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Skyrim Revisited Pre-Release Feedback


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Posted

ahh okay nozzer will try that. i did fix the loading of the game issue though so just one more issue to try and fix. ill do another complete reinstall of the pack and see if that works. if not ill post it in support.

Posted

Thank you for this!  I just tried out the first patch (60603) and I am now getting 60 fps in the basement of Jorvaskr.  I used to get 10-15, and it annoyed me so much I'd skip the companions half the time.  Excellent patch!  I've put it after ELFX - Dragonborn.esp and it seems to be working fine, but curious to hear if anyone has a recommendation of a better place to put it.

Posted

Thanks for sharing that ELFX + SMIM + ENB fix, never heard of it before and I did experience the slowdown in Jorvaskr and Fellglow Keep. As for load order I placed it after ELFX - Dragonborn.esp too.

Posted

I have just updated Book Covers Skyrim to version 2.10 to pick up some book position changes in the new version of the USKP.

 

The changes are all in the ESP so feel free to take the English ESP from the 2.10 Language Pack rather than re-downloading the entire pack if you are on a slow or metered internet connection.

Posted
  On 2/24/2015 at 10:51 AM, Monobloc said:

"Error in unit 'MergePlugins' on line 823 : Undeclared Identifier 'IsDirectoryEmpty'.

 

I got this error trying to merge the vividian esps, what can I do ? :(

i had this same issue when i did a full reinstall of the modlist and managed to fix it by re-installing the scripts in the SKSE folder. hopefully this fixes it for you aswell

Posted (edited)
  On 2/24/2015 at 3:30 PM, Darth_mathias said:

does anyone use Dual, Ultimate combat or Deadly combat with SRLE and which is recommended with Combat evolved.

I use combat evolved and deadly combat with good success. I also use Skytweak, a must for me, so I can tweak damage. I prefer a more real approach with high damage for all. In real life getting smacked with a mace should suck pretty bad. Skytweak allows me to modify many aspects of the game, and even removes the need for a few esp's.

Edited by Jverv
Posted
  On 2/24/2015 at 5:32 PM, crazyjoery said:

i had this same issue when i did a full reinstall of the modlist and managed to fix it by re-installing the scripts in the SKSE folder. hopefully this fixes it for you aswell

It seems to be the mtefunction tesvedit script that is compatible only with the script you wanna use.

I finished the guide and then tried to merge the vividian esp but it was the wrong way to do since the mtefunction was the one for the RS patch and not the one for the merge script.

Posted (edited)

interesting doing some testing and started a new character for testing purposes and noticed the option to "cross the board illegally" is missing form alternative start. Was the option taken out or is it a bug.

Edited by Darth_mathias
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