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Skyrim Revisited Pre-Release Feedback


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Yes, it still gives the same issue. Ctd after 1 sec of black screen.

 

Don't get me wrong. I'd like to use everything on the list except for frostfall and the hunger mod.

 

I decided to start a game without AV and AS to play around in. Whenever I loot a female, CTD. Looting males is just fine. Guess I have to reinstall some UNP meshes or something.

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Anyway, that's obviously just my opinion, and I don't mean to completely knock what is obviously a very good mod overall. For me, it just makes too many changes to the game while not really addressing the issues that I find most important. In general, I have found that I've been much happier using a collection of mods, each focusing on just one area or aspect of the game, rather than the huge overhauls that try to accomplish everything within a single mod and are much more hit or miss on how well they cover specific aspects.

 

 

These are my thoughts exactly. 

 

SkyRe is an aquired taste.  You either love it or strongly dislike it.  It changes too many things.  With its changes to encounter zones, enemy AI, enemy scaling, stealth, standing stones, and stamina based combat it fundamentally changes the way that Skyrim plays.  Requiem is an even worse offender.  Is that the mission statement or vision of Skyrim Revisited?  To completely change the way that the game is played?  Only Neovalen can answer that. 

 

Let me put it to you guys in another way.  Is completely changing the ways that we play Skyrim the reason we were attracted to STEP and Skyrim Revisited in the first place? For me the answer is no.  For my part, I got into STEP and by extension Skyrim Revisited because it was an effort to collect the best mods to make the game look better and more consistent and funner to play not necessarily because it made the game harder or vastly different to play.  That's the reason I got into STEP and Skyrim Revisited.  Why did you? Does SkyRe complement the reason you got into STEP and Skyrim Revisited?

 

The latest version of STEP is nearing completion and without SkyRe, Skyrim Revisited is per Neovalen, 85% done.  But SkyRe is a huge undertaking.  Touching and conflicting with almost every other aspect of the game.  It is going to have to be worked on and play tested extensively to work with everything else in Skyrim Revisited.  Do you know what that means?  Time.  How much time will introducing SkyRe and making it work with Skyrim Revisited delay Skyrim Revisited itself?  Does Neovalen have that time?  Do we?  I wanted to play the latest STEP two months ago. I wanted two play Skyrim Revisited one month ago.  Right now we can see the end of the tunnel on both.  I think others are in the same boat as me.  Waiting with bated breath until we can all enjoy all the hard work that Neovalen has put into Skyrim Revisited.  Will incorporating SkyRe delay Skirim Revisited for another week?  Another two or four weeks?  Is it worth it?  I'm sorry but I just don't think so. 

I know it is not a competition, but lets face it, at the end of the day how many of us are just going to say

"The latest version of STEP just came out, since Skyrim Revisited is still trying to incorporate and playtest SkyRe, it wil be delayed a little bit.  You know what, I am tired of waiting, I have been wating for months.  I just want to play dammit.  I will play STEP now and play Skyrim Revisited whenever." 

For me, I feel the other way around.  I want to play Skyrim Revisited now and play STEP whenever.

One last thing, there are a few mods tout there hat are a little less ambitious than SkyRe and Requiem but are in my opinion, funner to play.  Less is more.  Such as:

 

Better Magic at https://skyrim.nexusmods.com/mods/4374

Character Creation Overhaul at https://skyrim.nexusmods.com/mods/21587

Skyrim Perk Enhancements and Rebalanced Gameplay at https://skyrim.nexusmods.com/mods/24445

XSO - Tweaker Customizer Extender Awesomizer at https://skyrim.nexusmods.com/mods/1992

PerkUP at https://skyrim.nexusmods.com/mods/9359

ASAP - Automatic Perks and More at https://skyrim.nexusmods.com/mods/12872

Enhanced Highlevel Gameplay at https://skyrim.nexusmods.com/mods/14449

Sustained Spells at https://skyrim.nexusmods.com/mods/13450

Classic Classes and Birthsigns at https://skyrim.nexusmods.com/mods/16736

A Race Overhaul Project at https://skyrim.nexusmods.com/mods/20588

ASIS at https://skyrim.nexusmods.com/mods/18436

ERSO Erkeil Real Skyrim Overhaul at https://skyrim.nexusmods.com/mods/26217

Aleks Weapon Skills Overhaul - AWSO at https://skyrim.nexusmods.com/mods/9419

Aleks Armor Skills Overhaul - AASO at https://skyrim.nexusmods.com/mods/10471

Auto Perk Stats Level at https://skyrim.nexusmods.com/mods/3198

Racial Traits Improved at https://skyrim.nexusmods.com/mods/10540

Perks Unbound at https://skyrim.nexusmods.com/mods/19538

ASAP - Automatic Perks and More at https://skyrim.nexusmods.com/mods/12872

PerQ at https://skyrim.nexusmods.com/mods/5451

Flexible Perk Trees at https://skyrim.nexusmods.com/mods/10773

Natural Talents v2 - Racial Bonuses Overhaul at https://skyrim.nexusmods.com/mods/18649

SKYrim Perk Extravaganza - SKYPE at https://skyrim.nexusmods.com/mods/21512

Leveling Perks Original at https://skyrim.nexusmods.com/mods/16942

SCA - Skyrim Character Archetypes at https://skyrim.nexusmods.com/mods/13782

Leveling Perks Lite at https://skyrim.nexusmods.com/mods/16943

Exciting Skill Ranks at https://skyrim.nexusmods.com/mods/27588

DUT - Expanded Perks at https://skyrim.nexusmods.com/mods/26651

Autostat - Perk Based Stats at https://skyrim.nexusmods.com/mods/4007

Freelance Perks at https://skyrim.nexusmods.com/mods/27066

Beyond81 an Experience Reduction at https://skyrim.nexusmods.com/mods/13509

Alternate Perks Plus at https://skyrim.nexusmods.com/mods/9883

Auto-cast Racial Powers Plugin at https://skyrim.nexusmods.com/mods/12575

Thats Racist at https://skyrim.nexusmods.com/mods/18911

Complete Cstom Race Stats at https://skyrim.nexusmods.com/mods/12202

Guardian Stones Overhaul at https://skyrim.nexusmods.com/mods/15704

Racial Perks Instead of Skills at https://skyrim.nexusmods.com/mods/15809

Zohars Class Mod - 14 Starting Classes at https://skyrim.nexusmods.com/mods/5909

Races Reviewed by theme at https://skyrim.nexusmods.com/mods/19298

Simple Magic Rebalancing at https://skyrim.nexusmods.com/mods/26848

Invested Magic - A Better Magic Paradigm at https://skyrim.nexusmods.com/mods/11397

 

Stepping down from my soapbox now.

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First of all: Thanks Neovalen for the awesome guide.

 

I'm still in the process of setting up SkyRe (been at it for almost a week now, my wife is wondering when I'm actually going to play Skyrim instead of modding the game, breaking it and cursing).

 

One of the best parts about the guide is actually gradually becoming familiar with TES5edit and using the various tools together.

 

While carrying out the fixes described in the guide, I've often seen other red entries which are not addressed. For example: More Interactive Items differing DATA values, so these show up as red. The Better Guard Dialogue mod also contains a number of red entries. Currently, I assume that this is due to the dialogue itself, so I've refrained from messing about the them.

However, I've also found one or the other red entry due to XCLR - regions. I generally refrain from messing about with them, because I have no idea what I'm doing.

 

Hopefully I'll have my base version of SkyRe up and running by tomorrow. Then I'll see how long it takes the game to crash.

 

 

I ran my previous Skyrim STEP install on this system:

 

Processor: i7 3930k @ 3.8 Ghz

Motherboard: ASUS P9X79 Deluxe

Memory: G.Skill TridentX 16GB (4x4GB) DDR3 1600

Video Card: Gigabyte 680GTX 2GB

Sound Card: ASUS ROG Phoebus

Hard Drive: Samsung 830 512GB SSD

 

and it ate all 2 GB VRAM and began irreparable CTD's in the forest just after Helgren. :(

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Another note: Following your instructions about installing SKSE only results in "data/scripts" being installed as Mod Organizer only installs files in the data directory. All of the SKSE files for the Skyrim folder (Skse_loader.exe, etc. and the src folder) are not installed.

 

How do I work around this? Or have I missed something?

 

The Guide states:

 

"In the Prerequisites section, SKSE was installed without the required script files"

 

and the Prerequisites section states:

 

"Notice: Do NOT install the script files manually. Follow the instructions in the Create The Skyrim Revisited Profile section."

 

However, there are no explicit instructions about what to install at the prerequisites stage. A wee bit more detail here would reduce confusion and unnecessary ID-10T errors. I have assumed that all of the files except for the scripts are installed manually.

 

(Yeah, it's anal but I work a lot with instruction manuals and guides)

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You need to put the two .dll files and skse_loader into .../common/skyrim where TESV.exe is first but not install anything else until skyrim revisited profil section as directed. Should be in the instructions though I agree had the same confusion when I first started to work with the guide.

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Stepping down from my soapbox now.

 

While I agree with much of what you said, just to play Devil's Advocate I'll say that Skyrim Revisited is not STEP, it is the personal config of Neovalen that he just happens to be nice enough to share and document at an amazing level of detail. :)

 

What I might suggest would be to have Neovalen finish up whatever the 'last 15%' is that is not SkyRe (or other overhaul), and basically stamp it as "v1.0" and those folks that don't want any overhaul are good to go. Then, start up a v2.0 that delves into SkyRe. Or, a v1.0-SkyRe, v1.0-SPERG, v1.0-ASIS, whatever, depending on the level of effort involved and if he wants to try out various configs. People would then be able to follow the "mod pack" of their choice, or branch out from the base v1.0 and do their own thing.

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In the Guard Dialogue Overhaul fixes, nodes 000D27E7, 000D27E8 and 000E0FA:

 

The "HighElfRaceVampire" condition from the Unofficial Skyrim Patch.esp is an "Equal to" condition and not an "Equal to/Or" condition.

As such, does it need to be listed at the end of the ElfRaceVampire conditions in Guard Dialogue Overhaul.esp?

 

In the fix for the Faster Bolts Improved - Explosive Bolts Visialized conflict you list the node 020190D8F.

In my case the node was 02010D8F.

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Stepping down from my soapbox now.

While I agree with much of what you said, just to play Devil's Advocate I'll say that Skyrim Revisited is not STEP, it is the personal config of Neovalen that he just happens to be nice enough to share and document at an amazing level of detail. :)

 

What I might suggest would be to have Neovalen finish up whatever the 'last 15%' is that is not SkyRe (or other overhaul), and basically stamp it as "v1.0" and those folks that don't want any overhaul are good to go. Then, start up a v2.0 that delves into SkyRe. Or, a v1.0-SkyRe, v1.0-SPERG, v1.0-ASIS, whatever, depending on the level of effort involved and if he wants to try out various configs. People would then be able to follow the "mod pack" of their choice, or branch out from the base v1.0 and do their own thing.

Yes, Skyrim Revisited is not STEP just like STEP is not Vanilla, that's obvious but the greater point is that it takes the same amount of time to play regardless of which Skyrim you are playing whether it is Vanilla, STEP or Skyrim Revisited. 

 

Since the game came out in late 2011, how many of us have spend time actually playing the game than modding or waiting for mods or browsing the Nexus looking over and deciding which mods we want to use or visiting the forums? 

 

For Bethesda games, there is an awful "mission creep" element that on the one hand keeps modders adding features to mods until mods either collapse from their own weight or are never finished and on the other hand keeps players from actually playing the game much less finishing because we are all waiting for mods.  Then

 

Sure, we can all say that we have played the game but I wonder how many of us have actually finished one full 100-300 hours playthrough of the game?

 

Some of us mod and think about mods than actually playing the game than by the time we have settled on our "perfect" mod setup and are ready to actually play the game all the way through, we have grown bored of a game than we have hardly even played yet because we have spend so much time thinking about it and modding and waiting for mods.

 

"Mission Creep" is a big reason for this and in my opinion, with the greatest respect towards Neovalen, working Skyrim Redone into Skyrim Revisited is a classic example of "mission creep".

 

Now, having said that, I think your suggestion of a Skyrim Revisited v1.0 without SkyRe and a Skyrim Revisited v2.0 with SkyRe is a very good one.  Although, that runs the danger of fracturing the user base.

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