Jump to content

Skyrim Revisited Pre-Release Feedback


Recommended Posts

@NeoHoping these will be the last....Found the following in the downloaded version, but not documentated on the website.Worldspace 0000003C Block -2, 0 Sub-Block -5, 3 00006E11 Worldspace 0000003C Block -1, 0 Sub-Block -3, 2 00009388Worldspace 0000003C Block 0, 0 Sub-Block 3, 3 00008DEA Temporary 000EF60FWorldspace 0000003C Block 0, 0 Sub-Block 3, 3 00008DEA Temporary 000EF611Worldspace 0000003C Block 0, 0 Sub-Block 3, 3 00008DEA Temporary 000EF614Worldspace 0000003C Block 0, 0 Sub-Block 3, 3 00008DEA Temporary 000EF615Worldspace 0000003C Block 0, 0 Sub-Block 3, 3 00008DEA Temporary 000EF616 

1) Not really important, Editor ID is just so you can coc to it... Don't feel the need to add documentation for it.

2) Hrm... will add this one soon along with another mod.

3-7) Your totally right, will fix that.

Link to comment

Happy to see Immersive Patrols added to SRLE, been using it for a while without issues since the update to version 2.0, which made the mod a whole lot better imho

 

Neo, have you considered adding High Level Enemies - SIC Edition? It's basically a remake of HLE made by the author of SIC. Works for all the vanilla mobs. Best thing is, even the SIC difficulty sliders work with it! Lifestorock really did a great job, as he merged all the ESPs of HLE and integrated SIC spells & perks with vanilla mobs while removing the HLE perks & spells (which were often not that well thought out). As long as OBIS loads after HLE-SIC, which it does by default BOSS order, then it only needs a few minimal patches here and there, but nothing major. I think this could be a good solution to keep the game interesting at higher levels, especially with the Uncapper included in the guide now. 

Edited by Nearox
Link to comment

I've reached the point where you have to merge the COT plugins. All the plugins are the same with the exceptions of CoT-WeatherPatch_Snow-40.esp which is replaced by 

CoT-WeatherPatch_NL3.esp in my guide. ESP order is the same. What name should we give to new mod created in the left panel? Also, should we place it right after Falskaar - Climates of Tamriel Patch?

Link to comment

I've reached the point where you have to merge the COT plugins. All the plugins are the same with the exceptions of CoT-WeatherPatch_Snow-40.esp which is replaced by CoT-WeatherPatch_NL3.esp in my guide. ESP order is the same. What name should we give to new mod created in the left panel? Also, should we place it right after Falskaar - Climates of Tamriel Patch?

I'm not at home but I think I named mine "-----Weather Systems Merge" in the left pane.
Link to comment

^^ I second that as well. HLE-SIC edition plays and integrates extremely well!

I too have been using SIC with the compatible HLE and enjoy it quite a bit, there is also an SIC integrated SkyTEST that I've also used and enjoyed.

 

Edit: Regarding your next post I'm getting lazy, sorry for not linking, fixed. I sould properly refer to it as SkyTEST Integration Project.

Edited by redirishlord
Link to comment

The HLE-SIC is really nice, I agree, and the Skytest Integration Project is a great set as well.  It updates the uskp for Skytest but also provides patches for sic, monster mod, and real wildlife.  I use RW, which is a great addition with skytest, and also use the modified esp for skytest that SIP provides which removes the additional spawns, making it even more tolerable with RW.  Wild horses are a great sight to see when traveling around the plains of Whiterun!

Link to comment

Happy to see Immersive Patrols added to SRLE, been using it for a while without issues since the update to version 2.0, which made the mod a whole lot better imho

 

Neo, have you considered adding High Level Enemies - SIC Edition? It's basically a remake of HLE made by the author of SIC. Works for all the vanilla mobs. Best thing is, even the SIC difficulty sliders work with it! Lifestorock really did a great job, as he merged all the ESPs of HLE and integrated SIC spells & perks with vanilla mobs while removing the HLE perks & spells (which were often not that well thought out). As long as OBIS loads after HLE-SIC, which it does by default BOSS order, then it only needs a few minimal patches here and there, but nothing major. I think this could be a good solution to keep the game interesting at higher levels, especially with the Uncapper included in the guide now. 

Well, HLE SiC doesn't seem to have a BOSS order but I'm trying it sorted right after SiC - DLC2.esp , so far looking at the conflict list it seems WAF will need a few patches for the new sorting of weapons in leveled lists... also some NPC records with Cloaks of Skyrim and USKP. Oddly, it seems to sort the leveled lists properly if you also have CCO in the conflict list... really odd but what can ya do?

 

Edit: Added - updating the CR page now.

Edit2: Finished and new patch uploaded.

Link to comment

Wow another great addition. With the possibility of SkyTEST on the way my 'mods to add to SR' list keeps getting smaller. Curious to see how the combat and perk / levelling sections develop - there are just so many ways to go not mention mods like Immersive NPCs in the Dark so easy to get distracted with all the options.

 

Great work as always,

 

::):

Edited by Smile44
Link to comment

Well, HLE SiC doesn't seem to have a BOSS order but I'm trying it sorted right after SiC - DLC2.esp , so far looking at the conflict list it seems WAF will need a few patches for the new sorting of weapons in leveled lists... also some NPC records with Cloaks of Skyrim and USKP. Oddly, it seems to sort the leveled lists properly if you also have CCO in the conflict list... really odd but what can ya do?

 

Edit: Added - updating the CR page now.

Edit2: Finished and new patch uploaded.

Ooooh nice to see it has been included.

 

About load order, I thought it was BOSS default ebcause I've had HLE-SIC edition for a few months and forgot that once upon a time I actually added BUM rules to those 2 esps...  :^_^:

Edited by Nearox
Link to comment

Curious to see how the combat and perk / levelling sections develop - there are just so many ways

Well, I asked kryp if he was considering on making a Complete Perk Overhaul (that would be like, epic, right) to complement CCO, WAF etc. and his current perk mods (stealth skills rebalanced & smithing perks). His response was positive though said that it (understandably) will take a long time to develop and come to fruition (1year+) and that other projects are in line to be finished first. But at some point in time, I'm sure there'll be that perk mod that rules them all :)

 

Until then, though, I probably continue to find it hard to choose between SkyRe (main esp) and SPERG. Both have a few drawbacks and pitfalls. 

Link to comment

Well, I asked kryp if he was considering on making a Complete Perk Overhaul (that would be like, epic, right) to complement CCO, WAF etc. and his current perk mods (stealth skills rebalanced & smithing perks). His response was positive though said that it (understandably) will take a long time to develop and come to fruition (1year+) and that other projects are in line to be finished first. But at some point in time, I'm sure there'll be that perk mod that rules them all :)Until then, though, I probably continue to find it hard to choose between SkyRe (main esp) and SPERG. Both have a few drawbacks and pitfalls.

Perkus Maximus maybe? :)
Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.