Darth_mathias Posted August 12, 2015 Share Posted August 12, 2015 Gamwich is at it again: https://www.nexusmods.com/skyrim/mods/68561/? Rustic Word Walls andhttps://www.nexusmods.com/skyrim/mods/68493/? Rustic Standing Stonesi have both i am thinking about his dragon corpse mod https://www.nexusmods.com/skyrim/mods/65663/? and droping enhanced dragon bones or whatever mods the make redunant Gamwhich has gone deep into the darkside of the force Link to comment
Lonewolf Posted August 12, 2015 Share Posted August 12, 2015 (edited) Question: is extracting every .bsa neccesary? Can't we just extract the ones were we want to put our hands on the files, like for optimization or to hide files? ​ Edited August 12, 2015 by Lonewolf Link to comment
Neovalen Posted August 12, 2015 Author Share Posted August 12, 2015 Question: is extracting every .bsa neccesary? Can't we just extract the ones were we want to put our hands on the files, like for optimization or to hide files? ​No its not, however it makes life a whole lot easier dealing with any future issues you might encounter (i.e. hiding files at will, optimization, merging scripts, etc.) so I always recommend it. Link to comment
keithinhanoi Posted August 13, 2015 Share Posted August 13, 2015 It would be awsome if Keith made a SRLE option. I'm not sure how many people use SRLE but it would be nice if more mods had an SRLE optionI've updated the AOS main & update download with an improved installer which has an "Install for STEP and SR:LE users" option. Link to comment
Kesta Posted August 13, 2015 Share Posted August 13, 2015 Gamwich is at it again: https://www.nexusmods.com/skyrim/mods/68561/? Rustic Word Walls andhttps://www.nexusmods.com/skyrim/mods/68493/? Rustic Standing StonesHein's standing stones look way better imo: https://www.nexusmods.com/skyrim/mods/50324/? But those world wall are cool. Link to comment
Nozzer66 Posted August 13, 2015 Share Posted August 13, 2015 You might be right on that, but just mentioning the new mod is all. :) Link to comment
darkside Posted August 13, 2015 Share Posted August 13, 2015 Does unchecked esp on the right plane in MO affect LOOT sorting in anyway? Should we hide them? Link to comment
Nozzer66 Posted August 13, 2015 Share Posted August 13, 2015 If it's an ESP you MAY use later, just hide it. If nothing else it makes everything look cleaner. Link to comment
hazelwolf Posted August 13, 2015 Share Posted August 13, 2015 I'm just finishing off a fresh install of the guide and am just curious why animated dwemer lifts has been dropped? Link to comment
Darth_mathias Posted August 13, 2015 Share Posted August 13, 2015 I'm just finishing off a fresh install of the guide and am just curious why animated dwemer lifts has been dropped?it is now included in the lateset version of SMIM Link to comment
Astakos Posted August 13, 2015 Share Posted August 13, 2015 (edited) Hi Neo, Referring to the "Vivid Snow" part of the guide; you recommend not to overwrite the mteFunctions.pas with the one form Vivid Snow.I have the feeling that Vivid Snow's one is the most recent; therefore it should replace whatever version is in the Edit Scripts folder. Got the latest one from mator's GitHub (which the last time it was updated/modified was on July 14th), compared the 2 scripts and found out that hishutup's version contains 5 more functions.So, I think vivid's version should prevail. Thanks mate! :) EDIT: Unless ofc these functions were initially removed and actually hishutup's mteFunction.pas is an older version of what is currently in mator's GitHub. But really I do not think that this is the case. Edited August 13, 2015 by Astakos Link to comment
Neovalen Posted August 13, 2015 Author Share Posted August 13, 2015 Hi Neo, Referring to the "Vivid Snow" part of the guide; you recommend not to overwrite the mteFunctions.pas with the one form Vivid Snow.I have the feeling that Vivid Snow's one is the most recent; therefore it should replace whatever version is in the Edit Scripts folder. Got the latest one from mator's GitHub (which the last time it was updated/modified was on July 14th), compared the 2 scripts and found out that hishutup's version contains 5 more functions.So, I think vivid's version should prevail. Thanks mate! :) EDIT: Unless ofc these functions were initially removed and actually hishutup's mteFunction.pas is an older version of what is currently in mator's GitHub. But really I do not think that this is the case.I had no errors running the version that was on Mator's Github (which should technically be the latest)... unless Mator has not been updating his repository. Link to comment
hishutup Posted August 13, 2015 Share Posted August 13, 2015 Currently its the same as what it on github, but I can almost say that you can use any version because the only function that I use is StrEndsWith() which I think has been around for quite some time.I could even remove the requirement by adding the function into the code. Link to comment
Astakos Posted August 13, 2015 Share Posted August 13, 2015 I had no errors running the version that was on Mator's Github (which should technically be the latest)... unless Mator has not been updating his repository.Currently its the same as what it on github, but I can almost say that you can use any version because the only function that I use is StrEndsWith() which I think has been around for quite some time.I could even remove the requirement by adding the function into the code.Hi Neo & hishutup, I had no errors either...just mentioned it as these two versions are not identical. If compared, there are 5 functions in hishutup's version [namely: TimeStr(), FileDateTimeStr(), GetAuthor(), SetAuthor(), FileByAuthor() ], that are not present in latest mator's version (unless the version, as u said, he has on Github is not the latest published). These functions are not used in hishutup's script; so no harm done. Just wondering which one is the latest though...perhaps mator can shed some light here! @hishutup...perhaps it will be better to add this function into the code; I have the feeling that not needing (and thus not providing) mteFunction.pas will create a lot less of unnecessary questions. Thanks guys! :) Link to comment
mavanaic Posted August 13, 2015 Share Posted August 13, 2015 (edited) just updated vivid snow to 1.51 and i've a couple a questions..on nexus it says to load all the plugins in tes5, but in the guide it says to load all the plugins prior to vivid snow.esp (mine's in position 61 in MO)..so it's okay not to load anything after it?also should i run again other patchers ? what about Skyrim-Mapweatherfix.esp..can i merge it to vivid snow.esp like in 1.01 version? Edited August 13, 2015 by mavanaic Link to comment
Recommended Posts