Smile44 Posted August 18, 2013 Share Posted August 18, 2013 I'm sure all input towards helping clarify any instructions is going to be helpful, my point is that it is all relative in that one person's easy path is another person's maze. There has to be a cut off point. Of course if the *_*n.dds is selecting files that do not need to be reduced then that may need to be clarified, such files are rare though and unlikely to make a huge amount of difference, but as I stated earlier it is perhaps something that can be looked at once the new guide is established in terms of base mods, and integration begins. :) Link to comment
Faylon Posted August 18, 2013 Share Posted August 18, 2013 Exactly what Moragg said. Of course it is clear to me now that you have to check both the original mod and the optimized version of it. But to some people it may be completely confusing to what to check and what not to check here. And it will just take like one or two lines to say something like the way it should look like in Mod Organizer so it makes everything a little bit more clear to some people. I am not sure if this is already suggested but another thing I would like to see in the guide is an entire new section at the end of the guide, which is a 100% optional section and explains everything on how to install something like SkyRe and all its necessary mods and suggested mods. With all the changes you have to make to get all this compatible with the rest of the guide. I know that there is a forum post here somewhere that explains this but it would be really awesome to see this whole guide here added to the actual guide as an optional final section for those who want it. I know it would be a lot of extra work to make it fit to the rest of the guide but I think it would be awesome to have a section like that. Link to comment
Smile44 Posted August 18, 2013 Share Posted August 18, 2013 So do you mean something like this? [From the current instructions] "Right-click the Mod Organizer mod list and select "Refresh". Drag the newly created mod Optimized directly below the original mod and activate it." [Then add on to these] (In MO now the original mod should be activated and the new optimized mod should now be directly below it and also activated, e.g. In this way the new optimized textures will overwrite the original mod textures whilst keeping all other parts of the original mod active - meshes / scripts / plugins etc.) Is this the kind of simplification that you had in mind? :) Link to comment
Moragg Posted August 18, 2013 Share Posted August 18, 2013 Smile44 - that's my idea exactly, though I thought a picture would make it more obvious (but I do like how the guide is picture free). The guide is so good, and the one I'd recommend to anyone, because it takes you step by step to get a stable modded Skyrim. A small addition in places - along the lines of "this is what you should be seeing after all that" is quite helpful/reassuring to the new Skyrim modders. Also (perhaps) mention at the end that fullscreen mode may work better than windowed. I know it does on my system (the difference is huge). Link to comment
Eliian Posted August 18, 2013 Share Posted August 18, 2013 I figured you just copy the textures to where you have DDSOPT and then optimize them. Then put them back in the directory manually (copy/paste, or drag and drop) to overwrite the old and unoptomized textures. That is what I've always done. It works just fine. Adding an entire new mod seems way over-complicated to me. Too lazy anyway :P Also, it keeps the Mod Organizer mod list down. The main problem is of course not having a version of the unoptomized textures just in case. Link to comment
Lucreatias Posted August 18, 2013 Share Posted August 18, 2013 Since the guide was actually completed the frozen version should still be relatively safe to use? Safer than trying to use LE at the moment. That one is still in progress. You can also try out STEP!! Maybe even your game will turn out more stable. It does not use as many game altering mods and generally is more stably run on weaker systems. ------------As for my question........ When I delete the Vurt_Pine01 and Vurt_Pine02 files all my trees turn purple as if they are missing a texture. Even starting a new game with TreesHD uninstalled and just Vurts it does the same thing. I'm using the basic edition of Vurts. Any ideas?All right then man. Thanks for the reply, took me awhile though as I had to reformat my whole drive due to some recent issue with it. I apologize for that :D I actually tried STEP and added some of my own mods like immersive patrols / intersting npc and such that's probably why my game still ended up crashing :p Ill  just go ahead and follow the skyrim revisited guide now thanks for clearing up my doubts. Link to comment
Faylon Posted August 18, 2013 Share Posted August 18, 2013 So do you mean something like this? [From the current instructions]"Right-click the Mod Organizer mod list and select "Refresh".Drag the newly created mod Optimized directly below the original mod and activate it." [Then add on to these](In MO now the original mod should be activated and the new optimized mod should now be directly below it and also activated, e.g. In this way the new optimized textures will overwrite the original mod textures whilst keeping all other parts of the original mod active - meshes / scripts / plugins etc.) Is this the kind of simplification that you had in mind? :)This is also exactly what I had in mind. Some simple lines like this makes it very clear. And I am assuming it's not a lot of work to add these lines. And if done correctly, you only have to add them once and they should apply to the rest of the whole guide as well. Link to comment
Ubeogesh Posted August 22, 2013 Share Posted August 22, 2013 Thanks Solist, its great to be back. So I went ahead and shortended Wolverine's package name to Wolverine's AV Ports. I already have all the AV variants merged with the main AV. Still not getting anything in the list when running the SUM program. I haven't found anything useful in the txt files, but I'm going to reread them to make sure I didn't miss anything, since I can tend to miss simple things sometimes. I think I'm going to try to reinstall everything merged into the SUM mod, since AV's structure works best when merged. That is if I don't find anything useful in the txt files. EDIT: So installing all of them under the same mod worked perfect, except for one error I get during the Dual Sheath Redux Patch. skyproc.exceptions.MissingMaster:Dual Sheath Redux.esp has some missing masters:- Skyrim.esm- Update.esmHi, please check if my post here helps: https://forums.nexusmods.com/index.php?/topic/884486-sum-skyproc-unified-manager/page-25&do=findComment&comment=8881696 I understand that I'm replying to a very old post, but I've just been struggling with this problem with 2 hours or so, so I would really like to post a solution somewhere... Link to comment
exploiteddna Posted August 23, 2013 Share Posted August 23, 2013 @ Neo can you give me a little info on how you have your EFF set up? With Better Messagebox Controls overwriting the messagebox.swf, the EFF follower menu doesnt appear and instead gives some sort of coded error message. My first thought is to change the menu style from "Standard" to either "Classic" or "Dialogue", via the MCM menu. Also, do you have all of the plugins enabled (the one ESM and 4 or 5 ESPs)?? The documentation for EFF is pretty bad and very scattered. Can't find a proper description for each of the plugins so I dont know which ones are needed and which ones are just extra junk.. trying to get more info by opening the files in tes5edit is a waste since everything is buried in script. Link to comment
Neovalen Posted August 23, 2013 Author Share Posted August 23, 2013 I use the default settings without issue with better msg box overwriting. I use all provided files. Make sure you have the latest of both. Link to comment
exploiteddna Posted August 23, 2013 Share Posted August 23, 2013 interesting. ill look into it a little more and see what i find... very strange Link to comment
Nearox Posted August 23, 2013 Share Posted August 23, 2013 I discovered something about Skyrim Realistic Overhaul torrent link in SR-LE. Thought I'd share it here. I'm fairly new to the modding scene so I might be completely wrong. Neovalen, I know the torrent is not yours. I downloaded others torrents (from Kickass) that have both the 1024k and 2048k texture packs. 1. The 'optimized' package is missing texture files. Both the 1024k and the 2048k original version have 1460 texture files, whereas the 'optimized' version has only 1255 files. 2. The uploader says he used 2k for most exteriors and 1k for most interiors, and he did not use DDSopt on anything except mountains (which are later overwritten by AOF Detailed Mountains anyway in SR guide). I compared the filesizes of the 'optimized' vs the 1024k and 2048k originals and found that the uploader only used the folder Dungeons and dlc1/dungeons & soulcairn for 2k. However, almost all of the clutter and furniture is also largely interior stuff. 3. I therefore used DDSOpt on both the 1024k and 2048k versions I downloaded. For the 1024k version I used 512b normals while I used 1k normals for the 2048k version. 4. I then combined both versions, taking care of properly selecting the folders for the appropriate resolutions for interiors (2k) and exteriors (1k). Conclusion: - SRO 'optimized' version of the SRLE torrent link has a total filesize of 2.24gb, misses 205 texture files and many interior files are in unnecessary 1k resolution. - After I used the original packs to do my own optimizations, SRO now has a total filesize of 1.56gb, has all the 1460 texture files and even has more 2k interior textures. Quick torrent links for those who want to check for themselves. SRO link from SE:LE: https://kickass.to/skyrim-realistic-overhaul-1-6-optimized-1k-2k-t7529272.html SRO link with 1024k textures: https://kickass.to/skyrim-realistic-overhaul-1024k-sized-includes-dawnguard-textures-and-1-6-update-t7527395.html SRO link with 2048k textures: https://kickass.to/skyrim-realistic-overhaul-2048k-sized-includes-dawnguard-textures-and-1-6-update-t7527445.html Am I right with these findings? Or is there something silly which I fail to see...? Link to comment
Aiyen Posted August 23, 2013 Share Posted August 23, 2013 Have you made sure you have the updated to v.1.6 as well ? Otherwise that would account for the missing files. Even more so if you do not have the DLC files. Link to comment
Nearox Posted August 23, 2013 Share Posted August 23, 2013 Have you made sure you have the updated to v.1.6 as well ? Otherwise that would account for the missing files.Even more so if you do not have the DLC files.Yup, I used the included 1.6 update pack and the dawnguard files: The torrent linked by SR:LE already includes them. I don't miss any files (anymore): what I want to bring to your attention is that it is the torrent linked by SR:LE that has missing files when compared to the other SRO torrents. I checked in the directories and some folders from the SR:LE linked torrent have less number of files than the same folder from the other torrent. Either the uploader made a mistake of excluding them, deliberately excluded them or the other torrents have extra files (I suppose it's the first). I just enabled my own optimized version of SRO in MO: It replaces about 200 more vanilla files than the SR:LE linked torrent version. In other words, I want to suggest that the contents of the SR:LE linked torrent might be incomplete and that (if I am correct) one of you working on the SR:LE guide should do a comparison to see for yourselves. Missing 200 texture and normal files is quite a lot, I guess. Not posting here to waste your valuable time, of course, if I didn't think it was an issue. Just trying to help out :) 2. The uploader says he used 2k for most exteriors and 1k for most interiors, I meant, of course, 2k for interiors and 1k for exteriors, sorry for the typo. EDIT: So I just did a little benchmark run. - With the SR:LE linked torrent of SRO, my average VRAM usage was between 1880 and 1940mb- With my DDSOpt (2k interiors, 1k exteriors) of the original SRO files, my VRAM went down to between 1660 and 1700! Haven't really noticed any quality loss yet, but I will need to do more testing. Link to comment
WilliamImm Posted August 23, 2013 Share Posted August 23, 2013 The creator of the torrent has intentionally excluded many duplicate files from SRO and also reduces texture size of many exterior files. Link to comment
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