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[Mod Organizer 2/SSE] Is there something I may have missed?
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Question
Thenatural
Recently I decided to get back into modding, and until now, have been making small little guides for NMM, mostly for friends to help get them off and running with SE and a small amount of mods. A week or so ago, I decided to give MO2 a try after hearing about the most recent beta release working very well for quite a few people. I installed it using the manual installation methods I use to use when installing a separate instance of MO1 for testing, and for a while, things seemed to be good, but I am running into a handful of issues that can be worked around, but some of them I don't see being mentioned on the forums, and I feel as if I must have done something terribly wrong during installation.
Right now, MO2 recognizes SSE, I have LooT, SSEEdit, FNIS, and Wrye Bash running through it and putting things (bashed patch, FNIS info, Backups, etc) where they should
However, MO2 is not locking when LooT is running, and my changes to the load order are not translating to my MO2 load order, which I can, of course, work around, but I'd rather not.
Also, my ini changes to my current default profile within MO2 do not have any bearing on the game. Only when I change them in the Documents folder do they change.
Are these issues that are common? I have tried to look around for a known issues/workarounds thread, but I haven't had any luck.
Thanks folks!
10 answers to this question
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