ElderJames Posted March 18, 2016 Share Posted March 18, 2016 Every time I think I'm done installing this pack something gets updated and/or changed and so I begin the process again. This is not a complaint, I take my time when installing STEP packs like this to ensure I make no errors (or as few as possible), but rather a compliment. The fact that this changes and updates regularly speaks volumes about the dedication of the author and users of this pack. Thank you all for your hard work. 1 Link to comment
Astakos Posted March 18, 2016 Share Posted March 18, 2016 this is sweet put it this way If Neo doesn't add it to base i will likely add it to extended as it would make a life so much easier.I could swear Darth that I had recommended it in SR:LE extended...Perhaps I didn't...perhaps I am getting too old to remember!! In any case it is a fantastic mod, well thought and implemented and Kesta is a great mod author!Just wish he would implement a few more operations regarding Immersive Horses...but I absolutely love it so far! Hotkey and life saver! Link to comment
Razorsedge877 Posted March 19, 2016 Share Posted March 19, 2016 Hi Neo. Is there anyway you could Change the text color for optionals in your guide to yellow? It would be really cool if you could also do Special Installation, maybe not the "do not install readme" ones but the ones that offer installing instructions. You guide looks very nice and clean, but it would just help things pop out at the reader a little bit more Link to comment
sm0kem Posted March 19, 2016 Share Posted March 19, 2016 Neo, what is the reason you decided against iNeed - dangerous diseases? Is it personal preference or conflicts with other mods? Link to comment
Alluistras Posted March 20, 2016 Share Posted March 20, 2016 (edited) How do I create a block list for Dual Sheath Redux? I think I have a mod that's interfering with the patch. Edit: Nevermind. I fixed it. :) Edited March 20, 2016 by Alluistras Link to comment
Razorsedge877 Posted March 20, 2016 Share Posted March 20, 2016 Hi Neo Do you have the fireplaces Add-On for Embers HD set to v1.02 on purpose or did you not see the 1.1 update? It was a smart idea having all of the version numbers after the patches Link to comment
Pretendeavor Posted March 20, 2016 Share Posted March 20, 2016 Does anyone else feel that 'mid range' trees (no LODs, but outside fShadowDistance range) are very bright since updating SFO from 2.3b to 2.4? Especially compared to their LODs.. I don't recall this being so noticable. I'm seeing this when walking around in the area outside Whiterun/Riverwood. Perhaps it's because I'm using Rampage ENB with Vivid Weathers but before I change anything I was wondering if someone else is experiencing this as well. Link to comment
sm0kem Posted March 20, 2016 Share Posted March 20, 2016 (edited) I noticed it and switched back to SFO 2.0f which looks alot better with new Vivid Weather IMHO, less saturated greens and browns (you'll need to install dyndolod billboards for this version as well) Edited March 20, 2016 by sm0kem Link to comment
dstansberry Posted March 21, 2016 Share Posted March 21, 2016 I noticed the installation instructions for Altas Map Markers still indicates that the Compass Tweaks addon should be selected during installation. With the addition of the MCM version, does this still function? I'm a little fuzzy on where one ends and the other takes over. Link to comment
Neovalen Posted March 21, 2016 Author Share Posted March 21, 2016 Hi Neo Do you have the fireplaces Add-On for Embers HD set to v1.02 on purpose or did you not see the 1.1 update? It was a smart idea having all of the version numbers after the patchesFixed. I didn't notice he made yet another update. :)Does anyone else feel that 'mid range' trees (no LODs, but outside fShadowDistance range) are very bright since updating SFO from 2.3b to 2.4? Especially compared to their LODs.. I don't recall this being so noticable. I'm seeing this when walking around in the area outside Whiterun/Riverwood. Perhaps it's because I'm using Rampage ENB with Vivid Weathers but before I change anything I was wondering if someone else is experiencing this as well.I noticed it and switched back to SFO 2.0f which looks alot better with new Vivid Weather IMHO, less saturated greens and browns (you'll need to install dyndolod billboards for this version as well)Yes, mid range trees in 2.4 are kind of crap. Will look at alternatives. Maybe just switch those particular trees to v2.0f, I'd rather not roll back the entire mod. Will look into it when I get time.I noticed the installation instructions for Altas Map Markers still indicates that the Compass Tweaks addon should be selected during installation. With the addition of the MCM version, does this still function? I'm a little fuzzy on where one ends and the other takes over.Good call, I think it can be removed due to the MCM settings. Link to comment
George79 Posted March 21, 2016 Share Posted March 21, 2016 Good call, I think it can be removed due to the MCM settings.Yes it can be removed but you will have to set the compass settings up in the MCM which -for me- proved a bit of a hassle. He has the previous settings in the file section for those who prefer the old compass tweaks. Just install in the mod and you're set ;)So is the guide back to using Vividian ENB? Is the Vivid Weathers option forfeit now? Link to comment
Neovalen Posted March 21, 2016 Author Share Posted March 21, 2016 Yes it can be removed but you will have to set the compass settings up in the MCM which -for me- proved a bit of a hassle. He has the previous settings in the file section for those who prefer the old compass tweaks. Just install in the mod and you're set ;) So is the guide back to using Vividian ENB? Is the Vivid Weathers option forfeit now?Still using Vivid Weathers as the base weather mod. Just swapped out the ENB for the new Vividian compatible with Vivid Weathers. Vividian was the ENB of choice before VW came out. No downside to sticking with VW ENB if it's your preference... meshes are the same. Link to comment
George79 Posted March 21, 2016 Share Posted March 21, 2016 I'm still sticking with the original Vividian. The new Vivid Weathers seem a lot harsher and too vivid for my taste: VW Old Vividian setup Maybe there is a fine line of tuning with the new VW but I haven't go the time to fiddle with it. It somehow seems "incomplete"... but that's just me Link to comment
hishutup Posted March 21, 2016 Share Posted March 21, 2016 You can reduce the saturation in the mcm Link to comment
sm0kem Posted March 21, 2016 Share Posted March 21, 2016 I would suggest reducing saturation in ENB at the RGB channel level, you get a lot more control and precision Link to comment
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