thorgal Posted November 2, 2015 Share Posted November 2, 2015 Hello Community i need some help with the installtion of "Better males" because i am kinda confused and need more of a step by step approach or someone, who can clarify one or 2 things, so i am sure i don't mess things up.I guess i did something wrong, because i can't find the malehead.dds in <Mod Organizer Path>/Mods/Better Males/textures/actors/character/male only malehead_msn.dss so i just list my steps i've done during the installation: 1.) i downloaded Faces-GeonoxFaces v1.2 and Underwear-Default v.2.3.2 with MO 2.) I installed Faces-GeonoxFaces and now i was quite unsure what to do exactly. In the content, i rightclicked <Documentation and Options> "Set data directory", <SMOOTH FACE Genox Option> "Set data directory"; <Data> "Set data directory" -> hit OK Was that the right approach so far? 3.) I installed Underwear-Default, rightclicked <[OPTIONS]> "Set data directory", <[HAIRY BODY TEXTURES]> "Set data directory" and now i was really confused. Should I uncheck everything beside the <BodyHair Lvl3> or go again "Set data directory". I guess i misunderstood something, since i am quite new to the modding and not a native speaker. So if anyone could help me out, what i did wrong there, i would be really grateful. Forgive my stupidity ^^For both mods you have to install the archive twice . first time when opening geonox faces right click the data folder and click set data direcyory then click install . After that open the archive again and this time open geonox smooth face option , right click on the data folder and click set data directory then hit install again and pick merge . same goes for the underwear file first install the base data directory then open the archive again ,open OPTIONS then body hair textures , pick the body hair file you want right click on it and set data directory and install and pick merge . In short , you first install the base mod file first and the optional ones afterwards . 1 Link to comment
Ardhes Posted November 2, 2015 Share Posted November 2, 2015 Wow thank you so much, now i understand it =D Link to comment
Ogham Posted November 3, 2015 Share Posted November 3, 2015 Dear Neo, For the merge of the Immersive Citizens AI overhaul you state that:This merge reports 3 errors. However, these are safe to ignore.I do however also get a list of Navmesh errors which I'm told to correct in C.K.Would you happen to have an idea where I might have gone wrong for this error to show up ? Link to comment
Neovalen Posted November 3, 2015 Author Share Posted November 3, 2015 Dear Neo, For the merge of the Immersive Citizens AI overhaul you state that:This merge reports 3 errors. However, these are safe to ignore.I do however also get a list of Navmesh errors which I'm told to correct in C.K.Would you happen to have an idea where I might have gone wrong for this error to show up ?Actually safe as well in this case, will need to update the note. Link to comment
Pegasus33 Posted November 3, 2015 Share Posted November 3, 2015 I noticed that when the bashed patch is created for the first time, MO doesn't automatically sort it before the dynamic patches. So if the guide is followed exactly some users might run DynDOLOD without the bashed patch being before it. No idea what issues that would cause, if any, but I do remember reading that DynDOLOD should be run after the bashed patch. I know the guide says to run LOOT after an .esp is added, but perhaps a line could be added telling users to make sure their bashed patch is directly after SR Conflict Resolution.esp? Link to comment
darkside Posted November 3, 2015 Share Posted November 3, 2015 Hi Neo,I am glad that you added FISS in to SR:LE. Is there any mod in SR:LE that will benefit from using FISS settings? Timing is Everything? Link to comment
Pretendeavor Posted November 3, 2015 Share Posted November 3, 2015 I'm using profiles for A Matter of Time and Violens atm. Not entirely sure if they rely on FISS to work Link to comment
AmeerHM Posted November 4, 2015 Share Posted November 4, 2015 My Skyrim game folder just breached the 75gb threshold. :< Do you guys delete the downloads after installing/updating the mods? (Pls respond.) Link to comment
hishutup Posted November 4, 2015 Share Posted November 4, 2015 My Skyrim game folder just breached the 75gb threshold. :< Do you guys delete the downloads after installing/updating the mods? (Pls respond.)For how often mods get removed, I tend to collect all the downloads and stick them on one of my other hard drives. Link to comment
GrantSP Posted November 4, 2015 Share Posted November 4, 2015 My Skyrim game folder just breached the 75gb threshold. :< Do you guys delete the downloads after installing/updating the mods? (Pls respond.)Two other steps to look at.Install MO in a location other than under the Skyrim folder Change the location of the "Downloads" folder in MO's settings. Link to comment
Darth_mathias Posted November 4, 2015 Share Posted November 4, 2015 (edited) My Skyrim game folder just breached the 75gb threshold. :< Do you guys delete the downloads after installing/updating the mods? (Pls respond.)i have MO installed (as well as my mods) on my SSD along with Steam and Skyrimthe dowloads folder is on a completely seperate driveyou could if you wanted to quite happliy move the Mods folder (the folder you install your mods on) as well just don't forget change the location in the advanced setting in Mod Organizer. Also Neo Immersive armors have received an update. haha looks like he is ahead of me he's already updated the guide. Edited November 4, 2015 by Darth_mathias Link to comment
Ogham Posted November 4, 2015 Share Posted November 4, 2015 Actually safe as well in this case, will need to update the note.Thank you for the feedback Neo. For whenever you have time - I was going through the conflict resolution and a lot of OBIS edits are in there to add in the AMB added items, one was not FormID 00037C1C, is this correct or should it follow the same order you outline in de CR. Link to comment
thorgal Posted November 4, 2015 Share Posted November 4, 2015 I posted this in the SRLE - explorers forum but haven't had a response yet so i thought id ask it here : I have one question : I started making my own CR patch for this and while it is working well , there is one thing that seems strange to me : Some of the records that need editing i did not find in the persistent folder as the guide said but instead i found them in the temporary folder . Is this normal ? I edited them nonetheless into the patch but i am wondering if something is wrong with this ? Also for some reason , some of the records are either not where the guide claims they should be or are there not at all . can it be that something altered these RECORD files ? Another mod not covered by SRLE ? I am just really confused about this :p Link to comment
hazelwolf Posted November 4, 2015 Share Posted November 4, 2015 F.N.I.S has just updated to 6.0.1 Link to comment
Ardhes Posted November 5, 2015 Share Posted November 5, 2015 (edited) Hi guys Does someone else have the issue with "Immersive Citiziens - AI Overhaul" during the installation, where you can't select the last Option in the installer <Realisitc Room Rental> Patch RRR? It's grayed out for me.Am I missing something? I guess it'S because the required mod "Realistic Room Rental Enhanced" comes way later in the Guide, so do i install "Immersive Citiziens" later and ignore it atm? Edited November 5, 2015 by Ardhes Link to comment
Recommended Posts