Redferne Posted March 11, 2014 Share Posted March 11, 2014 Those setting are mostly useless and your papyrus can actually create bugs.See here. Link to comment
Tarikko1 Posted March 11, 2014 Share Posted March 11, 2014 Ok, thx for the feedback :) Link to comment
Redferne Posted March 11, 2014 Share Posted March 11, 2014 Ok, thx for the feedback :)To be honest I also used the guide you mentioned and I could have swear it changed everything. Then I read the the guide I mentioned, did the cleaning it suggested in my inis and nothing changed :: Link to comment
Tarikko1 Posted March 11, 2014 Share Posted March 11, 2014 I wanted to fully utilize all of my CPU cores (12 cores, I7 980).. I thought that would bump my performance up. Link to comment
Astakos Posted March 11, 2014 Share Posted March 11, 2014 Hi Tarikko,In the past I have tried numerous "ini settings". Most of the "so-called miraculous" ones that have been advertised in many web sites.Long story short, I had nothing but problems. Minor up to really major ones. So I wouldn't recommend touching anyhting other than STEP/SR:LE suggests.After all, by using Mem patch (SKSE 1.7.0) + ENBoost + Stable uGridsToLoad, you get all the performance and stability u need! Link to comment
Nearox Posted March 11, 2014 Share Posted March 11, 2014 (edited) #1 rule for INI tweaks: less is more. Edited March 11, 2014 by Nearox Link to comment
Tarikko1 Posted March 11, 2014 Share Posted March 11, 2014 (edited) Hey Astakos bro :)Ok, noted. I will strictly adhere to the guide then... As for my performance, well, It is running great tbh. My lowest fps in most demanding zones is 32, climbing up to high 40s in less demanding zones. The interiors are amazing; running around 55-60 FPS. I am almost at the conflict resolution stage (Audio part now to be precise)... I am just aspiring for a 10-15% fps increase in outdoors.My system: I7 980, 12 GB RAM and 780 OC Nvidia.P.S: with regards to Stable uGridsToLoad, do I just download it as any other mod, or i have to go into and activate something? I just downloaded it and ticked it in the order.Thx for the input again Astakos (and everyone), you have been a God Sent :) Edited March 11, 2014 by Tarikko1 Link to comment
CJ2311 Posted March 11, 2014 Share Posted March 11, 2014 Actually, those multi threading INI tweaks are more likely to **** up Havok, Boris (the creator of the ENB series) said that some of these tweaks caused items to go flying off when dropped or something like that, but I can't find the thread in which he mentioned it. Link to comment
Astakos Posted March 11, 2014 Share Posted March 11, 2014 (edited) ..........................P.S: with regards to Stable uGridsToLoad, do I just download it as any other mod, or i have to go into and activate something? I just downloaded it and ticked it in the order.Thx for the input again Astakos (and everyone), you have been a God Sent :)Just download it and install it as any other mod. Only thing to make sure is, that during installation the SKSE folder of this archive is visible (not the DATA folder). Edited March 11, 2014 by Astakos Link to comment
statmonster Posted March 11, 2014 Share Posted March 11, 2014 (edited) I was disappointed to find that OBIS MCM extra spawns does not work. Apparently the bashed patch interferes with this. I'm not sure of the wisdom of removing OBIS from the bashed patch to resolve this. I like to play with a couple if followers so the Bandits need a bit of extra punch to remain competitive. I've played enough that I know where each bandit or draugr is for all the lower level hideouts and ruins. So I've started looking around for some mods to add some extra spawns for bandits - extra draugrs would be a nice bonus. I've been looking at Sands of Time and Populated Forts Towers & Places and it's companion Populated Dungeons Caves & Ruins. Sands of Time us quite impressive. It adds wandering encounters, fast travel ambushes, sleeping ambushes, and reinforcements for enemies. However it also has the same bashed patch issue. It also uses a lot of scripts and I wonder about its stability. So I decided to go with the two Populated mods. They each add extra hand placed spawns for bandits, skeletons, warlocks, draugr, etc. there are also some roving patrols. They do this via ESPs and not scripts so hopefully it will be more stable. They will be easier to remove from a playthrough if they prove unstable. Anyone have any experience with these or have other suggestions? Edited March 11, 2014 by statmonster Link to comment
Defaulteduser Posted March 11, 2014 Share Posted March 11, 2014 I had used the populated mods for a bit, but ended up removing them, as I found there to be TOO many bandits involved. Bleak Falls Barrow, for instance, I found extremely difficult to get into, even though it's an early quest. I just use ASIS with OBIS, Immersive Creatures, High Level Enemies and Revenge of the Enemies. I get a lot of value out of it (although it's sometimes difficult to get them all working nicely together). It is great, however, to be surprised when going into a room by extra Draugr, bandits, wolves or what have you, so you don't want in with too much prior knowledge. Link to comment
statmonster Posted March 11, 2014 Share Posted March 11, 2014 Thanks. Yep - I'm gonna need to be a lean mean bandit killing machine! Link to comment
armasarul Posted March 11, 2014 Share Posted March 11, 2014 I had used the populated mods for a bit, but ended up removing them, as I found there to be TOO many bandits involved. Bleak Falls Barrow, for instance, I found extremely difficult to get into, even though it's an early quest. I just use ASIS with OBIS, Immersive Creatures, High Level Enemies and Revenge of the Enemies. I get a lot of value out of it (although it's sometimes difficult to get them all working nicely together). It is great, however, to be surprised when going into a room by extra Draugr, bandits, wolves or what have you, so you don't want in with too much prior knowledge.Hi, I love your idea. Did you modify the ASIS Increased Spawns or did you left them to Default, any other changes? Link to comment
Ojack Posted March 12, 2014 Share Posted March 12, 2014 I posted this on reddit, hopefully you guys will forgive me for double dipping: As I understand it, there are certain unstability issues that arise primarily from playing a single "playthrough" or save file. First of all is this true? Second of all, what is known about why this instability occurs? Are we talking ctd's or loss of frames, what happens to the game exactly? Is there anyway to prevent, or test your load order for a potential problem for later down the line. I am planning an epic playthrough, and I don't want to run into this problem. Any and all information will be greatly appreciated. Thanks Link to comment
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