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A newer version of DynDOLOD is available

 

DynDOLOD 2.22/2.23/2.24/2.25/2.26/2.27 minor version update post | Major version update Post | Skyrim Special Edition

 

What’s New?

 

This update includes general performance and stability improvements for DynDOLOD.exe, TexGen.exe and LODGen.exe. See change log below for more info.

 

There is no need to update LOD generated by earlier versions just because the tools have been updated. See Full update post for 2.xx update instructions

 


 

TexGen.exe now offers changing the texture output formats for advanced users. Leave at default for typical use. To change the texture format of the texture atlases created by DynDOLOD.exe edit its INIs. See docs\DynDOLOD_TexGen.html for more info.

 

DynDOLOD.exe and LODGen.exe now offer to generate LOD Level 32 static object LOD without billboard trees, which can be used for the map. See docs\trees.ultra\DynDOLOD-Trees.html for more info.

 

All tools have been updated to support Skyrim SE. This is in beta and limited for obvious and well known reasons. It should only be used by experienced DynDOLOD users. See docs\DynDOLOD_Manual_SSE.html for more info. It explains the key differences and similarities, as well as the new features introduced by Skyrim SE and its bugs/problems.

 


 

Skyrim

 

Mods Requiring DynDOLOD

Enhanced Landscapes - Winter Edition - Includes billboards and LOD textures that need to overwrite vanilla billboards and DynDOLOD Resources - Core Files textures. If LOD textures are generated with TexGen.exe, they should always overwrite everything else.

Winter Aspen Billboards

 

Verified working out of the box - added/updated meshes and/or textures

Helarchen Creek

Realistic Boat Bobbing

Skysight - Simply Bigger Trees - Billboards

Dragon Bridge

 


 

DynDOLOD 2.26 - Download from Mega | DynDOLOD 2.26 - Download from Mega

 

DynDOLOD Resources 2.22 for Skyrim - Download from Mega

 

DynDOLOD Resources SE 2.22 for Skyrim SE - Download from Mega

 

DynDOLOD Patches 2.23 for Skyrim - Download from Mega

 


 

[spoiler=Changelog DynDOLOD 2.22]

General performance and stability improvements - for real

DynDOLOD.exe - fixed sometimes using wrong glow LOD when using original LOD assignments

DynDOLOD.exe - added RemoveUnseenZShift to ini for same setting in LODGen.exe export file

DynDOLOD.exe - added Level32 switch to ini for same switch in LODGen.exe export file, see docs\trees.ultra\DynDOLOD-Trees.html

DynDOLOD.exe - added FlatLODVertexColor to ini to set vertex color of flat LOD, see docs\trees.ultra\DynDOLOD-Trees.html

DynDOLOD.exe - added FlatLODColorVariance to ini to randomly change vertex color of flat LOD, see docs\trees.ultra\DynDOLOD-Trees.html

DynDOLOD.exe - added StaticLODDiffuseFormat, StaticLODNormalFormat, TreeLODDiffuseFormat and TreeLODNormalFormat to ini to set texture atlas formats

DynDOLOD.exe - added TreeLODAverageColor to ini to replace black transparent parts of billboards with the average tree color - works only with alpha channel output formats

DynDOLOD.exe - added TreeLODBackgroundTexture to ini to replace black transparent parts of billboards with a texture - works only with alpha channel output formats

DynDOLOD.exe - shrink normal map texture atlas to 4x4 pixels if all pixels are identical

DynDOLOD.exe - added beta support for SSE, start with -SSE command line argument

DynDOLOD.exe - added a check to verify DynDOLOD Resources for the current game mode are installed

TexGen.exe - sync updates with DynDOLOD.exe

TexGen.exe - added output format options for diffuse and normal textures

TexGen.exe - fixed cases of not consequently using lowercase for comparisons

TexGen.exe - added generation for riftenstonewall02lod.dds

TexGen.exe - added generation for tundradriftwoodbark01lod.dds

TexGen.exe - fixed generation of rubblepilelod.dds

TexGen.exe - fixed generation of fxdirtmound01lod.dds

TexGen.exe - removed the need for temp files in game data folder

TexGen.exe - added beta support for SSE, start with -SSE command line argument

TexGen.exe - added fallback to Texconv.exe for reading in case DDS format is not natively supported

Texconv.exe - new - custom silent version, prints errors only

LODGen.exe - added support reading SSE LOD nif

LODGen.exe - added export Mode=SSE

LODGen.exe - added support for BSA version 0x69

LODGen.exe - added lz4 decompression

LODGen.exe - added GameMode=textureslist to generate a list of textures with UV in between atlas tolerance

LODGen.exe - added command line parameter gamemode to overwrite gamemode in export file

LODGen.exe - updated lz4 package to latest version

LODGen.exe - better error message in case required Redistributable is missing

LODGen.exe - added Level32=True, uses *.nif from LOD level 16 if 4th entry is not set to create LOD Level 32 bto

LODGen.exe - added RemoveUnseenZShift=[float] to adjust terrain height when removing unseen faces

LODGen.exe - added vertex color support for flat LOD, column 8 and 9 in FlatTextures file

LODGen.exe - some minor speed improvements and clean up

LODGen.exe - use assembly version in log

DynDOLOD_Manual.html - all docs updated for new game mode

DynDOLOD_Manual_SSE.html - new

DynDOLOD-Shortcut.txt - new

DynDOLOD-Trees.html - added info about static object LOD level 32 for map

DynDOLOD-Trees.html - added info for vertex colors for 2D tree LOD in static LOD for Skyrim SE

DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods

DynDOLOD Resources SE - new - meshes in new Skyrim SE format - removed options/assets that currently do not apply to Skyrim SE

DynDOLOD Patches - fixed a typo in Wizard.txt

 

 

[spoiler=Changelog DynDOLOD 2.23]

DynDOLOD.exe - fixed some default INI settings

DynDOLOD Patches - update Beyond Reach billboards to be also for arnima.esm

 

 

[spoiler=Changelog DynDOLOD 2.24]

DynDOLOD.exe - check LODGen log and write result to DynDOLOD log, so it is more obvious if something went wrong

LODGen.exe - fixed error reading BSTriShapes with no vertices/triangles

LODGen.exe - apply UVScale and UVOffset shader values to model before merging

 

 

[spoiler=Changelog DynDOLOD 2.25]

DynDOLOD.exe - fixed a memory corruption sometimes causing nasty things

DynDOLOD.exe - fixed an error trying to check a non existing LODGen log

LODGen.exe - fixed FO4 export mode not working correctly

LODGen.exe - updated lz4 package and supporting libraries to latest version

 

 

 

[spoiler=Changelog DynDOLOD 2.26]

LODGen.exe - fixed a crash caused by a missing serialization

 

 

[spoiler=Changelog DynDOLOD 2.27]

DynDOLOD.exe - fixed trying to check LODGen logfile after wait times out

DynDOLOD.exe - fixed not reading billboard txt file from BSA

LODGen.exe - updated lz4 package and supporting libraries to latest version

LODGen.exe - fixed sometimes not reading BA2 files correctly

 

 

 

 

 

See Full update post for full changelog, fully detailed update instructions and updated compatibility information for Skyrim mods.

 

DynDOLOD 2.21

 

Skryim typos may be intentional as long as Skyrim SE has severe visual and game breaking bugs

  • +1 1

Recommended Posts

  • 0
Posted

 

Should I still test with your modified LODGen files (the 1041kB ones) or the original ones that come with 2.24? Tested with the modified ones so far.

Keep using the latest one.

  • 0
Posted (edited)

Hello

First of all thanks sheson for the mod

I wanted to ask a bit of support

I installed Holds then dyndolod, before that i used tes5edit to correct the object bound values, from this: https://ibb.co/gwc0vk i basically changed all the values on the holds.esp column to the ones in the other columns. While doing that i found this, which looks a bit intimidating https://ibb.co/eh4Vvk
 
Edited by amadeok
  • 0
Posted

 

Hello

First of all thanks sheson for the mod

I wanted to ask a bit of support

I installed Holds then dyndolod, before that i used tes5edit to correct the object bound values, from this: https://ibb.co/gwc0vk i basically changed all the values on the holds.esp column to the ones in the other columns. While doing that i found this, which looks a bit intimidating https://ibb.co/eh4Vvk
 

 

 

 

Hello

First of all thanks sheson for the mod

I wanted to ask a bit of support

I installed Holds then dyndolod, before that i used tes5edit to correct the object bound values, from this: https://ibb.co/gwc0vk i basically changed all the values on the holds.esp column to the ones in the other columns. While doing that i found this, which looks a bit intimidating https://ibb.co/eh4Vvk
 

 

I also have a file called ~AnimationDataSingleFile.txt inside the meshes folder in overwrites, ?
 
  • 0
Posted (edited)

Hello

First of all thanks sheson for the mod

I wanted to ask a bit of support

I installed Holds then dyndolod, before that i used tes5edit to correct the object bound values, from this: https://ibb.co/gwc0vk i basically changed all the values on the holds.esp column to the ones in the other columns. While doing that i found this, which looks a bit intimidating https://ibb.co/eh4Vvk

You should ask questions about particular mods unrelated to DynDOLOD on the mods pages.

 

I suggest to copy (drag and drop) the MHDT - Max Height Data as well. A good indicator is that it is also in the Unofficial Patch.

As a side note, the Holds patch for USLEEP also misses that data for no obvious reason.

 

Unlike the world object bounds however, MHDT data from the last mod in the overwrite order is used, so if there are other mods loading after Holds its other problems with the world record may not matter.

 

I also have a file called ~AnimationDataSingleFile.txt inside the meshes folder in overwrites, ?

That file has nothing to do with DynDOLOD.

Edited by sheson
  • 0
Posted

You should ask questions about particular mods unrelated to DynDOLOD on the mods pages.

 

I suggest to copy (drag and drop) the MHDT - Max Height Data as well. A good indicator is that it is also in the Unofficial Patch.

As a side note, the Holds patch for USLEEP also misses that data for no obvious reason.

 

Unlike the world object bounds however, MHDT data from the last mod in the overwrite order is used, so if there are other mods loading after Holds its other problems with the world record may not matter.

 

 

Should i drag and drop from right dragonborn to heartfires and then from heartfires to dawnguard?

 

I found this in falkthread, not sure if related to dyndolodhttps://ibb.co/cpDhrQ

 

This is my load order if you need it: https://s16.imagestime.com/out.php/i1115981_order.png

  • 0
Posted

Should i drag and drop from right dragonborn to heartfires and then from heartfires to dawnguard?

 

I found this in falkthread, not sure if related to dyndolodhttps://ibb.co/cpDhrQ

 

This is my load order if you need it: https://s16.imagestime.com/out.php/i1115981_order.png

I support DynDOLOD, not other mods.

 

You should not not update or change DLCs besides cleaning them. Use unofficial patches, which is loaded after DLC and has the correct data. After that I suggest to make sure to only use mods that properly forward unofficial patches and do not have errors reported by xEdit.

 

I suggest to either check a mods pages for issues or remove such mods from your load order if they cause so many problems.

  • 0
Posted

Hi, I have BOTH Skyrim Legendary Edition and Skyrim Special Edition installed.

 

I have previously run DynDoLOD for my Skyrim Legendary build without problems.

 

I'm now trying to run it for the Special Edition but TexGen x64 defaults to the legendary folders (steam/steamapps/common/Skyrim and corresponding my games/skyrim) instead of the special edition folders (steam/steamapps/common/skyrim special edition and so on) and aborts.

 

I may add that in both cases I have DynDoLOD standalone installed in its own folder inside the game's main folder.

 

How can I force it to detect the correct (special edition) game folders? Do the executables accept arguments?

  • 0
Posted

To better explain my problem mention above, here is the log from texgen:

 

 

[00:00:00.000] TexGen based on xEdit x64 starting session 2017-04-28 06:46:08
[00:00:00.005] Using Skyrim Data Path: F:\Steam\steamapps\common\Skyrim\Data\
[00:00:00.009] Using ini: C:\Users\Luis\Documents\My Games\Skyrim\Skyrim.ini
[00:00:00.014] Using save path: C:\Users\Luis\Documents\My Games\Skyrim\Saves\
[00:00:00.018] Using plugin list: C:\Users\Luis\AppData\Local\Skyrim\Plugins.txt
[00:00:00.023] Using settings file: C:\Users\Luis\AppData\Local\Skyrim\DynDOLOD_settings.ini
[00:00:00.029] Loading active plugin list: C:\Users\Luis\AppData\Local\Skyrim\Plugins.txt
[00:00:00.036] Found BOSS load order list: C:\Users\Luis\AppData\Local\Skyrim\loadorder.txt
[00:00:00.049] [skyrim.esm] Loading file
[00:00:00.049] [update.esm] Loading file
[00:00:00.049] [Dawnguard.esm] Loading file
[00:00:00.049] [HearthFires.esm] Loading file
[00:00:00.049] [Dragonborn.esm] Loading file
[00:00:00.049] [EFFCore.esm] Loading file
[00:00:00.050] [Cutting Room Floor.esp] Loading file
[00:00:00.050] [betterQuestObjectives.esp] Loading file
[00:00:00.050] [EFFDialogue.esp] Loading file
[00:00:00.050] [Alternate Start - Live Another Life.esp] Loading file
[00:00:00.050] [bashed Patch, 0.esp] Loading file
[00:00:00.068] [Wyrmstooth.esp] Loading file
[00:00:00.068] [Gray Fox Cowl.esm] Loading file
[00:00:00.069] [undeath.esp] Loading file
[00:00:00.069] [The Paarthurnax Dilemma.esp] Loading file
[00:00:00.069] [immersive Weapons.esp] Loading file
[00:00:00.069] [konahrik_accoutrements.esp] Loading file
[00:00:00.069] [skyrimCoinReplacerRedux.esp] Loading file
[00:00:00.069] [unique Uniques.esp] Loading file
[00:00:00.069] [More Interesting Loot for Skyrim.esp] Loading file
[00:00:00.070] [aMidianBorn_ContentAddon.esp] Loading file
[00:00:00.070] [OBIS.esp] Loading file
[00:00:00.070] [AOS.esp] Loading file
[00:00:00.070] [dD - Enhanced Blood Main.esp] Loading file
[00:00:00.070] [ELE_Legendary_Fs_Wt_Lite.esp] Loading file
[00:00:00.070] [ESFCompanions.esp] Loading file
[00:00:00.070] [Wyrmstooth - Dragon Lore.esp] Loading file
[00:00:00.071] [ivarstead.esp] Loading file
[00:00:00.071] [Hothtrooper44_ArmorCompilation.esp] Loading file
[00:00:00.071] [Wintermyst - Enchantments of Skyrim.esp] Loading file
[00:00:00.071] [Complete Crafting Overhaul_Remade.esp] Loading file
[00:00:00.071] [WM Flora Fixes.esp] Loading file
[00:00:00.071] [CollegeOfWinterholdImmersive.esp] Loading file
[00:00:00.071] [skyrim Immersive Creatures - DLC2.esp] Loading file
[00:00:00.072] [3DNPC CCOR.esp] Loading file
[00:00:00.072] [Clothing & Clutter Fixes.esp] Loading file
[00:00:00.072] [Weapons & Armor Fixes_Remade.esp] Loading file
[00:00:00.072] [skyrim Immersive Creatures.esp] Loading file
[00:00:00.072] [Whistling Mine.esp] Loading file
[00:00:00.072] [DawnguardArsenal.esp] Loading file
[00:00:00.072] [Endgame NPC Overhaul.esp] Loading file
[00:00:00.073] [Complete Alchemy & Cooking Overhaul.esp] Loading file
[00:00:00.073] [Provincial Courier Service.esp] Loading file
[00:00:00.073] [Lore Weapon Expansion.esp] Loading file
[00:00:00.073] [LADX.esp] Loading file
[00:00:00.073] [ogDiverseDragons2.esp] Loading file
[00:00:00.073] [scarcity - Less Loot Mod.esp] Loading file
[00:00:00.073] [Ordinator - Perks of Skyrim.esp] Loading file
[00:00:00.074] [undeath Immersive Lichdom V3.esp] Loading file
[00:00:00.074] [3DNPC.esp] Loading file
[00:00:00.074] [immersive Horses.esp] Loading file
[00:00:00.074] [PrvtI_HeavyArmory.esp] Loading file
[00:00:00.074] [better Vampires.esp] Loading file
[00:00:00.074] [unofficial Skyrim Legendary Edition Patch.esp] Loading file
[00:00:00.075] [LegacyoftheDragonborn.esp] Loading file
[00:00:00.075] [book of UUNP Iron And Steel.esp] Loading file
[00:00:00.075] [Thunderchild - Epic Shout Package.esp] Loading file
[00:00:00.075] [DBM_UnofficialFix_Patch.esp] Loading file
[00:00:00.075] [DeadlyDragons.esp] Loading file
[00:00:00.075] [sOS merged.esp] Loading file
[00:00:00.075] [imp_helm_legend.esp] Loading file
[00:00:00.076] [iCH Patches Merged.esp] Loading file
[00:00:00.076] [Weapons_Armors Merged.esp] Loading file
[00:00:00.076] [CR Merged with Empty Master.esp] Loading file
[00:00:00.097] [Falskaar.esm] Loading file
[00:00:00.097] [hdtHighHeel.esm] Loading file
[00:00:00.097] [RaceCompatibility.esm] Loading file
[00:00:00.097] [Helgen Reborn.esp] Loading file
[00:00:00.097] [MoonAndStar_MAS.esp] Loading file
[00:00:00.097] [notice board.esp] Loading file
[00:00:00.097] [Guard Dialogue Overhaul.esp] Loading file
[00:00:00.097] [konahrik_accoutrements_db.esp] Loading file
[00:00:00.098] [ELFX - Exteriors.esp] Loading file
[00:00:00.098] [immersive Citizens - AI Overhaul.esp] Loading file
[00:00:00.098] [sofiaFollower.esp] Loading file
[00:00:00.098] [Landscape and Environment Merge.esp] Loading file
[00:00:00.098] [NSUTR - Merged.esp] Loading file
[00:00:00.098] [RealisticWaterTwo.esp] Loading file
[00:00:00.099] [Collectables and Treasures Merged.esp] Loading file
[00:00:00.113] [better Dynamic Snow.esp] Loading file
[00:00:00.113] [sMIM-Merged-All.esp] Loading file
[00:00:00.127] Background Loader: starting...
[00:00:00.128] Background Loader: [skyrim - Misc.bsa] Loading Resources.
[00:00:00.157] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.157] Background Loader: [skyrim - Textures.bsa] Loading Resources.
[00:00:00.176] Background Loader: [skyrim - Interface.bsa] Loading Resources.
[00:00:00.177] Background Loader: [skyrim - Animations.bsa] Skipping Resources.
[00:00:00.177] Background Loader: [skyrim - Meshes.bsa] Loading Resources.
[00:00:00.200] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.200] Background Loader: [skyrim - HD01.bsa] Loading Resources.
[00:00:00.206] Background Loader: [skyrim - HD02.bsa] Loading Resources.
[00:00:00.218] Background Loader: [skyrim - Voices.bsa] Skipping Resources.
[00:00:00.218] Background Loader: [skyrim - VoicesExtra.bsa] Skipping Resources.
[00:00:00.218] Background Loader: [update.bsa] Loading Resources.
[00:00:00.218] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.218] Background Loader: [skyrim - Animations.bsa] Skipping Resources.
[00:00:00.218] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.218] Background Loader: [skyrim - Voices.bsa] Skipping Resources.
[00:00:00.218] Background Loader: [skyrim - VoicesExtra.bsa] Skipping Resources.
[00:00:00.218] Background Loader: [Dawnguard - Original.bsa] Loading Resources.
[00:00:00.237] Background Loader: [Dawnguard - HD.bsa] Loading Resources.
[00:00:00.240] Background Loader: [HearthFires - Original.bsa] Loading Resources.
[00:00:00.242] Background Loader: [HearthFires - HD.bsa] Loading Resources.
[00:00:00.242] Background Loader: [Dragonborn - Original.bsa] Loading Resources.
[00:00:00.275] Background Loader: [Dragonborn - HD.bsa] Loading Resources.
[00:00:00.286] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Animations.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Voices.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - VoicesExtra.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Animations.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Voices.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - VoicesExtra.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Animations.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - Voices.bsa] Skipping Resources.
[00:00:00.286] Background Loader: [skyrim - VoicesExtra.bsa] Skipping Resources.
[00:00:00.287] Background Loader: [Falskaar.bsa] Loading Resources.
[00:00:00.303] Background Loader: [Wyrmstooth.bsa] Loading Resources.
[00:00:00.307] Background Loader: [EFFCore.bsa] Loading Resources.
[00:00:00.308] Background Loader: [Gray Fox Cowl.bsa] Loading Resources.
[00:00:00.312] Background Loader: [Cutting Room Floor.bsa] Loading Resources.
[00:00:00.312] Background Loader: [Helgen Reborn.bsa] Loading Resources.
[00:00:00.316] Background Loader: [undeath.bsa] Loading Resources.
[00:00:00.319] Background Loader: [notice board.bsa] Loading Resources.
[00:00:00.319] Background Loader: [The Paarthurnax Dilemma.bsa] Loading Resources.
[00:00:00.319] Background Loader: [Alternate Start - Live Another Life.bsa] Loading Resources.
[00:00:00.320] Background Loader: [Guard Dialogue Overhaul.bsa] Loading Resources.
[00:00:00.321] Background Loader: [OBIS.bsa] Loading Resources.
[00:00:00.369] Background Loader: [dD - Enhanced Blood Main.bsa] Loading Resources.
[00:00:00.369] Background Loader: [ESFCompanions.bsa] Loading Resources.
[00:00:00.379] Background Loader: [ivarstead.bsa] Loading Resources.
[00:00:00.380] Background Loader: [Hothtrooper44_ArmorCompilation.bsa] Loading Resources.
[00:00:00.386] Background Loader: [CollegeOfWinterholdImmersive.bsa] Loading Resources.
[00:00:00.389] Background Loader: [skyrim Immersive Creatures - DLC2.bsa] Loading Resources.
[00:00:00.390] Background Loader: [skyrim Immersive Creatures.bsa] Loading Resources.
[00:00:00.394] Background Loader: [Whistling Mine.bsa] Loading Resources.
[00:00:00.394] Background Loader: [Provincial Courier Service.bsa] Loading Resources.
[00:00:00.395] Background Loader: [ogDiverseDragons2.bsa] Loading Resources.
[00:00:00.395] Background Loader: [3DNPC.bsa] Loading Resources.
[00:00:00.412] Background Loader: [immersive Citizens - AI Overhaul.bsa] Loading Resources.
[00:00:00.412] Background Loader: [unofficial Skyrim Legendary Edition Patch.bsa] Loading Resources.
[00:00:00.421] Background Loader: [book of UUNP Iron And Steel.bsa] Loading Resources.
[00:00:00.423] Background Loader: [DeadlyDragons.bsa] Loading Resources.
[00:00:00.424] Background Loader: [F:\Steam\steamapps\common\Skyrim\Data\] Setting Resource Path.
[00:00:00.424] Background Loader: [skyrim.esm] Loading file
[00:00:03.007] Background Loader: [skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
[00:00:03.007] Background Loader: [skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:00:03.007] Background Loader: [skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Skyrim.esm"
[00:00:03.007] Background Loader: [update.esm] Loading file
[00:00:03.008] Background Loader: [update.esm] Adding master "Skyrim.esm"
[00:00:03.012] Background Loader: [Dawnguard.esm] Loading file
[00:00:03.012] Background Loader: [Dawnguard.esm] Adding master "Skyrim.esm"
[00:00:03.012] Background Loader: [Dawnguard.esm] Adding master "Update.esm"
[00:00:03.225] Background Loader: [HearthFires.esm] Loading file
[00:00:03.226] Background Loader: [HearthFires.esm] Adding master "Skyrim.esm"
[00:00:03.281] Background Loader: [Dragonborn.esm] Loading file
[00:00:03.281] Background Loader: [Dragonborn.esm] Adding master "Skyrim.esm"
[00:00:03.281] Background Loader: [Dragonborn.esm] Adding master "Update.esm"
[00:00:03.767] Background Loader: [Falskaar.esm] Loading file
[00:00:03.767] Background Loader: [Falskaar.esm] Adding master "Skyrim.esm"
[00:00:04.003] Background Loader: [Wyrmstooth.esp] Loading file
[00:00:04.003] Background Loader: [Wyrmstooth.esp] Adding master "Skyrim.esm"
[00:00:04.003] Background Loader: [Wyrmstooth.esp] Adding master "Update.esm"
[00:00:04.161] Background Loader: [EFFCore.esm] Loading file
[00:00:04.161] Background Loader: [EFFCore.esm] Adding master "Skyrim.esm"
[00:00:04.163] Background Loader: [Gray Fox Cowl.esm] Loading file
[00:00:04.163] Background Loader: [Gray Fox Cowl.esm] Adding master "Skyrim.esm"
[00:00:04.228] Background Loader: [hdtHighHeel.esm] Loading file
[00:00:04.228] Background Loader: [hdtHighHeel.esm] Adding master "Skyrim.esm"
[00:00:04.229] Background Loader: [RaceCompatibility.esm] Loading file
[00:00:04.229] Background Loader: [RaceCompatibility.esm] Adding master "Skyrim.esm"
[00:00:04.229] Background Loader: [RaceCompatibility.esm] Adding master "Update.esm"
[00:00:04.229] Background Loader: [RaceCompatibility.esm] Adding master "Dawnguard.esm"
[00:00:04.230] Background Loader: [Cutting Room Floor.esp] Loading file
[00:00:04.230] Background Loader: [Cutting Room Floor.esp] Adding master "Skyrim.esm"
[00:00:04.230] Background Loader: [Cutting Room Floor.esp] Adding master "Update.esm"
[00:00:04.230] Background Loader: [Cutting Room Floor.esp] Adding master "Dawnguard.esm"
[00:00:04.230] Background Loader: [Cutting Room Floor.esp] Adding master "HearthFires.esm"
[00:00:04.230] Background Loader: [Cutting Room Floor.esp] Adding master "Dragonborn.esm"
[00:00:04.230] Background Loader: [Cutting Room Floor.esp] Adding master "Unofficial Skyrim Legendary Edition Patch.esp"
[00:00:04.230] Background Loader: [unofficial Skyrim Legendary Edition Patch.esp] Loading file
[00:00:04.231] Background Loader: [unofficial Skyrim Legendary Edition Patch.esp] Adding master "Skyrim.esm"
[00:00:04.231] Background Loader: [unofficial Skyrim Legendary Edition Patch.esp] Adding master "Update.esm"
[00:00:04.231] Background Loader: [unofficial Skyrim Legendary Edition Patch.esp] Adding master "Dawnguard.esm"
[00:00:04.231] Background Loader: [unofficial Skyrim Legendary Edition Patch.esp] Adding master "HearthFires.esm"
[00:00:04.231] Background Loader: [unofficial Skyrim Legendary Edition Patch.esp] Adding master "Dragonborn.esm"
[00:00:04.389] Background Loader: Fatal: <Exception: "Cutting Room Floor.esp" requires master "Unofficial Skyrim Legendary Edition Patch.esp" to be loaded before it.>
[00:00:06.905] Background Loader: finished

Please note the first lines, it's defaulting to skyrim folders, not SSE and I can't find a way to change that.
  • 0
Posted

Add -sse as a command line parameter to DynDOLOD/DynDOLODx64.exe or TexGen/TexGenx64.exe to start the tools in Skyrim SE mode. See DynDOLOD-Shortcut.txt for help.

 

This was the answer to all my problems. Should have read more carefully. I did read the f... manual. Sometimes you just miss the most important bits of information!

  • 0
Posted

This is probably a stupid question, but in one of the newer updates (not sure exactly which one) when in the advanced options menu, I can't select all of the worlds--I have to choose from the list. Does this mean I have to re-run dyndolod for each world (blackreach, tamriel, solthseim, etc)? Is there a way to make it do all of them in one go?

  • 0
Posted

This is probably a stupid question, but in one of the newer updates (not sure exactly which one) when in the advanced options menu, I can't select all of the worlds--I have to choose from the list. Does this mean I have to re-run dyndolod for each world (blackreach, tamriel, solthseim, etc)? Is there a way to make it do all of them in one go?

Expert mode (Expert=1 in ini) only allows to select one world at a time. In wizard/advanced mode (Expert=0) right click and then use select all.

  • 0
Posted

Allright, after some tree testing with a minimal setup (~50 esps, mostly fixes, no textures except for Vivid Landscapes, no environment mods except for Realistic Water Two, Verdant and Skyrim High Definition LODs) I observed the following:

 

DynDOLOD 2.24 (no ini-edits, all lands, high preset, candles checked, max tile size 2048, everything else on default)

Vanilla Trees + Indistinguishable Vanilla Tree Billboards = No crashes

Vanilla Trees + Vanilla Skyrim LOD Billboards (taken from TES5LODGen) = No crashes

Skyrim Flora Overhaul 2.5b + Skyrim Flora Overhaul 2.5b Billboards = Crashed first (LODGenCMD stopped working), worked on 2nd try

Skyrim Flora Overhaul 1.87 + Skyrim Flora Overhaul 1.87 Billboards = Crashed first, then replaced LODGen.exe and LODGen64.exe with your 1.10 version and tried again. Now froze during process the first time but worked the second time.

Skysight Simply Better Trees + Skysight Simply Better Trees Billboards (taken from TES5LODGen) = Crashed three times in a row, not working yet. MO gave me a crashlog of the last crash but I just realized it was deleted while I was writing these lines. Will post it as soon as it reappears.

  • 0
Posted (edited)

Allright, after some tree testing with a minimal setup (~50 esps, mostly fixes, no textures except for Vivid Landscapes, no environment mods except for Realistic Water Two, Verdant and Skyrim High Definition LODs) I observed the following:

 

DynDOLOD 2.24 (no ini-edits, all lands, high preset, candles checked, max tile size 2048, everything else on default)

Vanilla Trees + Indistinguishable Vanilla Tree Billboards = No crashes

Vanilla Trees + Vanilla Skyrim LOD Billboards (taken from TES5LODGen) = No crashes

Skyrim Flora Overhaul 2.5b + Skyrim Flora Overhaul 2.5b Billboards = Crashed first (LODGenCMD stopped working), worked on 2nd try

Skyrim Flora Overhaul 1.87 + Skyrim Flora Overhaul 1.87 Billboards = Crashed first, then replaced LODGen.exe and LODGen64.exe with your 1.10 version and tried again. Now froze during process the first time but worked the second time.

Skysight Simply Better Trees + Skysight Simply Better Trees Billboards (taken from TES5LODGen) = Crashed three times in a row, not working yet. MO gave me a crashlog of the last crash but I just realized it was deleted while I was writing these lines. Will post it as soon as it reappears.

Different *.dds billboard files should not really matter for LODGen.exe as it doesn't read them.

 

If LODGen crashes only sometimes and randomly without a descriptive error message in its command prompt window, make sure CPU cooling, memory timings, overclocking settings etc. are not the cause.

 

Try lighten the workload by only generating LOD for a single workspace.

Edited by sheson
  • 0
Posted

Hey Sheson.

I just wanted to say thank you for all the amazing work you do to improve Skyrim, Skyrim SE.

I finally took the leap and installed ultra trees for Skyrim SE and WOW! The improvement is quite breathtaking!

Couldn't help myself......had to make a showcase video (link below). I want people to see why they NEED this. Hope I did DynDOLOD and ultra trees some justice.

You can do what you like with the video, no need for permission.

Thanks again, cheers!

 

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