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Enable/Disable plugins after creating Bash Patch
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Question
TenshoHappyCat
I updated my bash patch recently after having updated a few mods. My question is concerning the mods that are disabled as part of the process of creating the batch patch. After the process is finished, we are told in the instructions to only re-enable WM Trap Fixes.esp
Now that I want to load an old save, it mentions several plugins are no longer found: those that were disabled by the creation process of the batch patch. Should I re-enable them or load the save without them?
EDIT: Three ESPs missing from the save are:
GDJ_DG_vampireamuletfix.esp
weapons & armor_TrueWeaponsLvlLists.esp
Traps Make Noise.esp
I'm thinking that I had these plugins enabled prior to the Batch Patch... Not sure if I should clean the save or not.
2 answers to this question
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