Neovalen Posted January 22, 2015 Author Posted January 22, 2015 Interesting, I dont recall ever having the freeze to death problem nor the thief dying. My intro works great.
exaunique Posted January 22, 2015 Posted January 22, 2015 On 1/22/2015 at 3:12 AM, cstarkey42 said: I thought I was the only one that that happened to. He dies immediately and falls off the wagon. The first time it happened everything still played fine and then eventually froze. It worked the second time though, getting all the way through. I have to put it on god mode to jump to the roof, however, or I die as well. I've just started using Alternate Life's options. As much as I like the intro and feel it adds to the game it's just way to glitchy. He falls off, the wagon gets attacked, the soldiers on horses go chasing after animals, the cart bounces...one time there were even enemies that attacked when we were at the chopping block, almost like a rescue party. Some of the soldiers had to chase an archer all the way up the tower. Seriously, some strange, strange things happen during the intro. Oh wow... I didnt want to mention it, because the original intro is scripted to hell. And i kinda made peace with the notice that this will always break when modded.But yeah the horse thief, screams and then just disappears from the cart. Like hes been scripted to dead.
cybexgames Posted January 22, 2015 Posted January 22, 2015 (edited) This has happened to me, and I found that if Frostfall is enabled, before starting the default opening, it happens, but when Frostfall is disabled, say until Riverwood, the thief stays on the cart and does not fall off. Edited January 22, 2015 by cybexgames
exaunique Posted January 22, 2015 Posted January 22, 2015 Lol so basically he freezes to death... poor guy
Razorsedge877 Posted January 22, 2015 Posted January 22, 2015 I also agree it is frostfall. I always freeze to death before the chopping block. I also don't enable it.
exaunique Posted January 22, 2015 Posted January 22, 2015 (edited) Also if you survive the whole ordeal, your character basically breaks his legs and burns to death when he/she makes the jump from the burning tower. Edited January 22, 2015 by exaunique
hazelwolf Posted January 22, 2015 Posted January 22, 2015 Yeah, not activating Frostfall fixes the issue. However now I'm stuck getting out of the tower and jumping onto the inn roof. My health bar just zips to nothing the moment I land.
Nozzer66 Posted January 22, 2015 Posted January 22, 2015 That's usually cause you hit the part or the inn wall/roof there that's on fire. I always 1) Wait till the fire from Alduin dies down a little, and 2) Aim towards the right of the inn area, away from the fire. haven't died once since I did that.
cstarkey42 Posted January 22, 2015 Posted January 22, 2015 (edited) I never used to have a problem with the jump, no matter when I jumped or where I landed. Then I added a few more mods ( too many at once to narrow it down :-) ) and it's never been the same. Like I said, god mode is the way I do it and I just turn it back off as soon as I make the jump. I bet you're right about Frostfall. I never had that problem with FF added but Real Shelter's add-on for FF tents enables FF immediately and, now that I think about it, is when it started happening. I always adjust my mods once I'm in the first dungeon in Helgen and would always enable FF there but now it gets activated immediately in my game ( so, yes, now I almost freeze to death before the intro is complete ). Edited January 22, 2015 by cstarkey42
Neovalen Posted January 22, 2015 Author Posted January 22, 2015 The fire damage is increased by either A) Deadly Dragons or B) More Dangerous Traps. :) In any case, as Nozzer said, aim right that fire is deadly now.
Nozzer66 Posted January 22, 2015 Posted January 22, 2015 Nice pickup cstarkey. Wonder if that issue's noted on the Real Shelter page yet?
cstarkey42 Posted January 22, 2015 Posted January 22, 2015 On 1/22/2015 at 6:15 AM, Nozzer66 said: Nice pickup cstarkey. Wonder if that issue's noted on the Real Shelter page yet?I'm not sure. I didn't make the connection until you guys mentioned it ( my only beef was freezing before I could do anything about it but I'd at least make it to the dungeon and, eventually, the fire place ) and I stopped doing the intro in favor of just waking up in an inn anyway. I couldn't handle the spinning, bouncing, flying cart anymore every time I started a game. I thought I'd feel like I was missing a part of the story but AS is so well done that I feel as though I belong in Skyrim now instead of just some dude who ended up there. I'd like to eventually try the sinking ship beginning but with RS starting FF it's going to be a huge problem. Speaking of FF...I was reading about chesko's new scripting today and I'm really excited for it. It sounds like it's going to go from being one of the most script heavy mods to something much, much easier on the system. Should make a HUGE difference in the performance of the game.
phazer11 Posted January 22, 2015 Posted January 22, 2015 I wouldn't go so far to say it'll make a huge difference performance wise (granted there will possibly be some) but it'll likely be more stable.
cstarkey42 Posted January 22, 2015 Posted January 22, 2015 On Reddit he was saying that scripts that currently take 5 seconds to run could be reduced to less than half a second by making mods "multithreaded". He says: Even lower-end machines can run FrostfallAbility to install more mods without worrying about Frostfall eating up the available script bandwidthPossibly remove the "your script system is running too slowly" message entirelyFeatures that were previously unreasonable in Frostfall and Last Seed now become more possibleBetter performance for everyone overallhttps://www.reddit.com/r/skyrimmods/comments/2sfo17/the_need_for_speed_frostfall_is_about_to_get_fast/ Regardless, I'll be happy with more stability but it's the scripts that I'm battling with anymore. Any increase in scripting performance is very welcome.
minos55 Posted January 23, 2015 Posted January 23, 2015 (edited) Do we have to installThe Creation Kit and Papyrus Compiler Fix For 64-bit Systems If we don't use the creation kit?, cause i dont see why we have to install it. I went through the whole install guide and never seemed to need it. Edited January 23, 2015 by minos55
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