OrdinaryM Posted July 31, 2014 Share Posted July 31, 2014 Hey Neo i would definitely take a look at this and maybe add it to the conflict resolution section as an alternative to watching the video.https://www.scribd.com/doc/235574282/Guide-to-Make-a-Patch-for-Solving-Conflicts Link to comment
EthanII Posted August 1, 2014 Share Posted August 1, 2014 Yes! Auto Unequip Ammo is in! My list of non-SR:LE mods is now down to Immersive Potions, Scarcity, SPERG, and Ultimate Combat. Thanks Neo, this guide rocks. Link to comment
Monobloc Posted August 1, 2014 Share Posted August 1, 2014 you forgot 3dnpc in your list. Link to comment
Nearox Posted August 1, 2014 Share Posted August 1, 2014 Hey Neo i would definitely take a look at this and maybe add it to the conflict resolution section as an alternative to watching the video.https://www.scribd.com/doc/235574282/Guide-to-Make-a-Patch-for-Solving-ConflictsThat guide is actually pretty good for starters... If only I had that available 8 months ago when I began modding, I wouldn't have had to learn most of it by myself :( Link to comment
ipmlj Posted August 1, 2014 Share Posted August 1, 2014 (edited) Thanks for the link! I forgot where that video link is but it was very helpful too. Wish there was something as simple/basic about Wrye Bash...the online document is like opening Webster's dictionary. WB looks to have alot of features I don't know how to use yet....and I don't always like what I see in the bashed patch. Would love to see Interesting NPC's make it in but there's something it conflicts with but I'll be dmnd if I can remember what it is. Inns & Taverns get pretty crowded by themselves when I use Inconsequential npcs. (Inconsequential NPC's enhancement module is easily fixable for SRLE by changing the master list in Wrye Bash for the craft only version of 1nivWICCloaks.) Edited August 1, 2014 by ipmlj Link to comment
OrdinaryM Posted August 1, 2014 Share Posted August 1, 2014 https://www.nexusmods.com/skyrim/mods/56588/? There ya go. Finally 1 download. Link to comment
Neovalen Posted August 1, 2014 Author Share Posted August 1, 2014 https://www.nexusmods.com/skyrim/mods/56588/? There ya go. Finally 1 download.Huzzah! Looking / Adding Now. Link to comment
darkside Posted August 2, 2014 Share Posted August 2, 2014 (edited) My error Edited August 2, 2014 by darkside Link to comment
DanielCoffey Posted August 2, 2014 Share Posted August 2, 2014 When you had the single statues, you picked 4K for the SkyForge. Now you suggest 2K in the pack. Was that a conscious decision? Link to comment
Neovalen Posted August 2, 2014 Author Share Posted August 2, 2014 When you had the single statues, you picked 4K for the SkyForge. Now you suggest 2K in the pack. Was that a conscious decision?Fixed - I generally prefer the 4k for statues since they are large centerpieces to an area and not common. Link to comment
Mentat Posted August 3, 2014 Share Posted August 3, 2014 I'll look at these tonight and update as needed.Just curious if you looked at iHUD v3 beta 3 and decided to stick with 2.4 for a specific reason, or if you just haven't had a chance to look at it yet? Link to comment
Phyrre56 Posted August 3, 2014 Share Posted August 3, 2014 (edited) I'm experiencing an odd visual bug. I haven't had a chance to scope out the full extent of it, but the "street light" lanterns in Riften (where I happened to start my test character, since it's one of the more visually demanding cities) have gray outlines of cubes around them. You can see 4 of them in the attached screenshot. I'm guessing this has something to do with lighting effects, since I know a lot of them in Skyrim: Revisited focus on light always coming from a source. This looks to me like the box that would define the glow of the light from the lantern, but for some reason it has become visible. No other light sources I've come across have this issue. Anyone experience this before and have a suggestion for a fix? It's not the worst bug, but otherwise my install is working flawlessly so thought I would seek advice. (Sorry for the small image, I had to scale it way down to get under the 500 Kb limit.) TESV 2014-08-03 11-14-24-01.bmp Edited August 3, 2014 by Phyrre56 Link to comment
Smile44 Posted August 3, 2014 Share Posted August 3, 2014 I had these once, don't think its an SR mod but Dawn of Riften, but again not that mod's fault either. Something just isn't loading correctly. I re-installed DoR and they went away. If you don't have DoR then perhaps any mod who'd textures and meshes affect Riften need looking at. That said it's not the main structures of Riften that are bugging out. Hope this points you in the right direction. Link to comment
vidalia Posted August 3, 2014 Share Posted August 3, 2014 I'm experiencing an odd visual bug. I haven't had a chance to scope out the full extent of it, but the "street light" lanterns in Riften (where I happened to start my test character, since it's one of the more visually demanding cities) have gray outlines of cubes around them. You can see 4 of them in the attached screenshot. I'm guessing this has something to do with lighting effects, since I know a lot of them in Skyrim: Revisited focus on light always coming from a source. This looks to me like the box that would define the glow of the light from the lantern, but for some reason it has become visible. No other light sources I've come across have this issue. Anyone experience this before and have a suggestion for a fix? It's not the worst bug, but otherwise my install is working flawlessly so thought I would seek advice. (Sorry for the small image, I had to scale it way down to get under the 500 Kb limit.) Known issue as per the sticky post on the ELFX page - you need to redownload and install ELFX. Link to comment
Neovalen Posted August 3, 2014 Author Share Posted August 3, 2014 Known issue as per the sticky post on the ELFX page - you need to redownload and install ELFX.Yeah... he reuploaded the mod without version change so you may not have noted it. Link to comment
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