted January 20, 2019 Share Posted January 20, 2019 Will putting DynDOLOD Resources into a .bsa (with a dummy .esp to load them) cause any problems during generation (when running DynDOLOD and TexGen)? Link to comment Share on other sites More sharing options...
sheson Posted January 20, 2019 Author Share Posted January 20, 2019 Will putting DynDOLOD Resources into a .bsa (with a dummy .esp to load them) cause any problems during generation (when running DynDOLOD and TexGen)?If you need to ask, then don't do it. It should be able to read the patch files. There is no advantage adding more potential issues to the load order. Link to comment Share on other sites More sharing options...
Guest Posted January 20, 2019 Share Posted January 20, 2019 Well I tried and DynDOLOD seems to have gotten stuck while generating, I'm trying with the loose files now to see if it works, I know the game works correctly if I put DynDOLOD Resources and everything generated into a .bsa. Link to comment Share on other sites More sharing options...
Sus Posted February 27, 2019 Share Posted February 27, 2019 Hi. Want to say I really appreciate this and all the stuff it does. I can't play Skyrim without it. That being said, I tried to make a new modlist for a new playthrough and updated DynDOLOD, but I'm running into this error [00:02:37.356] Found D:\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_childworldfull.txt[00:02:37.377] Add 463 references from child worlds to Tamriel[00:02:38.798] [00:02:38.798] Exception in unit userscript line 305: Invalid block index 0[00:02:38.798] [00:02:38.798] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:02:38.798] [00:02:38.798] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/[00:02:38.799] Error: Invalid block index 0Not quite sure what it means, tried running it through as both 32 and 64bit with the same error. Sadly my log.txt file is too large to add in. Link to comment Share on other sites More sharing options...
sheson Posted February 27, 2019 Author Share Posted February 27, 2019 Hi. Want to say I really appreciate this and all the stuff it does. I can't play Skyrim without it. That being said, I tried to make a new modlist for a new playthrough and updated DynDOLOD, but I'm running into this error [00:02:37.356] Found D:\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_childworldfull.txt[00:02:37.377] Add 463 references from child worlds to Tamriel[00:02:38.798][00:02:38.798] Exception in unit userscript line 305: Invalid block index 0[00:02:38.798][00:02:38.798] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.[00:02:38.798][00:02:38.798] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/[00:02:38.799] Error: Invalid block index 0Not quite sure what it means, tried running it through as both 32 and 64bit with the same error. Sadly my log.txt file is too large to add in. If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum Enable Debug=1 in DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini so there is a bit more info in the log. Link to comment Share on other sites More sharing options...
Sus Posted February 27, 2019 Share Posted February 27, 2019 If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum Enable Debug=1 in DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini so there is a bit more info in the log.My bad. Here's the log and a link to the bug report https://docs.google.com/document/d/e/2PACX-1vTKifwF7Qyq8xTFzutwZzTjjHyvBuRTCcO6yUKRpc6q8cNtHV95ou2Nk6ipSB_FmULxlt6UJtrQGvkn/pubDynDOLOD_TES5_log.txt Link to comment Share on other sites More sharing options...
sheson Posted February 28, 2019 Author Share Posted February 28, 2019 (edited) My bad. Here's the log and a link to the bug report https://docs.google.com/document/d/e/2PACX-1vTKifwF7Qyq8xTFzutwZzTjjHyvBuRTCcO6yUKRpc6q8cNtHV95ou2Nk6ipSB_FmULxlt6UJtrQGvkn/pubThere seems to be a problem with the NIF used by reference 7B014DDC in JKs LITE - Merged.esp.Typically that should be Meshes\Architecture\Windhelm\WHshorttower.nif defined on base record 0009A359. That is a vanilla mesh of course. In my test load order it is replaced by the ENB particle patch. Those two are fine here. In any case, see if you have a mod replacing it. Use xEdit Asset Browser (CTRL+F3) to search for the file in a all available BSAs in case there is no loose file.Replace by a working version. Edited February 28, 2019 by sheson Link to comment Share on other sites More sharing options...
Sus Posted February 28, 2019 Share Posted February 28, 2019 There seems to be a problem with the NIF used by reference 7B014DDC in JKs LITE - Merged.esp.Typically that should be Meshes\Architecture\Windhelm\WHshorttower.nif defined on base record 0009A359. That is a vanilla mesh of course. In my test load order it is replaced by the ENB particle patch. Those two are fine here. In any case, see if you have a mod replacing it. Use xEdit Asset Browser (CTRL+F3) to search for the file in a all available BSAs in case there is no loose file.Replace by a working version.Gotcha. I figured I messed with my load order too much and just clean install earlier and it's running fine now. Thanks for the help Link to comment Share on other sites More sharing options...
DarthVitrial Posted March 2, 2019 Share Posted March 2, 2019 So I only just remembered - back in September you provided an xedit script (https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-256/page-54?do=findComment&comment=228495) for finding waterfall nodes that DyndoLod can replace with optimized versions (that was added for the Dreamborne Isles fix). I've been using it since then and only just remembered that I never reported back on it it actually worked. It did, and I have not noticed any visual issues with any waterfalls. 1 Link to comment Share on other sites More sharing options...
sheson Posted March 3, 2019 Author Share Posted March 3, 2019 So I only just remembered - back in September you provided an xedit script (https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-256/page-54?do=findComment&comment=228495) for finding waterfall nodes that DyndoLod can replace with optimized versions (that was added for the Dreamborne Isles fix).I've been using it since then and only just remembered that I never reported back on it it actually worked. It did, and I have not noticed any visual issues with any waterfalls.Better late than never, eh. Thanks for letting us know. Link to comment Share on other sites More sharing options...
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