Gernash Posted October 20, 2017 Author Posted October 20, 2017 updated https://wiki.step-project.com/User:Gernash/ChangeLog changed https://wiki.step-project.com/User:Gernash/MODWiki modified to reflect changes to COREhttps://wiki.step-project.com/User:Gernash/MODWiki#Post-installation Is there anything super exciting anyone want to be changed or included in the CORE before I post the patches?
Gernash Posted October 20, 2017 Author Posted October 20, 2017 For those that use Radrose https://www.nexusmods.com/fallout4/mods/19686/?Continuation
YaroslavKh Posted October 20, 2017 Posted October 20, 2017 Is there anything super exciting anyone want to be changed or included in the CORE before I post the patches?Better Workshop LightsCraftable Vertibird Signal GrenadeCrimsomrider's Scrounger Perk With DLC AmmoDisable HeadbobDYNAVISION - Dynamic Depth of Field Not sure about these two, unless if they can be toggled I guess.Easy Hacking Easy Lockpicking Fallout4.exe Auto-BackupIncreased Build Limit Enhanced 4KLonger Area RespawnLonger Headlamp Light DistanceLonger Power LinesNo shaded Power Armor hudPersonal Vertibird Flight Altitude FixPower Armor Cosmetic Paints (PACP)Power Armor HUD - paHUDPower Armor Materials AND Paints (PAMAP)ScratchMade - New Combat Shotgun and Rifle texturesScratchMade - New Double Barrel Shotgun texturesSettlement Menu ManagerSnapable Junk FencesSpoiler-free Quest AnimationsVault-Tec SimuSun Lighting Something like that.Basically almost complete Gopher's latest play through mod list.And I trust that man with my mod choices. And to everyone:Come on guys, throw in some suggestions.Someone said earlier that this guide is outdated - so now come on, now is your chance.
Gernash Posted October 20, 2017 Author Posted October 20, 2017 (edited) @YaroslavKh Thanks for the suggestions, I take all these sort of things on-board. Better Workshop Lights Will look into it. BUT!! People in general complain about light,lighting sources and ENB's I need to think about these sort of things. Craftable Vertibird Signal Grenade Too much PEWPEW Crimsomrider's Scrounger Perk With DLC Ammo I've added that type of ammo into LL tables already Disable Headbob Will look into it DYNAVISION - Dynamic Depth of Field Will look at it again Not sure about these two, unless if they can be toggled I guess. Easy Hacking no conflict Easy Lockpicking no conflict Fallout4.exe Auto-Backup Will look into it. Increased Build Limit Enhanced 4K I think I have it set to 100k Longer Area Respawn I've built in AI and zone level changes via fomod I'll look into this as an option in the future. Longer Headlamp Light Distance Should be covered in torch mod Pip-Boy Flashlight Longer Power Lines this no longer CTD and corrupt games? No shaded Power Armor hud This is oriented to Minimalist/Survival I can add a Interface section for informative and Minimalist in the future. Personal Vertibird Flight Altitude Fix I've removed world height restriction's, I've not seen Clipping or somersaults. Power Armor Cosmetic Paints (PACP) This is oriented to Minimalist/Survival (also I use ZF4 for PA) Power Armor HUD - paHUD This is oriented to Minimalist/Survival I can add a Interface section for informative and Minimalist in the future. Power Armor Materials AND Paints (PAMAP) This is oriented to Minimalist/Survival (also I use ZF4 for PA) ScratchMade - New Combat Shotgun and Rifle textures Will look into it. ScratchMade - New Double Barrel Shotgun textures Will look into it. Settlement Menu Manager Sent a message to check for it's compatibility with how the MODWiki runs, Don't feel it's required at all. Snapable Junk Fences Covered in the MODWiki Spoiler-free Quest Animations Will look into it. This is oriented to Minimalist/Survival I can add a Interface section for informative and Minimalist in the future. Vault-Tec SimuSun Lighting (Nice) Will look into it. BUT!! People in general complain about light,lighting sources and ENB's I need to think about these sort of things. Outdated Guide was referring to latest mod patches not mods used I'd assume. 2 Everyone! I've just gone through the last 3 months of mods on the Nexus and apart from some very cool cybernetic stuff I cant's see much unless you want Slooty action. Where I left the guide was, Starting to bring it all together. I'll continue that for now and later on spend some time revamping the worldspace. At this time I Don't want to do it until I upgrade my PC and Make it into a small God. SO you can consider worldspace mods unsupported and out of date until further notice.. Also I've removed all lighting and weather as they all affect ENB's and if people deviate from direction you will end up with a mess. So No more CORE Lighting. I might make an ADDON PACK or something in the near future. And as always if you spot cool mods please post them as I don't own an "All-Seeing-Eye" :) Edited October 20, 2017 by Gernash
baronaatista Posted October 20, 2017 Posted October 20, 2017 (edited) I did post this before, maybe you missed it? Seems like a little much, but I sort of can't help myself, I'm fascinated; Amazing Follower Tweaks Edited October 20, 2017 by baronaatista
Gernash Posted October 20, 2017 Author Posted October 20, 2017 Looks entertaining, Not really a conflicting mod you can just have it at the bottom of the load order. I'll give it a poke tomorrow
Gernash Posted October 21, 2017 Author Posted October 21, 2017 Uploaded MODWiki-CORE v2.3.0-17371-2-3-0.7z NAC and Worldspace removed
Trokhon Posted October 21, 2017 Posted October 21, 2017 so wonderfull thank you again for all your work , i will begin to build up from scratch again soon :)
Barachiel Posted October 21, 2017 Posted October 21, 2017 (edited) Oh, and a few mods to suggest for Settlement Building. Snappy House Kits > I use this now in place of Snap n Build, and I find it far more useful. Thematic and Practical > adds great "junky" items for a scavenger / wastelander feel. G2M Workshop > this guy adds a lot of much needed parts to the basic wood and metal sets that got left out. The Master Plan > a master mod for a bunch of smaller mods that add new tilesets to the game. Each set is broken into it's own mod so as to minimize overlap if you have a mod that already give something similar. Personally, I consider Vanilla Extensions to be the must-have one of the set, though a few of the others are nice. Edited October 21, 2017 by Barachiel
Barachiel Posted October 21, 2017 Posted October 21, 2017 Final stupid question: is the ADDON: ZephyrWarrior's F4 Power Armor Overhaul section updated and in the Core Patches, still? I ask because Armor of the Storyteller doesn't account for it's update.
Gernash Posted October 21, 2017 Author Posted October 21, 2017 I moved the Storyteller into the Core patch FOMOD so it's easier
Barachiel Posted October 21, 2017 Posted October 21, 2017 Couple things: 1) Exotic Creature Workshop instructions do not indicate to download the Beast Master compatibility patch, but it's a master on the MODWiki Patches. 2) Simply Modular Housing is still a required master of the Core Patch, even though you have it listed as Optional. Again, I request to either remove it as a master or change SMH to "Core". I'd prefer the former, but that's just me. In reply to last comment: so the ModWiki-T49-Patch.esp is no longer necessary? Or the 1.1 changes are rolled into that? Don't want to use the wrong file/version and cause a fubar.
Gernash Posted October 21, 2017 Author Posted October 21, 2017 ModWiki-T49-Patch.esp is in the Core patch FOMOD I have not posted the CORE+MW+PA mod list (want to change the colors of the different mods)
Barachiel Posted October 21, 2017 Posted October 21, 2017 (edited) Okay thanks! My last remaining question is: I remember Atomic Radio tells me to grab the WR patch if I use it. I'm assuming it means the one from the Beta Patch FOMOD. Standard or Replacer version? I'm also using a few extra mods that have patches for that. I assume if I do use the FOMOD installer, I don't install patches for anything already covered by MODWiki, as that's what the Core Patches are for, yes? Edited October 21, 2017 by Barachiel
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