azzendix Posted December 20, 2016 Posted December 20, 2016 (edited) This is not really related to xEdit Support. I found someone talks about file header for Skyrim Special Edition and mention it's from Xedit developer. What's the truth? Any source? https://forums.nexusmods.com/index.php?/topic/4988680-lore-based-loading-screens/?p=45477000 Quote No its safe, 43, and the dlc's have some reference that are in 40 and even older versions in case you didnt know. Xedit developer says its safe to use older versions. Edited December 20, 2016 by azzendix
0 zilav Posted December 20, 2016 Posted December 20, 2016 All form versions are supported and safe to use, been so since Fallout 3 back in 2008 when they added it.Resaving plugins in CK before release is a good modding practice to fix whatever issues the official editor won't like just in case.
0 hishutup Posted December 20, 2016 Posted December 20, 2016 The files are pretty similar from the latest skyrim version to the current SSE version.There is a reason why the form version exists, its a way to let the engine know what to expect. There are some minor differences between form 43 and 44.To list a few: VOLI records, WTHR has new field HNAM, WATR has new field NAM5 and I think there was one or two other differences. Here is some data from vanilla pluginsSkyrim.esm has forms from 14 up to 44 Reveal hidden contents skyrim.esm 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 10: 0 11: 0 12: 0 13: 0 14: 8 15: 76 16: 2683 17: 306 18: 983 19: 3491 20: 533 21: 411 22: 699 23: 240 24: 905 25: 687 26: 5541 27: 2157 28: 1726 29: 3292 30: 18512 31: 61140 32: 2 33: 2756 34: 87005 35: 86022 36: 28977 37: 111844 38: 0 39: 311633 40: 82846 41: 0 42: 0 43: 1 44: 55211 Update.esm Reveal hidden contents 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 10: 0 11: 0 12: 0 13: 0 14: 0 15: 0 16: 0 17: 0 18: 0 19: 0 20: 0 21: 0 22: 0 23: 0 24: 0 25: 0 26: 0 27: 0 28: 0 29: 0 30: 1 31: 0 32: 0 33: 0 34: 2 35: 12 36: 10 37: 11 38: 0 39: 21 40: 506 41: 0 42: 0 43: 8728 44: 5362 DG Reveal hidden contents 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 10: 0 11: 0 12: 0 13: 0 14: 0 15: 0 16: 0 17: 0 18: 0 19: 0 20: 0 21: 0 22: 0 23: 0 24: 0 25: 0 26: 0 27: 0 28: 0 29: 0 30: 0 31: 2 32: 0 33: 0 34: 41 35: 4 36: 4 37: 4 38: 0 39: 20 40: 7 41: 0 42: 0 43: 88634 44: 6292 HF Reveal hidden contents 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 10: 0 11: 0 12: 0 13: 0 14: 0 15: 0 16: 0 17: 0 18: 0 19: 0 20: 0 21: 0 22: 0 23: 0 24: 0 25: 0 26: 0 27: 0 28: 0 29: 0 30: 0 31: 0 32: 0 33: 0 34: 6 35: 2 36: 0 37: 2 38: 0 39: 1 40: 0 41: 3 42: 4 43: 15115 44: 2088 DB Reveal hidden contents 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 10: 0 11: 0 12: 0 13: 0 14: 0 15: 0 16: 0 17: 0 18: 0 19: 0 20: 0 21: 0 22: 0 23: 0 24: 0 25: 0 26: 0 27: 0 28: 0 29: 0 30: 0 31: 0 32: 0 33: 0 34: 0 35: 0 36: 0 37: 8 38: 0 39: 0 40: 0 41: 0 42: 0 43: 169756 44: 8843 If there were any issues to be had with previous forms then all the files are messed up, not just the user made ones.The CK defaults to a sort of forced update for some reason, rather than just updating when need be. I should also say that xEdit assumes the form version is the latest and will not stop you from trying to use something that the older form versions do not support.I don't know if this causes issues in the engine or not, but I'd figure it would just ignore it. Also, I think its funny how people assume there is an issue and ask for proof that there is no problem, the logic is kind of backwards.
0 azzendix Posted December 20, 2016 Author Posted December 20, 2016 (edited) "ESP files need to be loaded into the new CK and saved out to be sure they're updated correctly."Arthmooor(USSEP team) said it. https://www.afkmods.com/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ and Sorry, I don't have any in-depth knowledge to discuss with you. Just want to know the truth. Edited December 20, 2016 by azzendix
0 azzendix Posted December 20, 2016 Author Posted December 20, 2016 [i can't edit old comment] Sorry, I don't have any in-depth knowledge to discuss with you.(I want to but I can't)Hope all experienced modder come here, sit and talk.
0 hishutup Posted January 5, 2017 Posted January 5, 2017 So there is a little more(less?) to sse than what I originally thought.I've been doing some testing on seeing how SSE handles form version numbers and their respective data. I'm not really done but the system is definitely different than what I originally assumed.I would say more but there are too many conditions to really type it out here.
0 zilav Posted January 5, 2017 Posted January 5, 2017 People just need to resave plugins in new CK as Beth told to, that's it.
0 hishutup Posted January 5, 2017 Posted January 5, 2017 People, I disagree with, it the CK was a perfect program sure, but it isnt and it can unintentionally break things.Mod authors and the more knowledgable group, sure, they know what to look for, but the average user isn't as careful.Yes, if youre porting a mod, its a good habit. Like you said SPGD is broken, also users fail to clean their data folder which results in improper facegen which then leads to black faces.It seems like the only reason to really update is because of WEAP\CRDT data changes, but I havn't really played with that.Everything seems to load fine, since something like WTHR\VOLI loads regardless of the form version.
0 zilav Posted January 6, 2017 Posted January 6, 2017 I meant mod authors under "people", they must be able to handle the proper checking in xEdit, SPGD, facegen, waterflows and other issues too. If they are really interested in modding SSE, that is. Every Beth game has it's own set of unique bugs and issues, and every time we learn to adapt to them. This is not something new.
Question
azzendix
This is not really related to xEdit Support.
I found someone talks about file header for Skyrim Special Edition and mention it's from Xedit developer. What's the truth? Any source?
https://forums.nexusmods.com/index.php?/topic/4988680-lore-based-loading-screens/?p=45477000
8 answers to this question
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