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Skyrim Revisited Pre-Release Feedback


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Other changes currently in consideration/testing:

   Removing Real Shelter until Chesko publishes his updated/fixed version that is compatible with Vivid Weathers. It is currently only half compatible.

   Changing from Convenient Horses To Immersive Horses/Craftable Horse Barding.

   Changing from SRO to Noble Skyrim.

 

 

Good choices

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The Vivid Weathers update is here. Hopefully I did not forget anything... I'm sure you guys will poke me if I did. I can't promise updating an existing save will work, it likely won't so don't update if you've started a game already.

 

Mods added:

Vivid Weathers (And Its ENB)

 

Mods removed:

Vividian ENB (ENB For Vivid Weathers Overtakes It)

Project Reality - Climates of Tamriel (Replaced By Vivid Weathers)

Falskaar - Climates of Tamriel Patch (CoT Is Gone)

True Storms - Thunder and Rain Redone (Removed Until Compatible With Vivid Weathers)

True Storms - Climates of Tamriel v5 Patch (CoT Is Gone)

Vividian - Weather - Lighting Enhancement (ENB For Vivid Weathers Overtakes It)

Enhanced Night Skyrim (Use Included From Vivid Weathers)

Lightning during Thunder Storms - Climates of Tamriel Patch (CoT Is Gone)

Real Skyrim Snowflakes - Vivid Snow (Included In Vivid Weathers)

Vivid Clouds and Fogs (Included In Vivid Weathers)

Real Shelter (Removed Until Updated For Vivid Weathers / Bug Fixes By Chesko)

 

Mods updated:

Audio Overhaul For Skyrim (Remove True Storms From Installer)

Realistic Smoke and Embers (Remove Additional Files)

Ultimate HD Fire Effects (Remove Additional Files)

 

Merges removed:

Climates of Tamriel - Patches

Vividian Merge

Vividian Extended Merge

 

INI Tweak removed:

Particle Count Tweak

 

Conflict Resolution Updated

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Thanks for the update, Neo, I'm looking forward to trying out Vivid Weathers.  I did notice that he still recommends the particle amount set to 6000.  Did you find that this isn't needed anymore in your testing?

As far as I can tell it's part of the MCM menu now? Might be a hold over from his Vividian ENB description page he based the new one off of.

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As far as I can tell it's part of the MCM menu now? Might be a hold over from his Vividian ENB description page he based the new one off of.

I think you're right.  I just read the line and didn't even look at the big pic staring at me right beneath it.  I think his description is meant to suggest a value of 6000, set in the MCM.  I'm too used to ini settings that having something set up that conveniently in the mcm is mind blowing to me.

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there apperas to be issues between VW and ELFX Bright almost vanillia interiors, flcikering to darkness when moving the mouse near candle light.

 

what would be good if you could disable VW Interior lighting in the MCM. This is the Inn in Morthal

 

tzxx51z5z53vcbrzg.jpg

 

z3b499ao12vc5ofzg.jpg

 and slight move of the mouse:

ep3e7wtsydmfncfzg.jpg

Edited by Darth_mathias
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there apperas to be issues between VW and ELFX Bright almost vanillia interiors, flcikering to darkness when moving the mouse near candle light.

 

what would be good if you could disable VW Interior lighting in the MCM. This is the Inn in Morthal

 

tzxx51z5z53vcbrzg.jpg

 

z3b499ao12vc5ofzg.jpg

 and slight move of the mouse:

ep3e7wtsydmfncfzg.jpg

Hmm, rip out elfx and see if the issue is still present

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Hmm, rip out elfx and see if the issue is still present

this issue is Vivid Weathers only created a new profile removed all mods but Vivid weathers and it was still doing this.

 

maybe there is a setting the in the enblocal or ini setting i forgot to tweak or something

Darth did you have these issues with ELFX 3.0 and CoT 5.0 and Vividian ENB?

 

Are these issues persistent on a new game as well with VW and ELFX 3.0?

the screenshots are a new game for testing and no didn't have these issue before VW was installed#]

 

I'll poke mangaclub about it

Edited by Darth_mathias
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