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Posted

No, legal copy does not mean SkyrimSE.exe.

No, the version of the supported games does not matter.

Yes, everything needs to be started from within MO if you want it to be able to use the mods managed by MO, obviously .

I'm so sorry to bother you. 
Does "legal copy" mean a game purchased through regular channels? 
If so, then my game was purchased through the steam store. 
The problem with my screenshot is really starting dyndolod with MO.
Posted

 

I'm so sorry to bother you. 
Does "legal copy" mean a game purchased through regular channels? 
If so, then my game was purchased through the steam store. 
The problem with my screenshot is really starting dyndolod with MO.

 

Please read carefully what I wrote: Install a legal copy of the game, start it once through the launcher, then start the tools in the correct game mode.

 

In other words, the problem is either a messed up game installation or you are not starting the tools in the correct game mode.

 

 

Starting the legal game from the launcher once will set the windows registry settings to point the the game installation path.

 

xEdit/DynDOLOD, like every other tool, looks up the installation path of the game in the windows registry.

 

The log tell us the game data folder is supposedly installed to D:\The.Elder.Scrolls.V\[2017-12-22]\TESVLECHS\data. This is not a normal installation path of any Bethesda game.

 

The log also tells us there are no modules (ESM, ESP, ESL plugins) at that path.

 

Either the path is that wrong because the game is not a legal copy, or the launcher has not been started yet to set things to the path of the legal copy, or DynDOLOD was not started in the desired game mode - it defaults to Skyrim, set the appropriate command line parameter to start it in other game mode.

 

Do not install DynDOLOD into Mod Organizer folders. I suggest to carefully read the included manual after fixing the game installation issue.

Posted

Please read carefully what I wrote: Install a legal copy of the game, start it once through the launcher, then start the tools in the correct game mode.

 

In other words, the problem is either a messed up game installation or you are not starting the tools in the correct game mode.

 

 

Starting the legal game from the launcher once will set the windows registry settings to point the the game installation path.

 

xEdit/DynDOLOD, like every other tool, looks up the installation path of the game in the windows registry.

 

The log tell us the game data folder is supposedly installed to D:\The.Elder.Scrolls.V\[2017-12-22]\TESVLECHS\data. This is not a normal installation path of any Bethesda game.

 

The log also tells us there are no modules (ESM, ESP, ESL plugins) at that path.

 

Either the path is that wrong because the game is not a legal copy, or the launcher has not been started yet to set things to the path of the legal copy, or DynDOLOD was not started in the desired game mode - it defaults to Skyrim, set the appropriate command line parameter to start it in other game mode.

 

Do not install DynDOLOD into Mod Organizer folders. I suggest to carefully read the included manual after fixing the game installation issue.

Thank youï¼

  • 2 weeks later...
Posted

Hi!

I updated dyndolod to the new version and I don't why my Dragonsreach disappeared. It the first time that happens.

Nope, I'm not using Open Cities (I read this plugin cause that bug but I'm not using it). 

 


Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

Unofficial Skyrim Legendary Edition Patch.esp

WM Flora Fixes.esp

Skyrim Supplemental Patch.esp

Skyrim Project Optimization - Full Version.esm

Cutting Room Floor.esp

SkyUI.esp

RaceMenu.esp

RaceMenuPlugin.esp

FNIS.esp

UIExtensions.esp

AddItemMenuLE.esp

WM Trap Fixes.esp

FISS.esp

Semi-Open Guard Helmets.esp

Dual Sheath Redux.esp

XPMSE.esp

Insignificant Object Remover.esp

RemoveAmbientInteriorFog.esp

RevampedExteriorFog.esp

Dead Body Collision.esp

SMIM-Merged-All.esp

Beautiful Whiterun.esp

Skyrim Flora Overhaul.esp

RealisticWhiterun.esp

RedMountainErupts.esp

Immersive Citizens - AI Overhaul.esp

RealisticWaterTwo.esp

RealisticWaterTwo - Legendary.esp

Alternate Start - Live Another Life.esp

ELE_Legendary_Lite.esp

Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp

Immersive Citizens - ELE patch.esp

Dual Sheath Redux Patch.esp

DynDOLOD.esp

Posted

Post/upload/pastebin the log

Hi again, I figured out what was the problem.
I don't know why Semi-Open Guard Helmets makes Dragonsreach invisible. I generated a new LOD without it and now is working fine. 
 
 
I been using that mod for years and for the first time it conflicts with DynDOLOD anyways I replaced it with Improved Closefaced Helmets.
Posted

 

Hi again, I figured out what was the problem.
I don't know why Semi-Open Guard Helmets makes Dragonsreach invisible. I generated a new LOD without it and now is working fine. 
 
 
I been using that mod for years and for the first time it conflicts with DynDOLOD anyways I replaced it with Improved Closefaced Helmets.

 

Ah same problem as here https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-258/page-87?p=234110&do=findComment&comment=234110

 

Will be fixed next version.

  • +1 1
  • 1 month later...
Posted (edited)

I use DynDOLOD 2.61, I only wanted to make a normal LOD with 3D Tree's nothing more I didnt chose any high quality texture nor I added tons of locations or other mods, I only used the base mods of 3D Tree's I was required to do the LOD with, and I also only chosed Tamriel as location, with 256px LOD, sadly the Programm does not work like the previous versions, it first works normaly then after asking for "Save and Exit | Exit ..." you get into a very abnormaly long progress wich not only needs a eternity it also takes basicly all your RAM so you can't rly do anything besides waiting ages for the programm to end it's work and when I say ages I speak about hours of waiting for something the previous version did in 20min max with the setup I have mentioned.

 

I don't know if this is intended but its not an upgrade I can say.

 

btw love the programm itself and I don't try to be mean, I just feel someone has to say it

Edited by vegas1665
Posted (edited)

I use DynDOLOD 2.61, I only wanted to make a normal LOD with 3D Tree's nothing more I didnt chose any high quality texture nor I added tons of locations or other mods, I only used the base mods of 3D Tree's I was required to do the LOD with, and I also only chosed Tamriel as location, with 256px LOD, sadly the Programm does not work like the previous versions, it first works normaly then after asking for "Save and Exit | Exit ..." you get into a very abnormaly long progress wich not only needs a eternity it also takes basicly all your RAM so you can't rly do anything besides waiting ages for the programm to end it's work and when I say ages I speak about hours of waiting for something the previous version did in 20min max with the setup I have mentioned.

 

I don't know if this is intended but its not an upgrade I can say.

 

btw love the programm itself and I don't try to be mean, I just feel someone has to say it

That is not normal. It should just save the plugins and log and be done about it quickly. Obviously there is an error. 

 

If problem persists post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt (if it exists) and ..DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt

Edited by sheson
Posted

Yo sheson, i'm getting the could not read dyndolod_worlds.json glitch and I've looked through your old posts and saw you made a secondary firstborn.pex but its no longer on mega.nz. could you help? thanks!
 

Posted

Yo sheson, i'm getting the could not read dyndolod_worlds.json glitch and I've looked through your old posts and saw you made a secondary firstborn.pex but its no longer on mega.nz. could you help? thanks!

 

FAQ: Game: DynDOLOD could not read DynDOLOD_Worlds / DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds / DynDOLOD_Worlds does not belong to these DynDOLOD plugins / DynDOLOD can not read bunchofnumbers from DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] does not belong to these DynDOLOD plugins / DynDOLOD can not read index data from DynDOLOD_[worlspace name] / DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds / DynDOLOD can not find master data in DynDOLOD_[worldspace name] 

 
A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. 
 
A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. 
 
A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. 
  • 3 weeks later...
Posted (edited)
Hello, sheson,

 I have a serious problem that only happens in the interior, dungeon or cave of "Solstheim".

Whenever I save the game in the interior, dungeon or cave of "Solstheim", when I open the game again and read the archive just saved in the room, dungeon or cave, press "M" to open the map, it will appear 100% CTD failure,

I tried to start a new game, save the game in the interior, dungeon or cave of "Solstheim", read the file again, and still appear CTD.

The strange thing is that I am outdoors in "Solstheim", press M to open the map and there is no CTD.

I tried to test in other indoors, dungeons or caves in skyrim, and there was no CTD.

At first I thought it was caused by some maps or GUI mods, so I deleted a lot of mods, but unfortunately it didn't solve. Until I deleted DynDOLOD, the fault was solved, and pressing M to open the map also returned to normal.

 


The mod I am currently using is the latest version.

DynDOLOD Resources 2.62

DynDOLOD 2.63


 

These are some of the things I tested myself. I really like your mod. I hope you can help test if there are similar problems. I have 100% CTD in my test.

 

English is not my native language, so I may not be able to describe it particularly clearly, please forgive me.

thank you for your support

Edited by AIRtZQ
Posted (edited)

 

Hello, sheson,
 I have a serious problem that only happens in the interior, dungeon or cave of "Solstheim".
Whenever I save the game in the interior, dungeon or cave of "Solstheim", when I open the game again and read the archive just saved in the room, dungeon or cave, press "M" to open the map, it will appear 100% CTD failure,
I tried to start a new game, save the game in the interior, dungeon or cave of "Solstheim", read the file again, and still appear CTD.
The strange thing is that I am outdoors in "Solstheim", press M to open the map and there is no CTD.
I tried to test in other indoors, dungeons or caves in skyrim, and there was no CTD.
At first I thought it was caused by some maps or GUI mods, so I deleted a lot of mods, but unfortunately it didn't solve. Until I deleted DynDOLOD, the fault was solved, and pressing M to open the map also returned to normal.
 
The mod I am currently using is the latest version.
DynDOLOD Resources 2.62
DynDOLOD 2.63
 
These are some of the things I tested myself. I really like your mod. I hope you can help test if there are similar problems. I have 100% CTD in my test.
 
English is not my native language, so I may not be able to describe it particularly clearly, please forgive me.
thank you for your support

 

 

Create a new LOD mod from scratch for the current LOD order and test if the the problem still happens.

 

DynDOLOD does nothing to interiors. Though interiors are linked to the parent world. The DynDOLOD patcher copies the data from the highest plugin that overwrites the world record to create the DynDOLOD plugin. If the load order changes afterwards the record in the DynDOLOD plugins could be out of date. 

 

If you know how, you can also just check for conflicts and resolve them.

Edited by sheson
Posted

Create a new LOD mod from scratch for the current LOD order and test if the the problem still happens.

 

DynDOLOD does nothing to interiors. Though interiors are linked to the parent world. The DynDOLOD patcher copies the data from the highest plugin that overwrites the world record to create the DynDOLOD plugin. If the load order changes afterwards the record in the DynDOLOD plugins could be out of date. 

 

If you know how, you can also just check for conflicts and resolve them.

Yes,
I recreated "TexGen Output" and "DynDOLOD Output" as you suggested, and created a new game.
Tested in the same way, there is still a CTD problem, I don't know what mod will cause me to open the map's CTD problem indoors after loading DynDOLOD.
Then I compared the difference between loading DynDOLOD.esp and not loading the open map. I found that when loading DynDOLOD.esp, the map interface will have a lot of fog. If it doesn't load, there will be no fog. I will provide my screenshot. I hope I can help you solve this problem for me.
Another strange problem, as long as I go out outdoor, once again enter the room to open the map will not appear CTD, but as long as I read the game in the indoor archive, press M to open the map will immediately CTD, very strange.

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