darkside Posted January 17, 2015 Share Posted January 17, 2015 @Neo I looked at the merging instruction for ELFX which is very helpful in saving esp slots. I just would like to suggest leaving out ELFX - Exteriors for other pack compatibility, such as REGS. ETaC has ELFX patches that requires ELFX - Exteriors as a master. Thanks for a great guides. Link to comment
Neovalen Posted January 17, 2015 Author Share Posted January 17, 2015 @Neo I looked at the merging instruction for ELFX which is very helpful in saving esp slots. I just would like to suggest leaving out ELFX - Exteriors for other pack compatibility, such as REGS. ETaC has ELFX patches that requires ELFX - Exteriors as a master. Thanks for a great guides.So rename the master using wrye... load in TES5Edit and clean masters to remove the duplicate. :) 1 Link to comment
darkside Posted January 17, 2015 Share Posted January 17, 2015 (edited) Will try that! EDIT - Worked like a charm Edited January 17, 2015 by darkside Link to comment
Neovalen Posted January 17, 2015 Author Share Posted January 17, 2015 Updated some MCM settings for various mods - remember that my MCM section is based off what needs to be changed from mod default (i.e. new game default). For example: I removed Dangerous Diseases because it is now enabled by default on a new game and I actually want that to remain set enabled. Link to comment
Ogham Posted January 19, 2015 Share Posted January 19, 2015 Hello Neo, noticed your last post was exactly two years after your first post on this thread. Congratulations and a sincere thank you for maintaining and keeping SR-LE up to date. 1 Link to comment
Nozzer66 Posted January 20, 2015 Share Posted January 20, 2015 That^. Also Neo, maybe you might want to check the merge instructions for ELFX? Having issues with TES5Edit going unresponsive trying to do as the instructions suggest. Every other suggested merge works like a charm though. Did manage to get it to merge using single pass only, but even than it took a long time for it to complete. Link to comment
darkside Posted January 20, 2015 Share Posted January 20, 2015 I merged ELFX without any problem. Just take a very long time, 10 mins. Link to comment
Nozzer66 Posted January 20, 2015 Share Posted January 20, 2015 Hm, maybe I'm just being impatient, then... Link to comment
Neovalen Posted January 20, 2015 Author Share Posted January 20, 2015 I merged ELFX without any problem. Just take a very long time, 10 mins.Yep... it takes awhile.Hm, maybe I'm just being impatient, then...Kids these days... :) Link to comment
Nozzer66 Posted January 20, 2015 Share Posted January 20, 2015 (edited) Hehe, haven't been a kid for a LONG time. :) edit: After I stopped being impatient, it worked in 7 mins 15 seconds. I guess there is a megaton of records to patch/combine. Edited January 20, 2015 by Nozzer66 Link to comment
exaunique Posted January 20, 2015 Share Posted January 20, 2015 Nice one, i made the decision to overhaul my mod pack with SRLE because most of it are inline with what i want.I noticed that some insignificant esp's like "Atlas Legendary.esp" is overwriting ELFX not covered within the conflict resolution. Example specifics:"Atlas Legendary.esp"DLC01FalmerValley "Forgotten Vale" [WRLD:03000BB5]DLC1HunterHQWorld "Dayspring Canyon" [WRLD:03001DB8] Is this as intended? Link to comment
Pretendeavor Posted January 20, 2015 Share Posted January 20, 2015 @Neo I looked at the merging instruction for ELFX which is very helpful in saving esp slots. I just would like to suggest leaving out ELFX - Exteriors for other pack compatibility, such as REGS. ETaC has ELFX patches that requires ELFX - Exteriors as a master. Thanks for a great guides. Hey darkside, I tried the Wrye Bash thing with the ETaC patches but for me Clean Masters won't remove the duplicate in ETaC - Complete ELFX Patch. Like, the file changes after using Clean Masters but the duplicate is still in the File Header.. Are you using this patch? How did you fix this? It did work fine with the ETaC - Whiterun ext ELFX Patch :/ Link to comment
hazelwolf Posted January 20, 2015 Share Posted January 20, 2015 After a strenuous but largely un-problematic installation I finally reached the point where I could start the game... And got this with the music playing and me unable to actually open anything. Any suggestions? Link to comment
Darth_mathias Posted January 20, 2015 Share Posted January 20, 2015 hi just installed blocksteal Redux and followed the Boss userlist manager rule update suggested but my boss reporst still says PreventsAccidentPickUp.esp is an Unrecognised Plugins is the correct or have i done something wrong. BUM also says in the bottom right corner that "PreventsAccidentPickUp.esp is currently not installed" any suggestion would be helpful. Link to comment
Nearox Posted January 21, 2015 Share Posted January 21, 2015 Saw this one on Nexus, another one for your short list? https://www.nexusmods.com/skyrim/mods/61808/? Link to comment
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