BSArtist Posted September 4, 2014 Share Posted September 4, 2014 Guys, I have a couple of things I'd like to ask. I know this isn't the right place, but I haven't had any luck posting in any other threads (maybe they were necro'd by me). First, what sort of conflicts would I need to look for with the SR LE setup and mods like Vilja and Sofia? I am trying to understand which conflicts need resolution, and have gone through the FNVEdit manual as well, without any real understanding... Please help if someone can. Secondly, I run on a fairly decent (though certainly not high end PC) but with a 2GB GeForce 660 GPU. With SRLE setup according to the guide exactly, with only minor changes (quality reductions) with the ENB, I get an FPS of about 30-35, but it can drop to mid 25's in Whiterun etc. Honestly, that is something I 'could' live with. But often, I experience CTD's, and more rarely, ILS. I tried using Skyrim Performance monitor, but my GPU usage doesn't seem to go over the top. The only additional mods I have in my Load Order are the follower mods I mentioned and BVFE Serana. Any suggestions what the problem could be. Also, as a last resort, I wanna try reducing the texture sizes to 1K. Which mods in SRLE might have the greatest impact. Sorry if the questions are old and beaten up in the world of Skyrim modding, I only ask here 'cos nothing I tried has worked so far. Link to comment
Razorsedge877 Posted September 4, 2014 Share Posted September 4, 2014 I worded that poorly. Why did you choose a timescale of 20. What arethe benefits? Why did you choose 20 over 15 or 10? Link to comment
Gekko64 Posted September 4, 2014 Share Posted September 4, 2014 Vilja edits cells , so you'll have to do some tes5edit conflict resolution to make sure it does not overwrite changes from USKP and ELE. Link to comment
bern43 Posted September 4, 2014 Share Posted September 4, 2014 I worded that poorly. Why did you choose a timescale of 20. What arethe benefits? Why did you choose 20 over 15 or 10?SR:LE uses a timescale of 10. That works a bit better with ineed and frostfall IMHO. Link to comment
justjr Posted September 4, 2014 Share Posted September 4, 2014 I worded that poorly. Why did you choose a timescale of 20. What arethe benefits? Why did you choose 20 over 15 or 10?What? He just said he did not chosen 20 as his timescale. Link to comment
Razorsedge877 Posted September 4, 2014 Share Posted September 4, 2014 You are right. I was going off of memory and swear in an older edition of SRLE that timescale was set to 20 in the bashed patch Link to comment
DefyVelocity Posted September 4, 2014 Share Posted September 4, 2014 Perks - There really isn't any overhauls for that currently, though that will change in time.Combat System / Difficulty / Balance - We have HLE, SiC, OBIS, Immersive Patrols for new more challenging NPCs. Deadly Dragons for dragon combat. Uncapper but set to default settings... so it wont get overpowered. As for Enchanting/Smithing/Alchemy, those will get done with Perks later on. This is still a work in progress but for now its basically a balanced, more challenging vanilla.I noticed that Duel: Combat Realism was present in SR, but not SR:LE. Just out of curiosity, is there a particular reason for its removal? Link to comment
Neovalen Posted September 4, 2014 Author Share Posted September 4, 2014 I noticed that Duel: Combat Realism was present in SR, but not SR:LE. Just out of curiosity, is there a particular reason for its removal?Removal is the wrong word... More like never readded since SR:LE is built from the ground up.In any case, Duel is still a great mod but its not been readded as I've not decided combat mods yet. Link to comment
redirishlord Posted September 4, 2014 Share Posted September 4, 2014 Re- combat & perk mods: FWIW I merged these together to run with Deadly Combat & Stealth Skills Rebalanced[spoiler=ACE MM SPO SSR patch Merged]Smithing Perks Overhaul RemadeACE Archery DragonbornACE ArcheryACE EnchantingACE MeleeACE SmithingACE ArmorACE SpeechACE SynergyACE BYOGACE MagicACE Realistic FightingSSR ACE Armor PatchMM - Alteration ExtrasMM - Illusion ExtrasMM - RestorationMM - ScalingMM - VoiceMM - DestructionMM - Enchantments RebalanceMM - ConjurationMM - AlterationMM - ArtifactsMM - Fortify Magic School Enchantment & AlchemyMM - IllusionMM - Conjuration ExtrasMM - Dual CastingMM - Restoration Extras I like it and think it pairs well with SIC+HLE, OBIS and the SIC compatible SkyTEST. I recently added Immersive Patrols & Combat Evolved with the Guards Attack Hositles optional, so far all good. Of course there's Perkus Maximus on the horizon, right? Will be curious to read what you Beta folks think of that. Link to comment
DefyVelocity Posted September 4, 2014 Share Posted September 4, 2014 Removal is the wrong word... More like never readded since SR:LE is built from the ground up.In any case, Duel is still a great mod but its not been readded as I've not decided combat mods yet.Thank you so much for your quick reply, truly conveys your dedication towards your amazing project The pinpoint direction of your guide makes it so easy to follow, even for amateurs like me. I've actually been able to apply what I've learned from this guide in my Comp-Sci class in HS Link to comment
DanimalTwo Posted September 5, 2014 Share Posted September 5, 2014 @Neovalen - Somehow your instructions for installing UNP Blessed Redux Project is in between the RS Children Patches instructions and the RS Children merge instructions. Link to comment
DefyVelocity Posted September 5, 2014 Share Posted September 5, 2014 (edited) Sorry, wrong forum Edited September 5, 2014 by DefyVelocity Link to comment
fraquar Posted September 6, 2014 Share Posted September 6, 2014 Do you recommend making the Potential Mod Order fixes that Mod Organizer recommends to the left pane? I don't see any reference to doing so in the guide, but wanted to make sure this wasn't an omission. Link to comment
Smile44 Posted September 6, 2014 Share Posted September 6, 2014 Nope these can be ignored as Neo has placed the mods in this order for specific reasons, the order does get changed sometimes but always to ensure the correct mods are overwritten or not as the case may be. Link to comment
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