exploiteddna Posted August 6, 2013 Share Posted August 6, 2013 go to the "Plugins" tab of the "Settings" window/dialogue. There should be a list on the left side of all the available plugins for MO. Find "Fomod Installer" and highlight it. Once highlighted, look to the right and you will see the options available for the fomod installer; they should be "enabled" and "prefer". Make sure that both of the options (enabled, prefer) are set to "true". If they are listed as "false", click on the word "false" and a drop-down menu will open and allow you to select "true". Hit "ok" at bottom right side of dialogue to save your changes. (this applies to the latest version of MO. may not apply to older versions) Link to comment
pendragen11 Posted August 6, 2013 Share Posted August 6, 2013 I don't see a Fomod choice tho and my MO is 12.9 Link to comment
exploiteddna Posted August 6, 2013 Share Posted August 6, 2013 if you are using 12.9, the instructions i gave in my last post may not work. For your version I think there should be an empty checkbox that reads something like "Prefer integrated FOMOD installer". Place a check in the empty box. (I dont remember which tab in the "Settings" window has this option, but it should be there. If you are 150% sure that the option is nowhere to be found (better yet, 300% sure!!! - triple check it), the next step would be to go to your MO installation folder and look for a folder named "plugins" it should be located in ...\ModOrganizer\plugins mine is E:\Apps\ModOrganizer\plugins because that is where I chose to install it. some people install it in their Skyrim or Skyrim\Data\ directory. When you find the "plugins" folder, check to see if you have a file named installerFOMOD.dll or something with the word FOMOD in it. If not, go download MO again from the nexus and reinstall. If you reinstall, make sure to backup all of your profiles and your modorganizer.ini. If you are in fact missing that file, you dont necessarily have to reinstall all of MO, just get the missing file from the fresh copy of MO you just downloaded from the nexus or you could/should upgrade your MO to the latest version. again, if you choose to do this, make backups of your profiles and other important files. if you need help with that too, just ask Link to comment
pendragen11 Posted August 6, 2013 Share Posted August 6, 2013 hmmm... fomod.dll isn't there and i just updated to 12.9 recently.. only options i get are Ini Editor NMM Input Link to comment
exploiteddna Posted August 6, 2013 Share Posted August 6, 2013 ok, im sorry i wish i could help you more, but i dont know what else to say. i personally recommend updating from 12.9 to the latest release, which is 99.1. Download 99.1 from Nexus. Before installing it, Backup: \ModOrganizer\ModOrganizer.ini \ModOrganizer\categories.dat (if you dont back this up, any custom changes you have made - like custom categories - will be gone) \ModOrganizer\profiles\"profile name" (if you dont back this up, obviously you will lose all of your profiles - and if you have separate saves for each profile like I do, your saved games are all stored here too. Be extra certain you have backed this up if your saves are also located here) Link to comment
cstarkey42 Posted August 7, 2013 Share Posted August 7, 2013 Neovalen I hope you don't mind but I've started following the steps you've been laying out in LE already. I've spent the summer trying to get skyrim to work right (and have yet to make it past Whiterun) and have classes starting in only a few weeks. If I wait until it's completed to start then I won't be able to devote much time to getting it set up right and if I keep trying to get my set up to work I'm going to go crazy. I followed SR but, of course, had to add other mods (Civil War Overhaul, Immersive Patrols, ETAC, Immersive Cities, Real rain, real clouds, Interesting NPCs as well as dozens more, all on top of skyre... I know, I am quite the idiot) to try and get it just right and it couldn't be more wrong for me. The new enb series has helped with my RAM issues but I was using Texture Optimizer and my 3 gb of VRAM was still having issues. The way you've laid out how to use DDSopt has been a huge help so I've basically just been getting things optimized and ready to follow your lead. I've also given up on Texture pack combiner since I'm re-downloading everything anyway. My point is that if you'd like somebody to help you proof read it as you're going through I would be glad to lend a hand. I'm a phd student in economics so I'm use to proof reading (also my wife is a business professor and I help her with it a bit) so I have a keen eye when it comes to that. I've noticed it says "8092" a lot for texture size (I'm assuming it should be "8192" but later in the instructions it starts saying "8096" is the default so I'm not sure if you mean "8192" or "4096". AOF farmhouses, for example.) Anyway, I'm not trying to be pushy or nit-picky so if you'd rather I left you alone I will gladly do so and certainly understand. If you'd like another set of eyes, however, please let me know. For all the hard work you guys put in it's the least I could do. Thanks. Chris Link to comment
WilliamImm Posted August 7, 2013 Share Posted August 7, 2013 That should be fixed in the guide now that I've notified Neovalen about it. Link to comment
TheMetaName Posted August 7, 2013 Share Posted August 7, 2013 Wait a minute there, cstarkey. You're a PhD student who desperately wants to get Skyrim before school starts but can't contain his need to . . . keep . . . adding . . . mods . . . Holy crap. There's two of me . . . PS. sorry for the off-topic comment. I was just surprised to see a description so perfectly fitted to me, written by someone else. Link to comment
cstarkey42 Posted August 7, 2013 Share Posted August 7, 2013 Yeah TheMetaName, it must be true about what they say about academics and common sense. You want to know how I ended up with Immersive Settlements? Because I told myself that I was giving up on city mods in a desperate attempt to finally get it to at least stop crashing between Helgen and Riverwood at the beginning of the game. Somehow that led to me instead trying Real Cities, Beautiful Whiterun, IS, and every other city mod there is. These mods are more addicting than the game itself is (at least I assume they are, I have yet to really get to try the game!). I've ended up with some crazy things happening. One set up was making my mods all reload every time I loaded a save. Another brought consciousness and awareness to the npcs... archers were set up in the initial tower, waiting to assassinate Ulfrec until the whole Imperial army ran to get them. All before I even got to give my character a name. Once I fixed that the guy who gets beheaded before I'm called up decided he had enough and kept breaking his binds and pulling out a battleaxe to attack the general. The most frustrating thing, however, is when I finally think it's stable only to find that none of the saves I've been making, quick or otherwise, wants to load. My summer was suppose to consist of skyrim, far cry 3, bioshock infinite and metro but it's all been about me obsessing with getting skyrim to work (with my mods capped out at 256, of course. Closer to 300 if you count the merged patches as each of their parts...) Did I mention I'm an idiot?? Thanks WilliamImm. I guess if I notice anything else I'll post it here for you guys to see. I know it's still a work in progress so I'm sure a few of the questions I have will be answered as more is revealed so I'll try not to bother you all with any problems I'm experiencing or anticipating. Link to comment
pendragen11 Posted August 11, 2013 Share Posted August 11, 2013 Probably a dumb question.. but if a mod needs to be DDSopt'd and textures and normal maps are the same res 8192x8192 for example. Do you have to do the exclude *_*n.dds then do the *_*n.dds by it self or can you do the whole *.dds in one go? like i said probably a dumb question.. sorrta hope it doesn't matter because when doing Wyrmstooth doing *_*n.dds grabs the line textures\actors\vulom\vulom_skeleton.dds Link to comment
phazer11 Posted August 11, 2013 Share Posted August 11, 2013 You can do them all in one go but if you want to resize just the normals (so you half-size them) then you need to do the search for _n as you said. Link to comment
pendragen11 Posted August 11, 2013 Share Posted August 11, 2013 Thanks, also on a different note. when a mod has an optional is it best to merge or should i just rename the optional? Link to comment
Eliian Posted August 11, 2013 Share Posted August 11, 2013 As a little clarification..... In SR Legendary edition when it says to "DDSOpt Processing Required" it has two markings. Textures and Normal maps that is. Does that mean the Textures = uncompressed and the Normal maps = compressed? Link to comment
pendragen11 Posted August 11, 2013 Share Posted August 11, 2013 Im pretty sure, If you click on the guide, the textures is the *.dds minus the *_*n.dds and normal maps is the *_*n.dds. the 2048x2048 thats shown should probably be both uncompressed and compressed size. If i'm not mistaken. Link to comment
Smile44 Posted August 11, 2013 Share Posted August 11, 2013 @Eliian Where it shows different sizes for *.dds (textures) and *_*n.dds (normal maps) files then they will each need to be processed separately with those constraints as instructed in the guide. If they are both the same then they can be processed together by just selecting *.dds again as per instructions. @pendragon11 Optionals should be merged. :) Link to comment
Recommended Posts